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Mafia Roles
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Antrax
ESL Student



PostPosted: Thu Oct 25, 2007 6:17 pm    Post subject: 81 Reply with quote

I don't think that role has enough impact on the game, other than that, you know, the mafia can't win.
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Chuck
Daedalian Member



PostPosted: Thu Oct 25, 2007 8:34 pm    Post subject: 82 Reply with quote

Make all the roles fake. Call it Insane Asylum Mafia. Everyone thinks they're the inhabitants of a Mafia infested town but none of it's real. Their decisions mean nothing. Results of police investigations are decided by coin toss. Everyone else fails to do anything. Lynching victims always escape. The first player to complain about the game is the winner.
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Justyo
Icarian Member



PostPosted: Thu Dec 27, 2007 11:18 pm    Post subject: 83 Reply with quote

Dear ___________:
You are "The Other"

You play by yourself.
At the start of the game your status is off. If the mafia "kills you" at the night (in quotes because you can not die), your status turns on/off. And now, you have to try to die during the day. If you make it, you win! BUT, if you die during the day when your status is off, nothing happens and the game continues...
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The Great Crep'er
2% Spambot



PostPosted: Fri Dec 28, 2007 1:06 am    Post subject: 84 Reply with quote

Dear Justyo,

You are the necromancer,

It is your job to revive long forgotten threads for the remainder of this game.

Hah! Just kidding Justyo.

Dear whoever,

You are the blob,

It is your job to take an alive person's vote during this night, giving you two votes during the next day's lynch.

Unless you take the vote during the night, of a player that was killed by mafia, you must then give the power to someone else in the game.
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Justyo
Icarian Member



PostPosted: Fri Dec 28, 2007 1:51 am    Post subject: 85 Reply with quote

Enthusiastic Grin

Here is another role that we use by msn...

Dear ________:
You are the Psychopath.

Your job is, during the night (you're the last person to awake), select two people to change their roles.
This role can make games very fun and complicate, but s/he has to try that, and not just try win. If he try to win, meaby it's going to be a short and boring game, but if he try to make a fun game... Everything can happen Extreme Delectation

(Sorry 4 my poor english)
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raekuul
Lives under a bridge & tells stories.



PostPosted: Fri Dec 28, 2007 1:22 pm    Post subject: 86 Reply with quote

Dear ___________

You are a Masonic PI. You are a mason buddy with _______, and you are allowed three (3) yes or no questions each night, provided that they do not inquire about someone's status as scum or not scum. I will ignore the latter case. You may also communicate in any way, shape, or form that you choose with your mason buddy. You win with your mason buddy if either the town wins or one of you makes it into the last three people alive.

Dear ___________

You are half a mason. You may choose one person to buddy with. Once you choose your person, you are mason buddies with them, and you will be notified whether you become scum or not. Once you pick, the person you pick will gain mason status as well as whatever powers they already had.

Dear ____________

I shouldn't be telling you this, but you are an Eavesdropper. You hear a summary of each night's actions before the day post, and you gain one-time nightkill immunity. However, you are also treated as a miller, meaning that: Normal Cops will read Scum on you, and Insane Cops will read Innocent on you. You win with the town.
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RubberDuck
You're the one



PostPosted: Sun Feb 10, 2008 5:30 am    Post subject: 87 Reply with quote

Dear ___________

You are the "Town Jackass"

Your job is to piss off as many of the other players of the game. Using direct abuse, swearing, or dragging up cans of worms i.e. past history is 'Strictly Forbidden' and will result in a PM warning for a first offense and then a rather horrific modkill for a second offense. You may not attempt to piss off the same player more than three times in a row consectutively. Try and keep an even spread through the game. If by some miracle you manage to survive any given day with at least a minimum of one seemingly pissed off player (This must be at you specifically, not in general.) you will gain a unique one of six 'prank' that you can perform on one of your pissed off players during the following night.
The prank awarded for your daily efforts will be based on two factors.
1. How many people are pissed off with you.
2. The level of which they are pissed off with you. (e.g. barely, low, medium, high, extreme)
A bonus ability will be given once during the game if your efforts cause 3 or more other players to start arguing amongst themselves on any given subject providing that it does not involve, or is about you in any way.

