| Author |
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| MNOWAX |
Posted: Sat Dec 10, 2011 3:54 am Post subject: 1 |
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| Any possibility of this going again? I'm sad I missed this one. |
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| MatthewV |
Posted: Sun Oct 23, 2011 7:46 pm Post subject: 0 |
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| I know-- it is as bad or worse than a rules game! |
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| mathgrant |
Posted: Sun Oct 23, 2011 1:16 am Post subject: -1 |
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I encourage you to moderate your own game of Inventors and try those ideas out. I'll play. Just be warned: judgment calls are frequent and not easy! |
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| MatthewV |
Posted: Sun Oct 23, 2011 12:51 am Post subject: -2 |
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In some ways, I am against modifications to inventions with the exception of things that would break the game or make the game not fun for someone. The balance of a powerful invention is that it has to be given to someone else.
And with active players, such things could easily be stolen or something.
For example, I think an invention that allowed someone to secretly switch the teams of two people (they would not be informed of their new teams) would still be fair. Also, I think the game could have started with nobody even know what team they were on. This would make the information search longer and allow for greater player interactions. |
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| Scurra |
Posted: Sat Oct 22, 2011 8:43 am Post subject: -3 |
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On the whole the game was as chaotic as last time, which is fine. However, I still had some issues, which may not be shared by others.
Firstly, the discard mechanism seems a bit "easy". I understand why it is there, but there is no real tension in discarding something. If a player were only allowed to discard, say, one invention per game then they might have to consider it more carefully. And it is possible that the game needs a rule that no invention may target the user themselves.
Secondly, the method for declaring victory seems slightly skewed too. The principle that you need an invention is good, but the methods of doing so were bad. It's true that as the game progressed people started making inventions that used the game format interestingly and I think the defeat claim was a bit of an unfortunate fluke, but I suspect that the game would always devolve to creating victory/defeat devices. Again, it is possible that the game needs an inbuilt victory claim limit - and that the inventions should be about extracting information or changing player situations, not about claiming victory as such. Although the only other ideas I have had for dealing with guessing generally end up leading to player elimination, which is bad. Even restricting people to having to wait for another guess does not seem sufficient.
It's still a great idea for a game, and there were some fun inventions, but I don't think it lived up to its full potential. |
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| groza528 |
Posted: Sat Oct 22, 2011 3:26 am Post subject: -4 |
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| I actually forgot I said that... We actually considered uneven teams, too. |
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| MatthewV |
Posted: Fri Oct 21, 2011 9:26 am Post subject: -5 |
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Groza shouldn't have made the comment that we now had even teams when the game started. It might have been better with 3-3-2.
Thank you for moderating this game. |
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| mathgrant |
Posted: Fri Oct 21, 2011 2:22 am Post subject: -6 |
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| And with that, Team Ganymede wins the game! Congratulations, Team Ganymede! Let the post-game discussion begin! |
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| MatthewV |
Posted: Fri Oct 21, 2011 2:12 am Post subject: -7 |
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| Well then I will declare victory for Team Ganymede (all the remaining players) |
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| mathgrant |
Posted: Thu Oct 20, 2011 11:09 pm Post subject: -8 |
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| ralphmerridew's defeat attempt is successful, removing four players from the game. ralphmerridew then changes to a random team, but because he's already defeated himself, it doesn't matter. |
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| ralphmerridew |
Posted: Thu Oct 20, 2011 11:07 pm Post subject: -9 |
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| Use the Defeaterrmation to defeat team Io (Amb, 3iff, Scurra, rm). |
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| mathgrant |
Posted: Thu Oct 20, 2011 11:05 pm Post subject: -10 |
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| ralphmerridew's initializer result is E. |
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| ralphmerridew |
Posted: Thu Oct 20, 2011 11:02 pm Post subject: -11 |
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Discard Scurra's You've got the instructins upside-down
Use the initinalizer on jesus_saves. |
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| groza528 |
Posted: Thu Oct 20, 2011 10:56 pm Post subject: -12 |
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ralphmerridew gets Amb’s Defeaterrmation (136): Allows the user to declare defeat on a team. After the defeat attempt is adjudicated, the user is placed in a random existing team (which may be their current team, the team just defeated, or any team in existence).
3iff uses the Hyper-Enthusiasm. His victory attempt is INCORRECT.
Note: the ruling between mathgrant and myself is that declaring victory does not *force* you to name your team, as any victory declarer could deliberately name a different team. Thus 3iff is not afflicted by the Curse of the Unspeakable for this act.
lexprod kaplooie's 3iff. 3iff's queue is now empty.
lexprod initinalizes ralphmerridew and receives the result O. |
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| lexprod |
Posted: Thu Oct 20, 2011 9:44 am Post subject: -13 |
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* ralphmerridew's Hyper-Enthusiasm (105): * User must declare victory. All other inventions named Hyper-Enthusiasm items are destroyed.
