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CrashTextDummie
Icarian Member
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Posted: Sun Dec 10, 2006 2:46 am Post subject: 481 |
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Oh what the hell, no point in dragging it out.
Vote: Primate
Game over. |
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MNOWAX
0.999... of a Troll
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Posted: Sun Dec 10, 2006 5:16 am Post subject: 482 |
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MUWAHAHAHAHAHAHAHA!!!!! _________________ The Man The Myth The Legend
MNOWAX |
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MNOWAX
0.999... of a Troll
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Posted: Sun Dec 10, 2006 5:16 am Post subject: 483 |
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oh how are ya crash?  _________________ The Man The Myth The Legend
MNOWAX |
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IH
Daedalian Member
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Posted: Sun Dec 10, 2006 6:34 am Post subject: 484 |
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Ralph I know I'm dead and all, but can I point something out.....
It's three to a lynch, not two. _________________ "Yet to be quoted from Pj"
-Pj |
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Primate
Daedalian Member
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Posted: Sun Dec 10, 2006 11:03 am Post subject: 485 |
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CTD is SK.
I'll post more when I have time, which isn't now. |
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Primate
Daedalian Member
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Posted: Sun Dec 10, 2006 11:09 am Post subject: 486 |
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EBWODP
Note: the fact we have lost is not unknown to me. |
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ralphmerridew
Daedalian Member
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Posted: Sun Dec 10, 2006 1:22 pm Post subject: 487 |
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Final Vote Count:
Primate: CrashTextDummie, MNOWAX
Not voting: Primate
Vote blocked: Talzor
With 4 alive and one voteblocked, it's only two to lynch. As such, Primate, Hercule Poirot (supercop with partial nightkill immunity) is lynched, and Talzor (mason) is endgamed. |
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ralphmerridew
Daedalian Member
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Posted: Sun Dec 10, 2006 1:26 pm Post subject: 488 |
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Roles:
Town:
You, ralphmerridew, are M. Bouc. You got Hercule Poirot his spot on the train, and are desperate to find him and the doctor who examined the body, Dr. Constantine. Every night, you will find out whether or not one player of your choice is either of these two. When you find either one, the two of you become masons with each other. If you find both, the three of you will be masons together and you will become a simple townie (except for your mason partners).
--
You, filibuster, are Dr. Constantine. At this point, all there is to do for you is to try to defend players. You may protect two from death during the night, but if both are attacked, the first one listed is protected while the second is abandoned. You will also find out the role names (but not the player names) of those who targetted each of your targets.
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You, Lauritz Melchior, are Hercule Poirot, the detective. Every night, you will be informed of the entire description of the role of any player you choose. You are very hardy when it comes to murder attempts on yourself, and as such you cannot be killed by any one killing group working alone. Something special will happen if you uncover all of the surviving members of a group, but that is for you to discover (maybe)…
--
Welcome to the Masonry. The four of you have mutually decided to attempt to keep as many people alive as you can. You are all on the side of the town and may all talk with each other during the night. Mgm is Count Andrenyi. HyToFry is Countess Andrenyi. theopholis is Antonio Foscarelli. Talzor is Cyrus Hardman.
-----------------
Scum:
--
Welcome to the Mafia. You will converse during the night, and one of you will send me a kill. The other two may also activate their special roles. Warning: not all players are immediately vulnerable to your attacks.
Amb is Princess Dragomiroff. If you do not send the kill, you may change any one player’s vote to any other player of your choice.
Quailman is Mrs. Hubbard. If you do not send the kill, you will appear to be town to all investigators.
Ignition4596 is Greta Ohlsson. If you do not send the kill, you may carefully watch another player to find out who targets that player, if anybody.
--
Welcome to the Mafia. You will converse during the night, and one of you will send me a kill. The other two may also activate their special roles. Warning: not all players are immediately vulnerable to your attacks.
al_kohaulec is Edward Henry Masterman. If you do not send the kill, you may carefully follow another player to find out if that person is innocent or if that person belongs to another killing group…
8-ball is Pierre Michel. If you do not send the kill, you may block the choice of any one player.
Pooky is Hildegarde Schmidt. If you do not send the kill, you may negate the vote of any one player.