Enjoy Extreme Delectation
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Undercover Monk
Professor Chaos



PostPosted: Sun Feb 10, 2008 6:57 am    Post subject: 88 Reply with quote

Dear,______

You are Tom Brady you will play a seemingly perfect game and then get pounded into the ground at the final moments of the game causing yourself to lose. Then all the players will laugh at you!

Haha The Manning Brothers Rule! Laughing
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The Great Crep'er
2% Spambot



PostPosted: Mon Feb 18, 2008 9:18 pm    Post subject: 89 Reply with quote

Dear ________,

You are the 'Mystery Vote'.

You will not sign up for the game but rather post a vote of yours for a famous celebrity with outlandish reasons, causing me to modkill you crazily eben though you aren't playing.

Any votes for 'Snoop Dogg' will get you a direct humiliation by me, TGC.
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Poisonium
annoyed by the old



PostPosted: Mon Feb 18, 2008 10:28 pm    Post subject: 90 Reply with quote

Dear _________

You are god. You may control this game however you feel like. You may add vote-altering actions during the day. You may choose who gets lynched. You may make death millers. All deaths are done during the night by you. You will receive information of all night actions done. All other players just think they do their night actions. You write your own death stories. You win the game by finding virgin Mary.

Dear _________

You are a horrible musician. You can choose to play music at night, which will scare everyone away from your home. Thus everyone targeting you, 'cept roleblockers, will be scared away, docs and mafia alike. They will get this message: "When you tried to target ________, a horrible noise hit. What could it be? It went to the bones, a horrible pain in your ears. You can still feel it, like getting hit by a running car. What's going on at his house? You may never know." You win with the town.

Dear _________

You are a time-traveling Swiss Army Townie.

Dear _________

You are a GL history teacher. Each night you can target a person to teach him/her about the presence of the time-traveling Swiss Army Townie.
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The Great Crep'er
2% Spambot



PostPosted: Tue Feb 19, 2008 2:24 am    Post subject: 91 Reply with quote

Poisonium wrote:
like getting hit by a running car.


As opposed to those drooling, braindead morons who astoundingly manage to get hit by parked cars. Enthusiastic Grin
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raekuul
Lives under a bridge & tells stories.



PostPosted: Tue Feb 19, 2008 9:37 pm    Post subject: 92 Reply with quote

Dear Sir or Madam

You are the Parked Car. You automatically nightkill the first townie that votes for you. You win if you are lynched on exactly day two.
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The Great Crep'er
2% Spambot



PostPosted: Thu Mar 13, 2008 12:15 am    Post subject: 93 Reply with quote

You think it would be fair to have a certain twist, that reads that whoever has the second most votes during the day will get an automatic vote on them the next day round with regular majority rules still applying?
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raekuul
Lives under a bridge & tells stories.



PostPosted: Thu Mar 13, 2008 7:17 pm    Post subject: 94 Reply with quote

How about the Finger-Pointing (Townie), with all the powers of a (Townie) and must, for their first vote of the day, vote for whomever had the secondmost votes at lynch (permitting choice in event of a tie) or risk loss of powers.
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ralphmerridew
Daedalian Member



PostPosted: Thu Mar 13, 2008 10:22 pm    Post subject: 95 Reply with quote

One potential problem with TGC's method is that the mafia can force a win in some minority situations:

A, B, C town; D, E scum.

Day X:
Town votes for D, scum vote for A. D is lynched.
Scum nightkill B.

Day X+1:
Next day, it's A&C vs. E. A & C vote for E; E votes for A. With a tie vote, there is no lynch.
Overnight, scum kill C.

