| Author |
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| Jedo the Jedi |
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| Jack_Ian |
Posted: Tue Apr 16, 2013 8:58 pm Post subject: 0 |
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SuperTuxCart
OpenSource MarioKart type game. |
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| Zag |
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| Zag |
Posted: Sun Feb 24, 2013 4:53 pm Post subject: -2 |
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A clever puzzle game which is more complex than it seems at first. I'm currently stuck on #15 but I haven't given it a lot of time, yet.
http://armorgames.com/play/14715/koutack |
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| groza528 |
Posted: Fri Feb 15, 2013 5:55 pm Post subject: -3 |
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| 400 Years |
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| Jedo the Jedi |
Posted: Sat Feb 09, 2013 7:33 pm Post subject: -4 |
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Pardus
I guess nobody ever mentioned this game. I played it a few years ago, and I stopped because it was distracting to my studies (same time as I took a hiatus from the GL). Anyway, it's detrimental that I should think about it again at this time of my life, but I thought if anybody else was interested, we could have a GL alliance/guild.
I'm in the Artemis universe as a Union Keldonian. |
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| The Potter |
Posted: Mon Feb 04, 2013 9:30 am Post subject: -5 |
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Aquatomic
This is a fun and decently challenging Sokoban style game for OS X users. You slide parts of molecules around. Freeware! |
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| The Potter |
Posted: Sun Jan 20, 2013 7:28 am Post subject: -6 |
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That was fun. I like the evil narrator.  |
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| Zag |
Posted: Sun Jan 20, 2013 4:06 am Post subject: -7 |
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Another very good puzzle game. The mechanics were pretty simple, but there was quite a variety of interesting, challenging puzzles, all of which were pretty easily doable once you figured them out. That is, there were none that took super timing, and there is a slow-motion mode (hold down the mouse) which made the timing ones fairly easy, once you figured out what it was you had to do.
http://www.kongregate.com/games/AethosGames/qoosh |
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| Zag |
Posted: Thu Jan 10, 2013 3:46 am Post subject: -8 |
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This was stupidly fun
My best is 1850 with the tractor and 2145 with the fast car and a dozen or so tries with each. For the fast one, I had it spend a lot of its time up above the screen, by giving it some speed and then finishing with a jump ramp. While there are clouds above the screen, they seem to be fewer and only just above it. If you move your browser so that the game is all the way to the left of your screen, you'll find you can draw roads way off to the right, well out of the game area. |
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| Death Mage |
Posted: Wed Jan 09, 2013 11:23 pm Post subject: -9 |
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| I pretty much spend my time idling in the battle arena. You get exp and coins from it, as well as "in game" exp and coins. So it's a win-win. |
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| Jedo the Jedi |
Posted: Wed Jan 09, 2013 2:19 pm Post subject: -10 |
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That was just to let people know what they were getting into. The sad face was because I'm addicted to this type of game. It's definitely a time waster.
I've been kind of plodding slowly along, but I just jumped from level 120-231 in about an hour. The boosts really are effective, and you can easily recuperate the cost with the button. |
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| Death Mage |
Posted: Wed Jan 09, 2013 12:30 pm Post subject: -11 |
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| Well, yea, but this isn't the "A lot of skill is involved in this thread" thread. This is the "A complete waste of time is found within this thread" thread. And it's hard to deny that Anti-Idle is a time waster. |
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| Jedo the Jedi |
Posted: Wed Jan 09, 2013 12:23 pm Post subject: -12 |
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I found that about three days ago, and I resisted posting it in here because I didn't want to ruin people's lives.
As somebody in the comments section said, it's a completionists nightmare. I can't discern that there is much real skill involved, it's just about getting the next upgrade, achievement, quest, etc.
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| Death Mage |
Posted: Wed Jan 09, 2013 6:03 am Post subject: -13 |
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| Anti-Idle: The Game. When you just want to waste time. Lots and lots and lots of time. |
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| Jedo the Jedi |
Posted: Tue Jan 08, 2013 1:44 pm Post subject: -14 |
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I didn't read the instructions, so I was a little bored at first. Then I saw how you copy what you did, and also affect the recursions by manipulating the original.
It's awesome.  |
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| The Potter |
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| Amb |
Posted: Fri Dec 21, 2012 8:54 pm Post subject: -16 |
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Thank you for that.