--
Welcome to the Mafia. You will converse during the night, and one of you will send me a kill. The other two may also activate their special roles. Warning: not all players are immediately vulnerable to your attacks.
Xylax is Colonel Arbuthnot. If you do not send the kill, you may protect somebody from death each night (but not the player sending the kill).
phashizzles is Mary Debenham. If you do not send the kill, you may follow a player to find out who they targeted, if any.
Leonidas is Hector MacQueen. If you do not send the kill, you may place a permanent vote against any one player. That vote will stay with that player throughout the entire game. |
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MNOWAX
0.999... of a Troll
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Posted: Sun Dec 10, 2006 1:35 pm Post subject: 489 |
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w00t GG everyone! _________________ The Man The Myth The Legend
MNOWAX |
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Primate
Daedalian Member
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Posted: Sun Dec 10, 2006 1:36 pm Post subject: 490 |
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I can't help but feel a little disappointed by this. We knew who all the scum were, really, but just couldn't kill them fast enough. The two scum who would automatically trump all endgames in their favour were silly as well.
Mnowax, I'm sorry about that tirade. I had to make it 100% clear to you that I was town, and having been in a nearly identical situation in the past, I tried what I did before, 'cause it had worked before. I was a little annoyed, but nowhere near as annoyed as I made out that I was. No hard feelings, yeah? |
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MNOWAX
0.999... of a Troll
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Posted: Sun Dec 10, 2006 2:11 pm Post subject: 491 |
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none at all it was fun! especially when you were talking t omafia that way i knew you were innocent al investigated you night one _________________ The Man The Myth The Legend
MNOWAX |
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MNOWAX
0.999... of a Troll
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Posted: Sun Dec 10, 2006 2:12 pm Post subject: 492 |
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it also brought out the last scum we didn't know about, quail. he tried to jump on our tirade before amb was lynched. _________________ The Man The Myth The Legend
MNOWAX |
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Primate
Daedalian Member
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Posted: Sun Dec 10, 2006 2:40 pm Post subject: 493 |
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| MNOWAX wrote: |
| it also brought out the last scum we didn't know about, quail. he tried to jump on our tirade before amb was lynched. |
heh, y'know, the night after Quail was lynched, Ralph IM'd me something along the lines of 'Mafia B, Amb, Ignition, Quailman is no more'.
I just kinda thought 'ok. We lose.'
I was hoping I could do something stupid like convince you that CTD was a mafia/SK, or at least that he could be, and you had nothing to lose by lynching him, then play on your fear of me as an SK to block me instead of kill for fear of dying yourself.
'Hoping' being the important word here. |
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Quailman
His Postmajesty
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Posted: Sun Dec 10, 2006 3:33 pm Post subject: 494 |
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| I protested your post of the PM to the mod. I will never play in a game with you again if that's your style. It's the same as quoting the mod, and I belive you should have been killed instantly for it. |
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Primate
Daedalian Member
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Posted: Sun Dec 10, 2006 3:54 pm Post subject: 495 |
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| Quailman wrote: |
| I protested your post of the PM to the mod. I will never play in a game with you again if that's your style. It's the same as quoting the mod, and I belive you should have been killed instantly for it. |
Yeah, more than a few people protested that, and I wouldn't do the same again if I had my time.
Nevertheless, in this game, posting communications between night partners was allowed, and if you think you could have argued any better against a 3hr aim log than you could have against what I did, then I disagree. So for the purposes of this game, it didn't really matter. It was in the game rules that only mod PM's were not allowed to be quoted, and I did ask ralph whether it was ok for me to post communications, and got a yes, as long as I didn't use it as a loophole to post mod pm info. He even knew I was going to use this as a way to help confirm my masonry.
I also disagree that it's the same thing as quoting the mod, as it doesn't really push the same boundaries that the 'no mod PM quoting' rule is there to address, though functionally it is kind of similar, in that it relates to PMs, but in that alone.