Day X+2:
It's now A vs. E. There was a tie yesterday, so nobody gets an extra vote. That makes it a tie with no lynch. E kills A overnight.

(If, on day X+1, A or C holds his vote, then A is lynched and C is killed overnight.)

Key problem: It's very difficult for both the top and second most voted to both be scum, so the condition appears to help scum more than town.

Perhaps that rule only takes place the day after a protown is lynched.
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Silverfire
Daedalian Member



PostPosted: Sun Mar 23, 2008 10:30 pm    Post subject: 96 Reply with quote

Dear _______,

You are the Executioner Psychologist. When lynch number is reached, you can PM me someone to give the gun to. If the person you give the gun to is a mason buddy or scumbuddy with the lynchee, I will send you a PM saying that you were able to detect the person flinching. You win with the town.
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mps1453
Daedalian Member



PostPosted: Tue Apr 15, 2008 5:15 pm    Post subject: 97 Reply with quote

I think one should be Britney Spears. You first seem like a townie in the first day, but after the second day, you turn crazy and accuse anyone who voted for you that they're trying to kill you.

Also, if they lynch you, you have to preform that awful song she did on MTV, with the correct dance styles (for party type games).
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Lastword-2
Icarian Member



PostPosted: Mon May 12, 2008 6:44 am    Post subject: 98 Reply with quote

Dear _______,

You are Chuck Norris


You are the G.O.A.T. You are invincible. You are more powerful than the Mod. If you are killed, you can roundhouse kick yourself back into the game. You cannot speak or vote because this is a waste of time for you.
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Poisonium
annoyed by the old



PostPosted: Thu Sep 02, 2010 2:21 pm    Post subject: 99 Reply with quote

Dear ____. You are aligned with the town. You will get any of the following roles if you claim them openly: Doc, Cop, Vigilante, Watcher and Tracker. If you claim this role, you will lose any powers you might have gotten, and will not be able to get any further.

Dear ____. You are a common townie, however equipped with a time-travelling device. During the night, you may choose to skip the day, instead appearing on a later day. If your future self is alive at that point, you'll have two votes. If it is not, you'll have one vote, but cannot be lynched. At the end of the day you go back. During the day you skip, you cannot post, vote or get lynched.
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Zag
Tired of his old title



PostPosted: Fri Nov 05, 2010 7:23 pm    Post subject: 100 Reply with quote

These are the roles I made up for the "Chocolate!" game. (The title was because no one was vanilla.)

Here were all the roles:

ADHD Cop (town) is the only one who didn't know his role up front, he was told just that he is a normal cop. In fact, whom he investigated was determined by the Corrupt Cop. (He was easily distracted, you see.) He would get real information, but not about the person he intended to investigate.

Corrupt Cop (mafia): He knows that there is a cop amongst the townies, but he doesn't know who it is. However, he is able to manipulate the cop by leaving trails to follow, so that he gets to manage whom the real cop investigates. The real cop will get real information, but not about the person he was trying to investigate. He can't point the real cop at any one person more than once. Note that he might accidentally point the ADHD Cop to investigate himself (which happened in the real game), in which case the ADHD Cop finds his own personnel file, gets distracted reading it, and forgets to do the investigation he planned. However, the file includes a description of his ADHD disorder, and the fact that he is easily distracted, so, he learns the reason none of his investigations are of the right people.

Investigative vigilante (town): In any night in which a townie was lynched, the blood lust would be on him and he must kill. In nights of a mafia lynch or no lynch, he does not have any night action. When he has the blood lust, he gets to choose two people. If one of them is mafia and the other not, the mafia is killed. If both are the same, one is killed at random. Note that if a townie his killed, he knows the other he chose was townie. But if a mafia is killed, he doesn't know anything about the other one.

This was my big balancing role, and it worked out quite well in my paper games. However, UM's choices for the first night were both of the mafia -- an impressive bit of deduction by him.

