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| Did you like the endgame mechanic? |
| Yes I loved it and hope to see it in future games |
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14% |
[ 1 ] |
| Yes, but it need some adjusting |
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28% |
[ 2 ] |
| No I thought it was dumb and detracted from the game |
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57% |
[ 4 ] |
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| Total Votes : 7 |
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Undercover Monk
Professor Chaos
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Posted: Wed Aug 27, 2008 12:07 am Post subject: 321 |
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With 4 vote the game is ended and................... _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Undercover Monk
Professor Chaos
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Posted: Wed Aug 27, 2008 12:19 am Post subject: 322 |
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Two figures sat on a hill watching the developements below them as the Labyrinthians decided to huddle in their homes full of fear. "Well," says one "This was unexpected."
"Not so much." said the other. "People either react with fear or ignorance when dealing with a crisis. These chose the fear and inaction."
"What should we do with them?"
"Kill them all!".......
Imagine if you will a world in which the good stand by and do nothing while the evils of humanity run rampant. Where those who have the power to change the world do nothing. This is the world of the Grey Labyrinth and the sad truth of the matter is that this world can not be confined to The Twilight Zone
Scum win! Congrats to Irgy and theKoby! Ill be posting the hidden mechanics of this game shortly. Be sure to sign up for Redwall Mafia  _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Undercover Monk
Professor Chaos
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Posted: Wed Aug 27, 2008 12:42 am Post subject: 323 |
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Game Design
Scum: The villians in this game were actually not mafia, per se, they were more like an anti-town mason group they could communicate and had night abilities but could not kill whoever they wanted, at least not at first.
Irgy was the Anti-Hero and as such it was his job to take out the Town Hero. He could give me one name a night if it was the TH then he was killed if not nothing happened. (more about that later)
theKoby(Krad Drol) was a roleblocker and could stop one role a night
Now had these two killed the Town hero (aka Thok) then killing powers would be bestowed upon them. However the Town killed the game before that could happen
Paranoia Paranoia would set in among certain members of the town whenever someone was lynched The Vig (Courk) and the townie (silverfire) were informed the cop (DP) was not
Had you no lynched the fear would have gone away and you would be able to act normally without interference.
Town hero The Town hero had the most control over the game though Thok did not know it. If and when he chose to sacrifice himself he would be protected from the lynch or any kills that night. 3 mason groups would be established a real help for the town as I promised.
However Wall-E and TGC were dead so there partners were not informed. When Thok sacrificed himself he had an attempted kill by Irgy on him so that was the only thing saving him.
Also if the Thok was still alive when you lynched Irgy rolenames would be revealed. Yes this game had rolenames but you never found out about those. Steve, Charlie, Les Goodman, Pete Van Horn, and the two scum were simply Aliens.
Can anybody name the episode that these names come from? _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Irgy
Daedalian Member
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Posted: Wed Aug 27, 2008 1:41 am Post subject: 324 |
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Well, it feels a bit suck to win on a deadlined end game vote - especially when I could have won the game much earlier by voting end game myself. I don't think that's a flaw in the end-game mechanic though as such. I actually did log in while I was away skiing, including at a time when I could have been the 6th end-game vote, but I didn't realise it was only 1 vote off - partly due to not spending long and partly because I wasn't sure whether 6 out of effectively 12 was really enough. If only I'd logged on some time between Thok's "I'm not ending the game" post and Silverfire's unvote I would have realised.
A few people mentioned that if there was scum, they should have voted end-game. The next thing to do would have been to vote for the few people who might have missed their chance. But I wasn't going to suggest it.
The only bit of cleverness on the scum's part I think was Krad Drol's brilliant bit of research that gave an air of credibility to the idea that the whole game was a prank. It's just a shame he disappeared completely afterwards - I wrote him a huge pm that he never read, and in fact in the end I never got to communicate at night with my partner at all, which was a bit sad.
I spent most of the first day under the impression that even though we were scum, we wouldn't win if end-game was voted - this was based on the mod's pm: "You win if only you and/or Krad Drol remain.". Based on taking that literally, I assumed that the ordinary scum were somewhere else, and pretty much saw us as a rival town rather than the villains. I did end up getting it clarified before too long though.