I'm not entirely sure what you mean by my style, either. If you mean that I push the boundaries of what's acceptable ruleswise, then no. I can't really think of another situation where I've even gone near the rules, with the exception of occaisionally forgetting the specifics of a PR. Modkilling of me has never even been considered, with the exception of this game, so it's not a 'style', no. If I pissed you off in some way by doing this, sorry. |
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Talzor
Daedalian Member
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Posted: Sun Dec 10, 2006 4:00 pm Post subject: 496 |
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Good game, shame that we lost, but given the amount of scum I think it's quite a feat we reached the end with as many townies as we did. I'm quite amazed that the mafia's didn't managed to kill Poirot. And thanks to the rest of masons, it was fun playing with you, I hope we get a chance to do it again.
Oh, and I agree with Quail. You should really only use text in a mafia game. |
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ralphmerridew
Daedalian Member
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Posted: Sun Dec 10, 2006 4:28 pm Post subject: 497 |
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If Primate had simply quoted the message from Ether, I'd have had no problem. It was posting it as a screenshot that set everyone off (even though it's really not that difficult to fake the screenshot).
The town would have had a shot a winning, had it lynched CTD or MNOWAX; Quailman tried to kill MNOWAX his last night, but was roleblocked.
Also, I made one misstep. Night 2, right after I posted the lynch scene, Ether surprised me by sending a choice (filibuster) via AIM very suddenly. I gave the result before realizing that Ether might get blocked. MNOWAX's mafia sent a provisional choice blocking filibuster, then at the last minute changed their choices to block Ether instead. |
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MNOWAX
0.999... of a Troll
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Posted: Sun Dec 10, 2006 4:47 pm Post subject: 498 |
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after al got killed, we had many options to choose from, as it got down to it , it we had made any different choice, it would have been prisoners dillema. _________________ The Man The Myth The Legend
MNOWAX |
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ralphmerridew
Daedalian Member
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Posted: Sun Dec 10, 2006 5:54 pm Post subject: 499 |
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The final night, most anything would have worked; this choice won the fastest.
That is, kill one mason and voteblock somebody else guarantees an immediate win.
Kill either mason will have today ending in a no-lynch (or the town would have to give in), with a win tomorrow.
Killing and roleblocking Poirot would similarly have today end in no-lynch (though you wouldn't have realized that).
Voteblocking anybody guarantees that today is at least a nolynch.
The only way to lose would be to kill Poirot and roleblock somebody else. |
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theopholis
KHAAAAA
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Posted: Sun Dec 10, 2006 6:14 pm Post subject: 500 |
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| Excellent game. I thought the mechanics of the game worked well, and despite the large number of scum involved I think it was a well balanced. I also find it fascinating that given all of the scum in this game Talzor and I were the ones that everyone found the scummiest until Primate cleared us. Well played, everyone, and congrats to the winners. |
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IH
Daedalian Member
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Posted: Sun Dec 10, 2006 7:26 pm Post subject: 501 |
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Aw, how dissapointing.
Hey Ralph, after Ether died, we were talking about the different methods of killing. Were the methods limited to groups, or were they randomly decided? We thought we had come down to one remaining Mafia and a SK.
Apparently not = / how dissapointing, I blew it by not taking my role into account. Pheh, but I was pretty close, except for the second set of masons! _________________ "Yet to be quoted from Pj"
-Pj |
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ralphmerridew
Daedalian Member
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Posted: Sun Dec 10, 2006 10:58 pm Post subject: 502 |
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Each person had an individual method of kill. (Pierre Michel strangled; Mrs. Hubbard shot, and so on.) There wasn't any real pattern to what each role did. (Whenever a new role killed, I picked a new method largely at random.)
When you say "not taking your role into account", do you mean that you didn't realize alko had to have killed filibuster? |
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Ether
Icarian Member
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Posted: Mon Dec 11, 2006 12:13 am Post subject: 503 |
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Dramatic, MNOWAX. ^_^;
| Primate wrote: |
| I can't help but feel a little disappointed by this. We knew who all the scum were, really, but just couldn't kill them fast enough. |
Yeah...
I apologized to Merridew over the screenshot. Profusely. Later I learned that Primate had asked him about quoting, which was apparently okay: I hadn't spoken to Primate every day, with time zones in the way. That does make me feel a lot better; in my own perspective, verbatim messages are more of a concern than how they're shown.