Mannequin maker (town): He had a two-time ability to make a mannequin which was imbued with a magical ability that the mafia would see it as their target and try to kill it. Then they would be out of time that night to make the kill they wanted. He didn't get to know the killer, nor the killer's intended target. It is essentially a two-time night-kill block. Note that, while this is a very powerful role, it was compensated for because the ratio of town to mafia was lower than is usual.

Ballot stuffer (town): He could vote twice, once publicly and another by PM to me. The default was that the two votes were the same, though he could use a PM to make his second vote different from his public one (or make it a non-vote or even an abstain, which changes the majority needed to kill).

Silent Voter (mafia): He could change his vote via PM to me at any time. This is very helpful in hammering townies without anyone knowing. In the actual game, milkshake use the ability to make a brilliant claim: that his first vote of the day didn't count if it was against a townie. (Which is another interesting role, but I'd have to randomize it or it becomes too powerful.) He voted for someone everyone thought was a townie, and then convinced others to vote enough to make that person lynched. Since he had already retracted the vote via PM, when the seeming majority was reached and the day didn't end, then people were convinced. If he had not then tried to claim some confusing night-time ability, too, he very likely would have won.

One qualifier to support the last two roles was that official vote counts could only be called for after at least three public vote changes (including at least two different people). I had talked about the official vote count clock without describing it. If anyone had asked, I would have described it as being somewhat like an hour hand on a clock, where you don't really see it move but you sometimes observe that it is different from how you saw it before, and you've figured out that it is clearly non-linear, somehow, but it would be up to players to figure out exactly what the conditions are to invoke it again.

Tough Guy (town): It took two night kills to kill him. When attacked the first time, the mafia member (or vigilante) who did the killing would know he had shot him, plunged in the knife, whatever, and would be surprised to find him still walking in the morning. They would not know that another attack would finish him, though the tough guy player did. Also, at the first attempt, the tough guy would know who had attacked him, though he wouldn't know if it was a scum, a serial killer, or a vigilante. If two different people attacked him in the night, or if he was lynched, he would die right away. (In the actual game, the tough guy was lynched the first day.)


Last edited by Zag on Thu Mar 03, 2011 3:38 pm; edited 3 times in total
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MNOWAX
0.999... of a Troll



PostPosted: Fri Nov 05, 2010 8:39 pm    Post subject: 101 Reply with quote

Ah yes, the Tough guy. I remember that role. I was tough.
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Chaz
Vote: Zag



PostPosted: Fri Nov 05, 2010 9:45 pm    Post subject: 102 Reply with quote

Quote:
(In the actual game, the tough guy was lynched the first day.)

That is very interesting. I take it the player was MNO?
I should go read these games some time. I love the ADHD/Corrupt Cops.
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raekuul
Lives under a bridge & tells stories.



PostPosted: Sat Nov 06, 2010 4:56 am    Post subject: 103 Reply with quote

Dear ______________________

You are [Flavor Text Name]. You may replace one person being lynched with yourself, regardless of what day they got lynched, as long as you are still alive when you use this power. You may only use this at night. You win if you are alive at the end of the game.
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Zag
Tired of his old title



PostPosted: Thu Mar 03, 2011 3:35 pm    Post subject: 104 Reply with quote

This one was original, I think. At least, I thought of it myself, though perhaps I'm not the first one. This was wordcross's role in Ender's Game Mafia.

-------------------

Message sender, Town

Each night you can PM me with the name of a player and include a message of six words or fewer. If that player is a member of the town, he will get the message intact. If he is not a member of the town, he will know that you sent him a message but will not be able to break the code.

I will not confirm or deny anything you put in the message. I will only contact the person you sent it to and say one of these two things: ____ has sent you a message: "<Contents of the message>" or ____ has sent you a message but you are unable to decode it. After that will be my confirmation that the message really did come from you.
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raekuul
Lives under a bridge & tells stories.



