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Macros
Daedalian Member
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Posted: Tue Dec 17, 2002 10:04 pm Post subject: 1 |
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| i always wanted to run a risk game here, but i am wondering how the maps would be worked, any suggestions? |
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Agamemnon
Daedalian Member
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Beartalon
'Party line' kind of guy
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Posted: Wed Dec 18, 2002 3:26 am Post subject: 3 |
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I'l play if you figure it out I was trying to design an online version too, based on the same-time game from the software Risk II. |
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Beartalon
'Party line' kind of guy
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Posted: Wed Dec 18, 2002 3:33 am Post subject: 4 |
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When you ask how the maps would be worked, my idea was to use maps with no colours within territory boundaries. Then, using Photoshop (or such), each territory has a circle placed in it. This master file is saved with all the layers unflattened, but a jpg version is also exported. The jpg file is the one posted for player viewing.
Then, when turns started, the circles were filled with the colour of the player, and the number of armies in the territory at the beginning of the turn. The file was saved again, then exported to the player-viewable jpg file.
Similarly, in the RISK II version I play, I'd also have arrows with the number of armies pointing to the territory being attacked. So there's the initial map at the start of a turn, one that shows the attacks, and after the resolution, the map for the next turn.
But it's a heck of a lot of work, graphically. |
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PuzzleProdigy
Minister of Penguins
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Posted: Wed Dec 18, 2002 9:38 pm Post subject: 5 |
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| Mith tried this once. It failed quite badly, as turns aren't taken simultaneously, as in Diplomacy... |
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Beartalon
'Party line' kind of guy
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Posted: Wed Dec 18, 2002 10:16 pm Post subject: 6 |
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| In Same-Time Risk - they are, but it's very hard to track. |
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CrystyB
Misunderstood Guy
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Posted: Thu Dec 19, 2002 12:33 pm Post subject: 7 |
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| i don't think THAT's the problem. When i played it again some time ago to refresh my memory on those turns, i found out i make decisions for my moves based on the outcome of *one* battle. So every player's turn would mean lots of communication between him and the mod... |
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Macros
Daedalian Member
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Posted: Thu Dec 19, 2002 8:37 pm Post subject: 8 |
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| i was thinking, just play in the read, players saym yada, attack yada, take yada units, then i roll the dice, post results, then they say either attacka gain or retreat. next move,etc, next player, REPEAT, and so on |
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MadMax
Porro's TIMS
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Posted: Sun Dec 22, 2002 1:17 pm Post subject: 9 |
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| I do shift work so I do not know if same time moves could be worked in my schedual, but I will play if you can arrange your schedual around me. |
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MadMax
Porro's TIMS
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Posted: Sun Dec 22, 2002 1:20 pm Post subject: 10 |
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Has any-one seen or played the Middle earth ( Lord of the Ring ) risk game ?? |
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mith
Pitbull of Truth
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Posted: Sun Dec 22, 2002 1:50 pm Post subject: 11 |
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I saw it friday, never played it though. We may have to buy it for limeymeet 2  |
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Beartalon
'Party line' kind of guy
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Posted: Mon Dec 23, 2002 2:48 am Post subject: 12 |
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Middle Earth Risk - now that would combine the best of both worlds!
*goes off to look for it* |
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Macros
Daedalian Member
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Posted: Tue Dec 24, 2002 12:53 am Post subject: 13 |
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| if someone can hoak me out a decent map of middle earth risk, i'll mod a test game (obviously i'dd need the modified rules and cardss) |
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Courk
Daedalian Member
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Macros
Daedalian Member
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Posted: Thu Jan 09, 2003 7:41 pm Post subject: 15 |
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| i took german for 4 yearsm shouyld be able to muddle my way through it |
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Macros
Daedalian Member
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Posted: Thu Jan 09, 2003 7:47 pm Post subject: 16 |
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i'm searching for somewhere that gives me a large map and all the cards, i'd be willing to mod with a few dedicated player just because its lotr  |
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Macros
Daedalian Member
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Posted: Thu Jan 09, 2003 8:27 pm Post subject: 17 |
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i've got a way of running it easilly enough, i want a few players who arent online alot around this time of the day. (3/4) to test, just one turn each will do, and if it works, well sure we'll continue  |
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Macros
Daedalian Member
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Macros
Daedalian Member
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Posted: Thu Jan 09, 2003 11:09 pm Post subject: 19 |
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no names, but hows this for a map for eveyone? using numbers instead of little men |
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Amb
Amb the Hitched.