It was silly that Primate posted the screenshot at all, though. 'Seemed pretty certain that Quailman was screwed without it.
Primate spoke to me about thinking that MNOWAX was innocent and wanting to investigate someone else instead.
| Post 460, Primate wrote: |
| 1. MNOWAX (replacing 8-ball) - Innocent |
So, watching from the grave, I was really flustered when I found out from IH that his faction hadn't killed me, MNOWAX was apparently innocent and and Crash had been roleblocked.
I reiterate that Filb had better not die next time. After learning through my Merridew-startling methods that he was Constantine, I spent the whole night phase exasperatedly trying to figure out how I could protect him after that stupid promise he made! Doctor-mason: that's plain ingenious. |
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ralphmerridew
Daedalian Member
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Posted: Mon Dec 11, 2006 12:29 am Post subject: 504 |
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Primate:
Can I post communications with my mason partner in thread?
rm:
Having been mentioned in a mason discussion does not disqualify it from being posted publicly.
(That is, you can't use it as a loophole to reveal something I've sent you, but it's okay to reveal most anything else.)
Primate:
Don't worry, I was just wondering If I could post discussion between the two of us in case I need to add credence to our masonhood with her dead. I won't do anything like what you suggested.
Nothing Primate mentioned indicated it would have a screenshot.
(There is a well-known method for protecting mason-buddies beyond the grave: During life, post a message, and hide a sentence within it identifying your partner. Then, at night, tell him how & where you hid it. If you die, he can announce the clue. I did this in Roger Rabbit mafia; one mason was killed night one, so I wrote a post containing the word "second", and the second letter of each word spelled out "mole mason". It happened that mole and I both survived to the endgame, so this wasn't necessary, but it would have helped him had I died.) |
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al_kohaulec
Daedalian Member
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Posted: Mon Dec 11, 2006 12:31 am Post subject: 505 |
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That was a fun game, but what was disappointing was the number of scum. Scum was lynched how often? Once/day? Who still managed to win? Mafia? I'm happy to win, but it seemed too biased against the town. MNOWAX's play disappointed me greatly day one, but after that it was amazing and I was truly surprised by your play. Good job, congratulations you two on finishing up the game and winning it.
It was fun. _________________ Alko's mafia stats |
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Amb
Amb the Hitched.
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Posted: Mon Dec 11, 2006 1:21 am Post subject: 506 |
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| (I did this with a mason once, where I made their name in a post with every first letter. Just before he got lynched he pointed it out. He was then revealed as mafia. I got vigged that night....) |
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IH
Daedalian Member
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Posted: Mon Dec 11, 2006 1:37 am Post subject: 507 |
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| Quote: |
Each person had an individual method of kill. (Pierre Michel strangled; Mrs. Hubbard shot, and so on.) There wasn't any real pattern to what each role did. (Whenever a new role killed, I picked a new method largely at random.)
When you say "not taking your role into account", do you mean that you didn't realize alko had to have killed filibuster? |
No, me and Ether were talking if that each GROUP had a method of killing, then we could tell how many killers were left. I think we had it down to a one kill vig, sk, and remaining mafia. pheh.
Also, by not taking my own role into account... I mean that post that got me lynched. = / I predicted the roles, and ratted myself out from a stupid earlier claim/confession of my scumliness.
Once more. How dissapointing. _________________ "Yet to be quoted from Pj"
-Pj |
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IH
Daedalian Member
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Posted: Mon Dec 11, 2006 1:41 am Post subject: 508 |
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EBWOP:Actually Al, it all depended on WHO got lynched, and investigated. If CTD had not been alive, town would have had a reasonable chance. It all depended on who was alive at the end of the game. CTD could block a vote, and that's the only thing that ended the game.
Also, I had some pretty strong suspicions about Mnowax the whole game, especially when I replaced in and claimed roleblocker, I said to myself "He's probably a roleblocker, but he's probably not protown"
Also Primate, another thing that would have ruined your plan would be the godfathers of course. If you would have decided to kill CTD and investigate quail one of those nights, things would have turned out a little different of course. (Quail only came up innocent if he didn't send in the kill) _________________ "Yet to be quoted from Pj"
-Pj |
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ralphmerridew
Daedalian Member
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Posted: Mon Dec 11, 2006 1:49 am Post subject: 509 |
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| Quail would also appear guilty if roleblocked. |
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Ether
Icarian Member
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Posted: Mon Dec 11, 2006 2:00 am Post subject: 510 |
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"We?" No, no. Vigs were out of the question. Actually, I was half-expecting a mafia vigilante for a very short time, but disproved that somehow. My last optimistic thought was that IH and Alko were separate and each had one scumbuddy; maybe one having two.