I have long been fascinated with the number 1089 (33^2) and 9801 (99^2) and I just happened to randomly do 1/9801 to see what I got. (1089 is a square number that when written backwards is also a square) |
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| bgg1996 |
Posted: Fri Dec 21, 2012 4:09 am Post subject: -17 |
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| Zag wrote: |
| Amb wrote: |
I discovered that 1/9801 = 0.000102030405060708091011121314
Or it can be re-spaced: 0. 00 01 02 03 04 05 06 07 08 09 10 11 12 13 ... 97
I got all the way to 97 before it skipped 98, went to 99 and then started repeating! |
And try 1/998001, and 1/99980001, etc. |
998,001 and its Mysterious Recurring Decimals - Numberphile |
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| Zag |
Posted: Thu Dec 20, 2012 11:39 pm Post subject: -18 |
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| Amb wrote: |
I discovered that 1/9801 = 0.000102030405060708091011121314
Or it can be re-spaced: 0. 00 01 02 03 04 05 06 07 08 09 10 11 12 13 ... 97
I got all the way to 97 before it skipped 98, went to 99 and then started repeating! |
And try 1/998001, and 1/99980001, etc. |
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| Amb |
Posted: Thu Dec 20, 2012 10:58 pm Post subject: -19 |
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I discovered that 1/9801 = 0.000102030405060708091011121314
Or it can be re-spaced: 0. 00 01 02 03 04 05 06 07 08 09 10 11 12 13 ... 97
I got all the way to 97 before it skipped 98, went to 99 and then started repeating! |
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| Zag |
Posted: Wed Dec 19, 2012 7:31 pm Post subject: -20 |
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| Elethiomel wrote: |
| Level 14 was easy. |
Yeah, once I went back to it, I realized I was not thinking clearly when I struggled on it. |
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| Elethiomel |
Posted: Wed Dec 19, 2012 4:04 pm Post subject: -21 |
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| Level 14 was easy. |
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| Scurra |
Posted: Wed Dec 19, 2012 3:32 pm Post subject: -22 |
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| I hate you. |
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| Zag |
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| Zag |
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| Courk |
Posted: Fri Nov 23, 2012 11:15 am Post subject: -25 |
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Mysteries of Vernacular
A video series about word etymology (which I'm a sucker for). I think A, C, H, and T are the only ones up so far. |
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| Zag |
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| groza528 |
Posted: Tue Oct 23, 2012 12:25 pm Post subject: -27 |
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I agree; that was a fun game Zag but it was too short.
Not to mention that the end itself was a little disappointing-- The very end in particular was FAR too short. |
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| Zag |
Posted: Tue Oct 23, 2012 10:14 am Post subject: -28 |
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| Zag wrote: |
I'm only a little way into this (just the second one with bombs, so still basically in the tutorial) and I have to quit for now, but I'm already enjoying it and I can see that it's the sort of puzzle game I like. (That is, once you've figured out the puzzle, there is a little skill involved in executing your solution, but figuring it out is the important part.)
http://www.kongregate.com/games/x70x/protobotic |
Finished it. I was definitely disappointed that it was over. |
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| Trojan Horse |
Posted: Mon Oct 22, 2012 1:58 pm Post subject: -29 |
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| Thok wrote: |
| The comp sci types might like Jahooma's LogicBox. (Boxes you make on certain levels become subroutines for other levels, and there's fun with recursion.) |
Encapsulation. Reusable code. Nice.
Edit: You can tell that I haven't checked this thread in a while.  |
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| Zag |
Posted: Mon Oct 22, 2012 1:19 am Post subject: -30 |
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I'm only a little way into this (just the second one with bombs, so still basically in the tutorial) and I have to quit for now, but I'm already enjoying it and I can see that it's the sort of puzzle game I like. (That is, once you've figured out the puzzle, there is a little skill involved in executing your solution, but figuring it out is the important part.)
http://www.kongregate.com/games/x70x/protobotic |
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| Thok |
Posted: Wed Sep 05, 2012 3:31 am Post subject: -31 |
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| The comp sci types might like Jahooma's LogicBox. (Boxes you make on certain levels become subroutines for other levels, and there's fun with recursion.) |
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| Jedo the Jedi |
Posted: Sun Sep 02, 2012 4:39 pm Post subject: -32 |
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The article is much too long, but I read enough to get the sense. He seems like a wonderful developer, and a good person to be working on the video game industry. He's not going to change it by railing against it, but probably success of his games will bring about a Renaissance.
I really liked his comment about films and novels and how they accomplish the same thing through different media. It's cool that Blow is thinking about how to apply similar logic to video games. |
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| Zag |
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| Zag |
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| Jedo the Jedi |
Posted: Sat Sep 01, 2012 12:55 am Post subject: -35 |
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*laughs at the Mac user*
Seriously though, I'm sorry about your troubles. Nothing wrong here. That's pretty cool about the developers though. |
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| Thok |
Posted: Fri Aug 31, 2012 9:13 pm Post subject: -36 |
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| Jedo the Jedi wrote: |
| Not a good thing just at the start of the semester: Bloons TD 5. If you have enjoyed the others, this one is freakin' awesome. |
It would be awesome, if it could save at all. (I have a primitive Mac that runs OSX Leopard, and that seems to make it impossible for it to register into Ninjakiwi to save.) I've actually been in talks with the developer about this: if anybody wants to talk me through getting the Flash debugger for 10.3 to check on it, I'd be thankful. |
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| Jedo the Jedi |
Posted: Fri Aug 31, 2012 8:57 pm Post subject: -37 |
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| Not a good thing just at the start of the semester: Bloons TD 5. If you have enjoyed the others, this one is freakin' awesome. |
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| Zag |
Posted: Wed May 30, 2012 2:42 am Post subject: -38 |
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A good puzzle game. A couple of levels require some serious thought.
http://armorgames.com/play/13357/sequester
I don't like the ones where you die, especially after you've already spent time on the level, because you have to start all over. |
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