PostPosted: Thu Mar 03, 2011 5:29 pm    Post subject: 105 Reply with quote

It feels like a variation on Gossiper or Journalist. It's definitely along the lines of Gossiper, but it's different enough to not be called that.
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Zag
Tired of his old title



PostPosted: Thu Mar 03, 2011 5:46 pm    Post subject: 106 Reply with quote

Hmmm. No mention of Gossiper or Journalist here: http://mafiascum.net/wiki/index.php?title=Category:Roles What is it?
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raekuul
Lives under a bridge & tells stories.



PostPosted: Thu Mar 03, 2011 6:00 pm    Post subject: 107 Reply with quote

Gossiper can spread a rumor (true or otherwise) at night; the mod usually posts it with the rest of the night results. The Journalist is similar, but can't actually lie.
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Zag
Tired of his old title



PostPosted: Fri Mar 04, 2011 3:45 pm    Post subject: 108 Reply with quote

Hmm. It seems to me very different from that.

Anyway, in thinking more about this role, I realized that it is not nearly as interesting if the other players know about its existence. Part of the the fun was in the recipient being clueless about why he might be getting the message, and turning on the paranoia. If everyone knows about the role, then it becomes more powerful than cop: The obvious use of it is to give instructions to identify oneself via a keyword. However, once the second person gets the same instructions, not only does the Message Sender know of another person's innocence, the other people also know of the Message Sender and each other.

So, just to give this role the limitation it deserves, here are two new roles.

-------------------

False Message sender, Mafia

Each night you can PM me with the name of a role (i.e. "doctor" or "cop") and include a message of six words or fewer. If that role exists, then the person playing it will receive the message. If that role doesn't exist, then the message will be returned with "Addressee Unknown" stamped to it. (Or possibly the notification won't happen, depending on the mod.) You will not know (from me) who the recipient of the message was, but, of course, you might trick him into revealing himself.

I will not confirm or deny anything you put in the message. I will only contact the person with that role and say: ____ has sent you a message: "<Contents of the message>" along with my confirmation that the message really did come from you.

-------------------

Falconer, Mafia (or Email Delivery Hacker)

Each night you can PM me with the name of a person whom you will stake out, your falcons at the ready. If that person sends or receives a message (via carrier pigeon), then you will intercept the message and it won't be delivered. Because these messages are typically encoded, you won't be able to read the message, but you can prevent it from arriving at its destination.
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Sentran
Ray of Sucking Funshine



PostPosted: Thu Apr 21, 2011 8:52 pm    Post subject: 109 Reply with quote

Just an idea, and I'm looking for input.

Serial Arsonist (based on Serial Killer)
This role would have all of the abilities, restrictions and win conditions of the Serial Killer, with one important caveat. Anyone they kill at night is burned beyond recognition. The deceased will be discovered by an accounting of the remaining players, but their role (and character name, if applicable) will not be revealed until the game is over.
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Zag
Tired of his old title



PostPosted: Thu Apr 21, 2011 9:16 pm    Post subject: 110 Reply with quote

I'm not wild about it, unless you are using it to balance an otherwise underpowered mafia. Not telling the role and alignment of some of the dead is a big advantage to the Mafia, because then the town can't glean anything by going back to look at what that person said throughout the game.

Or were you planning to tell the alignment, just not the role? It's still a help to the Mafia, but not as much. Consider, for instance, a cop who is killed on the third night. Knowing that he was a cop will send the remaining townies looking through his posts to see whom he cleared and whom he accused. If they don't learn he was a cop, they won't know to give any special weight to his opinions.
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Sentran
Ray of Sucking Funshine



PostPosted: Thu Apr 21, 2011 9:39 pm    Post subject: 111 Reply with quote

I was thinking that withholding all information would be self-balance, but I see how it will favor the mafia more. After all, if the cop was torched, the scum would know that a townie got killed, but they would not know if it was a power role or not. Also, the Arsonist would not know anything about who they killed.
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Zag
Tired of his old title



PostPosted: Thu Apr 21, 2011 9:50 pm    Post subject: 112 Reply with quote

Remember that the scum aren't actually trying to figure out from people's comments who is guilty or innocent, and they already know everyone's alignment (well, except for your arsonist, but he won't get burned up in a fire). It isn't an important part of their game to go back over the things a newly-dead person said in past days, interpreted through the lens of now knowing his alignment.