Hmm. Since Primate received roles as well as names, what would Quailman's role have been?
Also, who nightkilled whom? There were a lot of missed nightkills. |
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CrashTextDummie
Icarian Member
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Posted: Mon Dec 11, 2006 2:02 am Post subject: 511 |
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So Primate investigated Quail on the last night, correct? Actually, a list of all nightchoices would be nice.
To be honest, I was very surprised by how easily we went through D4. Primate could have known that we were scum by virtue of not receiving a "Mafia X has been wiped out" message when Amb died. Quailman knew we were scum as well. If either player would have revealed that there were 3 scum left and the town was essentially in lylo, I'd imagine it would have been very tough for us to get Quail lynched.
It pleases me that I was finally able to put my power to use on the last day, as I was the designated hitman for most of the game.
I'm not a big fan of games where scum outnumber town, but the balance wasn't too bad. To say the least, it was imbalanced towards every group. It could be argued that our group had the best combination of powers, but there was nothing to prevent us being anihilated like the other scumgroup, and we only got into a position of power by sheer luck (or rather, IH blowing himself up ).
GG, everyone, thanks Ralph for modding, and thanks to my partners, who were a blast to nighttalk to and played really well in my opinion.
PS: That post was hilarious, IH.
PPE: Ether, we tried to kill Primate the night Alko died. Apart from that, all our kills went through. |
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Primate
Daedalian Member
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Posted: Mon Dec 11, 2006 2:19 am Post subject: 512 |
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| Well, my ability was to recieve a bonus when a mafia died, not to be informed of mafia groups being wiped out. I assumed that I'd had my fill, and my abilty once the first group went down. I only got any hints as to otherwise once we lynched Quail. |
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ralphmerridew
Daedalian Member
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Posted: Mon Dec 11, 2006 5:18 am Post subject: 513 |
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Night 1:
LM/Primate (HP) investigates Talzor (Cyrus Hardman, Mason)
rm/Ether (Bouc) checks Leonidas (not HP or Constantine)
filibuster (Dr. C) protectects Leonidas & Quailman (blocked; result: nobody targeted them, but was informed he might have missed something)
HTF, Mgm, theopholis, Talzor (masons) do nothing
IH/Ignition (A mafia watchman) watches CTD/Pooky (nobody targeted CTD/Pooky)
amb (A mafia votechanger) kills HyToFry
Quailman (A mafia godmother) looks innocent
al_kohaulec (B mafia cop) checks LM/Primate (good)
MNOWAX/8-ball (B mafia roleblocker) blocks filibuster
CTD (B Mafia negator) kill phashizzles
phashizzles (C mafia tracker) ???
Xylax (C mafia doc) ???
Leonidas (C mafia permanent voter) ???
Results: HTF, phashizzles dead
Day 1: Xylax modkilled for not sending a role, Leonidas lynched. Primate notified that he has investigated all living members of the Alpha Mafia.
Night 2:
Primate checks Mgm (dead mason)
Ether checks filibuster (****)
filibuster protects amb & Primate
Mgm, Talzor, theopholis do nothing
IH watches filibuster (al_kohaulec is the only person to target fili)
amb kills Mgm
Quailman looks innocent
al_kohaulec kills filibuster
CTD voteblocks alko
MNOWAX blocks Ether
Result: filibuster, Mgm dead
Day 2: IH lynched
Night 3:
Primate checks theopholis (mason), also gets Ether's role email
Ether checks Primate (Poirot), also gets Primate's role email
theopholis, Talzor do nothing
amb make theopholis vote for Ether
Quailman kills alko
al_kohaulec checks amb (no result as he died)
MNOWAX blocks theopholis
CTD kills Primate (blocked as single kill)
Day 3: amb lynched
Night 4:
Primate does not send a choice
Ether no longer has a choice
theopholis, Talzor do nothing
Quailman kills MNOWAX (blocked)
MNOWAX blocks Quailman
CTD kills Ether
result: Ether dead
Day 4: Quailman lynched, Primate informed he has investigated all living members of the beta mafia.