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Posted: Fri Jan 10, 2003 1:45 am Post subject: 20 |
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| Ill conquer the continent of Antartica and take my bonus 10 armies for holding it.... |
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Beartalon
'Party line' kind of guy
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Posted: Fri Jan 10, 2003 2:25 am Post subject: 21 |
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There's no map for Newfoundland! Why is my province always left off in non-Canadian cartography?
Oh, I'll play, if someone else mods it. |
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Beartalon
'Party line' kind of guy
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Posted: Fri Jan 10, 2003 2:43 am Post subject: 22 |
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In Risk II, the computer game, a "Same-Time" game turn is resolved in several independent "phases" which I think I have in order:
- Players trade cards for armies and build - players interact with mod independently
- Diplomacy between players (interactive - mod only needs to set a time limit, players interact among themselves)
- Players enter attack orders - players interact with mod independently
- Battle round - divided into more levels as attacks are resolved as required - all players interact with mod and other players for attack resolution
- Border clashes - two territories attacking one another until one wins at the border. Remaining troops go on to invade the original target
- Mass invasions - multiple territories attacking one territory. If the target is defeated, there will be a battle for spoils of war
- Invasions - one territory attacking the home armies of another
- Spoils of war - several players contesting for one territory after having defeated the home forces
- Surge Attacks - each player can have one surge attack - that is, an attack that goes through to another territory after a win against the first territory
- Tactical Move - reinforce by moving armies from one territoy to another owned adjacent territory - players give to mod
- End turn - cards are awarded; any eliminated players' cards are transferred to the victor - mod gives to players independently
I don't remember if you can retreat from all battles, and there's a definite advantage throgh the use of minimum/maximum rolls for an attacker with more armies - strength in numbers.
[This message has been edited by Beartalon (edited 01-10-2003 06:15 PM).] |
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Macros
Daedalian Member
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Posted: Sat Jan 11, 2003 2:27 pm Post subject: 23 |
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| no cards, im trying the devastation variant (see above) so we can run a league table if the game is a success. |
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Beartalon
'Party line' kind of guy
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Posted: Sat Jan 11, 2003 6:51 pm Post subject: 24 |
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Sounds good to me. I just want to conquer the world.
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Life outside the GL is so boring right now, even my imagination is playing reruns.
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CrystyB
Misunderstood Guy
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Posted: Sun Jan 12, 2003 4:37 am Post subject: 25 |
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so how many players do you want? How often need they be to be online/onAiM/checkingEmails?
[This message has been edited by CrystyB (edited 01-11-2003 11:46 PM).] |
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MadMax
Porro's TIMS
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Posted: Sun Jan 19, 2003 4:05 pm Post subject: 26 |
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If the first game works well, I will play in 2 months after a long vacation.
Good luck and enjoy. |
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Magness
Farmboy
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Posted: Mon Feb 03, 2003 3:55 pm Post subject: 27 |
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| Cello and I have the new Lord of the Rings Risk. It is loads of fun. You don't have to know anything about lord of the rings to play it, but if you do you'll like it even more. |
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Gaspode
Daedalian Member
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Posted: Tue Feb 04, 2003 10:39 pm Post subject: 28 |
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Speaking of LotR, Macros...
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You can't lose if you win.
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