Consider that a day 1 bandwagon brings someone to L-1 and then collapses without a real reason other than the person who voted for him second now claims his vote was just a joke and he doesn't really want to see him lynched (even though he claimed to have some mild evidence). Or it collapses because he changes his vote to attack a more threatening person whom he suddenly "discovered" for reasons that don't seem any more convincing. Two days later that person who was the target of the bandwagon that collpased is killed by a Serial Killer. For the townies, knowing whether or not that person was scum helps a lot in interpreting the votes, comments, and unvotes that everyone made as the bandwagon was forming and collapsing. If he turns out to be scum, then I'm going to look long and hard at that person who unvoted suddenly without any new evidence.


Last edited by Zag on Fri Apr 22, 2011 2:21 am; edited 1 time in total
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Ctorj
Did I spell that right?



PostPosted: Fri Apr 22, 2011 1:49 am    Post subject: 113 Reply with quote

What about acidic lynchings? After someone is lynched, no one knows what role they were. Cannibal
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Sentran
Ray of Sucking Funshine



PostPosted: Fri Apr 22, 2011 2:00 pm    Post subject: 114 Reply with quote

Ctorj wrote:
What about acidic lynchings? After someone is lynched, no one knows what role they were. Cannibal

Favors the scum for the same reason as the arsonist.
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Sentran
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Ctorj
Did I spell that right?



PostPosted: Fri Apr 22, 2011 5:50 pm    Post subject: 115 Reply with quote

Sentran wrote:
Ctorj wrote:
What about acidic lynchings? After someone is lynched, no one knows what role they were. Cannibal

Favors the scum for the same reason as the arsonist.

We would have less scum in the game to balance things out,
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Ctorj
Did I spell that right?



PostPosted: Tue May 10, 2011 11:08 pm    Post subject: 116 Reply with quote

I just had a GREAT idea for a mafia game! Wow! I'm fairly sure it hasn't been done on the GL before.

I like it so much, I want to make sign ups for it. Who do I have to wait behind for before I can post a sign up?
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Lucresia
Sheds Titles



PostPosted: Wed May 11, 2011 2:10 am    Post subject: 117 Reply with quote

I recently was taking a look wayyy back from my games I modded in 2002-2005 and I was surprised, one full game lasted like 3 or 4 pages...ha! I think that was my back to the future mafia. Then I found my Charlie and the chocolate factory one, it was cool to go back and re-read them.
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MNOWAX
0.999... of a Troll



PostPosted: Wed May 11, 2011 2:37 am    Post subject: 118 Reply with quote

since i have been working on updating the mafia archive, i have had the pleasure of reading a bunch of them. they make wonderful reads.
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Ctorj
Did I spell that right?



PostPosted: Wed May 11, 2011 3:44 am    Post subject: 119 Reply with quote

In my glory Mafia Mod years, I think Peanuts Mafia was my crowning achievement. Extreme Delectation
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Ctorj
Did I spell that right?



PostPosted: Mon May 16, 2011 8:22 pm    Post subject: 120 Reply with quote

Dear _______,

You are a Super Voter!

As a super voter, you can charge up your powers on one day (You cannot vote that day) so that you have 2 votes the next day! You must announce who you will vote for with the double vote the previous day. Once you're voting for them, you cannot change until there is a lynch or they are day-killed. After all, with so much power, your aim must be early, accurate and true. You can tell others about your powers, but I wouldn't recommend it.

If you double vote for the Mod, you get slapped by IS.
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