I believe this has been destroyed now. If not, DISCARD
* Scurra's Inception Deception (115): The target of this invention is transported to a Dreamworld. All players in the Dreamworld retain their previous invention queues, but they are collectively considered part of a separate game of Inventors running parallel to the Realworld game. Players return to the Real World if a) They are part of a successful victory claim, b) They are part of a successful defeat claim, or c) Any player or mod rolls a 1 with dice tags.
DISCARD
* MatthewV's Kaplooie!!! (if you aren't on my side) (122): Allows the user to publicly to nuke all the inventions that a player has. If the target is on the same team as the user, then nothing will happen.
I Kaplooie 3iff
* bgg1996's Initinalizer (123): Reveals (publicly) the first letter of the target player's team name if the target player is on the same team as you. Reveals (publicly) the last letter of the target player's team name if the target player is not on the same team as you. It is not revealed whether or not the target player is on the same team as you.
I Initialize ralphmerridew |
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| MatthewV |
Posted: Thu Oct 20, 2011 8:27 am Post subject: -14 |
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| Can I have an invention that declares defeat too, please? |
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| 3iff |
Posted: Thu Oct 20, 2011 7:58 am Post subject: -15 |
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Use ralphmerridew's Hyper-Enthusiasm
Declare victory, Team Io is 3iff and Scurra. |
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| Amb |
Posted: Thu Oct 20, 2011 2:24 am Post subject: -16 |
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Invention: Defeaterrmation
Target: ralphm
Use: Allows the user to declare defeat on a team, but randomly changes the user to another team - running the risk they might defeat themselves. |
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| Amb |
Posted: Thu Oct 20, 2011 2:22 am Post subject: -17 |
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| I made team Europa up. I could easily have said Callisto or Sycorax. I find it very interesting that people have followed me on this one... |
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| bgg1996 |
Posted: Thu Oct 20, 2011 1:52 am Post subject: -18 |
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| Awwww. |
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| mathgrant |
Posted: Thu Oct 20, 2011 1:32 am Post subject: -19 |
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| MatthewV's victory attempt is incorrect. |
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| MatthewV |
Posted: Wed Oct 19, 2011 11:16 pm Post subject: -20 |
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I was hoping that I would get a little more information before having to claim victory.
Victory for Team Europa with MatthewV, bgg1996, and jesus_saves. |
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| ralphmerridew |
Posted: Wed Oct 19, 2011 9:45 pm Post subject: -21 |
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This game's slowed down.
Amb, I'd like a tool that lets me claim defeat. |
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| mathgrant |
Posted: Wed Oct 19, 2011 12:58 am Post subject: -22 |
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| jesus_saves has given a clue, and has a normal status again. |
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| bgg1996 |
Posted: Tue Oct 18, 2011 11:29 pm Post subject: -23 |
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| Let me guess... A satellite of Jupiter. A natural satellite of Jupiter. |
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| jesus_saves |
Posted: Tue Oct 18, 2011 3:52 am Post subject: -24 |
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clue: satellite
Sorry I ve been awol. We are trying to buy a house and (who knew!) it's a crazy process. Plus having just moved and commuting and general life.
Not sure that i ll participate much more, but at least you have a clue.  |
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| mathgrant |
Posted: Mon Oct 17, 2011 3:04 am Post subject: -25 |
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| ralphmerridew does those things. |
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| ralphmerridew |
Posted: Sun Oct 16, 2011 1:00 pm Post subject: -26 |
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Discard the Can-o-death.
Use the Get-A-Clue on Scurra.
Keep the other two for now. |
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| mathgrant |
Posted: Sat Oct 15, 2011 4:27 am Post subject: -27 |
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3iff gives Scurra a Globe of Victory, and discards some crap.
Scurra gives this slightly less complicated invention:
* Scurra's Inception Deception (115): The target of this invention is transported to a Dreamworld. All players in the Dreamworld retain their previous invention queues, but they are collectively considered part of a separate game of Inventors running parallel to the Realworld game. Players return to the Real World if a) They are part of a successful victory claim, b) They are part of a successful defeat claim, or c) Any player or mod rolls a 1 with dice tags.
Another invention is rephrased:
* Scurra's You've got the instructions upside down (116): The next invention used by the target will swap the roles of "user" and "target" in its instructions. If the target's next used invention has an effect on its user, then the effect must be transferred to another player chosen by the target.
Scurra only gets to give this invention to ralphmerridew, as he is promptly chased by Dobermans.
The Dobermans lose interest before bgg1996 hands out his invention:
MatthewV must declare victory.
jesus_saves must give a clue. |
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| bgg1996 |
Posted: Fri Oct 14, 2011 11:34 pm Post subject: -28 |
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Use anti-MattV gun on MattV.