Night 5:
Poirot investigates CTD (mafia voteblocker)
theopholis, Talzor do nothing
MNOWAX kills theopholis
CTD voteblocks Talzor |
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al_kohaulec
Daedalian Member
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Posted: Mon Dec 11, 2006 6:34 pm Post subject: 514 |
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| IH wrote: |
| EBWOP:Actually Al, it all depended on WHO got lynched, and investigated. If CTD had not been alive, town would have had a reasonable chance. It all depended on who was alive at the end of the game. CTD could block a vote, and that's the only thing that ended the game. |
If we still had two scum, two town (both scum on the same team) on the last day, and we had no effect on the votes, then we still couldn't lose because we would have to vote ourselves for one of us to be lynched. It did depend a lot on who got lynched, so there was a lot of luck involved, but after one mafia group gets smaller, the other two mafia groups will have much more influence than them, and it isn't necessarily that hard to build a bandwagon on somebody for being scummy since the majority of players were scum. Also, the game of mafia shouldn't be dependent on who we lynch, it should be simply lynching scum.
Also, CTD, looking at the scumgroups I'd say our's was possibly the weakest of the three groups.
We had a voteblocker to their votechanger and permanent voter. The votechanger I'd say was the strongest because it nullifies a vote (what voteblocker does) and places a vote on another player (like permanent voter, only it's not permanent). Two bonuses for one ability. The permanent voter adds a vote taking us closer to a lynch on that particular player, whereas ours merely prevents a player from partaking in a lynch. There's not a huge difference between the benefits except that the vote is permanent throughout the game while ours is only temporary.
Next we had a cop to the other two groups both having trackers. A tracker is a weaker cop, but one could argue that in this particular game, There's so much scum that one doesn't need a cop. I'd have liked a tracker to be able to prove player's like MNOWAX and whatnot. But there's not a huge difference here.
Finally we have a roleblocker to a doctor and don-like role. The roleblocker was definitely the most powerful here. A doctor is useful when there are two other groups out there killing, but if there's only one person on your team who you can protect, there isn't as much use to it other than a safe (honest) claim. The don-like role could've been useful for him if he happened to have been investigated by somebody on the night he did not kill anybody. But otherwise isnt' much use.
Roleblocker was very useful, and our vote ability was weaker than the other two, I guess looking it over, it's pretty balanced between the scum. _________________ Alko's mafia stats |
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MNOWAX
0.999... of a Troll
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Posted: Mon Dec 11, 2006 10:04 pm Post subject: 515 |
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| al_kohaulec wrote: |
MNOWAX's play disappointed me greatly day one, but after that it was amazing and I was truly surprised by your play. Good job, congratulations you two on finishing up the game and winning it.
It was fun. |
thanks i usually throw the craziness thing in in almost every game because it gets me closer to lynch and then someone says my favorite phrase " jsut because he's nuts doesn't make him scum"
The fact i
had to claim day 1 also made it quite useful to have the roleblock ery.,h451abilty, and a role-name as well that could have been quite pro-t
'own.
My favorite part of this game was the assumption that i was innocent by Primate, and was able to convince that i blocked CTD and quail killed.
all in all good game.
Thank you ralph for modding
' _________________ The Man The Myth The Legend
MNOWAX |
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Quailman
His Postmajesty
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Posted: Mon Dec 11, 2006 10:28 pm Post subject: 516 |
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| MNOWAX wrote: |
| My favorite part of this game was the assumption that i was innocent by Primate, and was able to convince that i blocked CTD and quail killed. |
That was quite well played. I realize that I would have been lynched anyway that day, even if Primate had not posted his screenshot. I was pretty sure you were scum the day before, but I was hoping to get Primate lynched that day. Since I didn't know who was what, I still believed him to be an evil (SK) cop, especially when he went off cussing the day prior.
-Q |
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