Use get a clue on jesus_saves. |
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| bgg1996 |
Posted: Fri Oct 14, 2011 11:32 pm Post subject: -29 |
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Recipient: Amb, lexprod, MatthewV, ralphmerridew, Scurra.
Name: Initinalizer
Description: Reveals (publicly) the first letter of the target player's team name if the target player is on the same team as you. Reveals (publicly) the last letter of the target player's team name if the target player is not on the same team as you. It is not revealed whether or not the target player is on the same team as you. |
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| MatthewV |
Posted: Fri Oct 14, 2011 11:06 pm Post subject: -30 |
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Recipient: lexprod
Name: Kaplooie!!! (if you aren't on my side)
Description: Allows the user to publicly to nuke all the inventions that a player has. If the target is on the same team as the user, then nothing will happen. Kaplooie!! |
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| Scurra |
Posted: Fri Oct 14, 2011 5:52 pm Post subject: -31 |
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| ralphmerridew wrote: |
| Does Scurra get to give inventions to Amb and MatthewV, or did the Dobermans start chasing him the moment he gave it to me? |
Interesting point. Are multiple donations considered to be simultaneous or consecutive? I had assumed simultaneous (otherwise a list of "everyone" would cause problems) but I would be happy to accept otherwise if that's what the mods say. Although I do accept that whatever happens I am pursued by dobermans because I am an idiot and forgot about it.  |
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| 3iff |
Posted: Fri Oct 14, 2011 12:03 pm Post subject: -32 |
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| Scurra wrote: |
The problem is that I am the sort of person who prefers to be slightly more certain of their information. Also, I don't necessarily want to give away information that other people may not yet have (although I'd be surprised if they didn't.)
Actually, while I think about it - I still seem to have the Get-A-Clue in my queue. I did say I was going to use it, and I don't see anything in the previous Mod post to say it didn't work. If I do still have it, then I can't accept 3iff's invention anyway. |
Fair enough. I've seen you've used it but the mod hasn't yet caught up with things.
Anyway, play it how you think is best. My brain is frying... |
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| ralphmerridew |
Posted: Fri Oct 14, 2011 11:32 am Post subject: -33 |
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| Does Scurra get to give inventions to Amb and MatthewV, or did the Dobermans start chasing him the moment he gave it to me? |
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| Scurra |
Posted: Fri Oct 14, 2011 11:23 am Post subject: -34 |
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The problem is that I am the sort of person who prefers to be slightly more certain of their information. Also, I don't necessarily want to give away information that other people may not yet have (although I'd be surprised if they didn't.)
Actually, while I think about it - I still seem to have the Get-A-Clue in my queue. I did say I was going to use it, and I don't see anything in the previous Mod post to say it didn't work. If I do still have it, then I can't accept 3iff's invention anyway. |
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| 3iff |
Posted: Fri Oct 14, 2011 10:04 am Post subject: -35 |
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| Scurra, don't you want to use the present I just gave you? |
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| Scurra |
Posted: Fri Oct 14, 2011 9:51 am Post subject: -36 |
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Recipient: ralphmerridew, Amb, MatthewV,
Name: You've got the instructions upside down
Description: The next invention the target uses must be used on themselves unless it is an invention that targets them, in which case it must target another player, or it must be used on another player unless it is an invention that targets another player in which case it must be used on themselves. |
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| Scurra |
Posted: Fri Oct 14, 2011 9:44 am Post subject: -37 |
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Recipient: bgg1996, lexprod, jesus_saves, 3iff
Name: Inception Deception
Description: The target enters a dream world a level below the world they are currently in. Any player in a dream world may declare victory or defeat (using another invention, of course) but any victory or defeat will only apply in that dream world.* A player may enter another dream world if they are already in a dream world; this counts as being a level below the dream world they are in. Whenever a player or a mod rolls a dice, if the result is 1 then all players in a dream world leave the dream world they are in for the level above them. For the purposes of this invention, the Mods are in the "real" world (insofar as any world can be said to be "real") which is the top level.
*therefore if all affected players are in the same dream world, then an actual victory or defeat would naturally apply, since they would all believe it.
note: I have read this through about six times and I think it makes sense. Then again, I'm sure Christopher Nolan thought the same thing. |
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| 3iff |
Posted: Fri Oct 14, 2011 7:22 am Post subject: -38 |
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Discard
* Amb's "Create Europa as a team" o Matic (91): (so close!)
* bgg1996's The Studies-have-shown-that-inventions-with-longer-names-are-more-popular-so-I-gave-this-invention-the-longest-name-ever-o-matic (102): (you're reading the wrong studies)
I'm not allowed to declare victory yet as I have to wait for another person to make the attempt, I believe. |
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