I got very lucky picking Thok as the "Town Hero" first go - not that it mattered in the end. Between my partner, three people claiming other roles on the first day, and a number of voters for end-game (I assumed the "Town Hero" would have a complicated enough role that they'd assume it wasn't all a prank and be against end-game) there weren't too many options though. I picked Thok because he seemed to be being the most sensible.
Thanks for running the game UM - it's a shame a some of your good ideas were partly wasted by an early end-game vote, but I don't think it was a flaw in the game. People just need to get used to end-game as an option. I see this as mainly just another case of the town self-destructing. |
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Wall-E
Daedalian Member
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Posted: Wed Aug 27, 2008 3:11 am Post subject: 325 |
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Man, at the end there I was sure there was no scum. Good job scum. _________________ Don't read what I'm typing!
Last edited by Wall-E on Wed Aug 27, 2008 3:14 am; edited 1 time in total |
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Wall-E
Daedalian Member
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Posted: Wed Aug 27, 2008 3:13 am Post subject: 326 |
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| Wall-E wrote: |
| It really is quite rediculous to assume there's no mafia. We have an unknown here, the correct option is NOT to just assume one or the other. I would get behind a NO LYNCH vote if it came up strongly. |
_________________ Don't read what I'm typing! |
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Thok
Oh, foe, the cursed teeth!
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Posted: Wed Aug 27, 2008 3:33 am Post subject: 327 |
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Wall-E, you deserved to be lynched. Maybe next time you'll actually play half-decently, not edit your posts, and not denied changing your point of view.
Bah, I should have pushed harder for an Irgy lynch: he actually was guilty of the crime Courk accused TGC of (his attacks on Courk made little sense if he had a name.)
This game seemed designed to punish town for lynching. This is a very bad idea for a game. |
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Irgy
Daedalian Member
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Posted: Wed Aug 27, 2008 3:54 am Post subject: 328 |
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| Thok wrote: |
| Bah, I should have pushed harder for an Irgy lynch: he actually was guilty of the crime Courk accused TGC of (his attacks on Courk made little sense if he had a name.) |
For the record, I made those posts while under the impression I was part of an alternative town. At that time, I was trying to hunt the real scum just the same as if I'd been a vanilla townie. So I really meant everything I said in there. The logic was fairly convoluted, but it was genuine. |
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Wall-E
Daedalian Member
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Posted: Wed Aug 27, 2008 5:13 am Post subject: 329 |
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| Thok wrote: |
Wall-E, you deserved to be lynched. Maybe next time you'll actually play half-decently, not edit your posts, and not denied changing your point of view.
Bah, I should have pushed harder for an Irgy lynch: he actually was guilty of the crime Courk accused TGC of (his attacks on Courk made little sense if he had a name.)
This game seemed designed to punish town for lynching. This is a very bad idea for a game. |
What a negative nancy.
Thanks for the love, that was my like fourth online game. _________________ Don't read what I'm typing! |
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Duke Gnome
Daedalian Member
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Posted: Wed Aug 27, 2008 11:07 am Post subject: 330 |
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As an outside viewer, I thought that the "The Monsters are Due on Maple Street" scenario where there never were any mafia was pretty clever. I'm disappointed by the actual set-up.
It's clear that you've based it on Maple Street, but actually including the aliens as anti-town players seems to me to miss the point. |
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Undercover Monk
Professor Chaos
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Posted: Thu Aug 28, 2008 4:28 am Post subject: 331 |
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I dont think so. At first having no mafia was plan but I re-watched the episode and I dont think the message is anti-violence. Had the residents of Maple Street not done anything, Im willing to bet the Aliens would destroy them anyway. What Serling was trying to say was that just a small thing can set us off. Power outages and faulty cars are not something to kill over yet with a small push we are turn into the vile creatures we actually are underneath the layer of civilization we cling to.
Also the game was actually designed to work for a no lynch. No lynch kept the cops, vig, and townie unparanoid and if the TH sacrificed himself then the town would have had 3 mason groups wich makes investigating and killing the rest easy. a sad end to a promising game _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Wall-E
Daedalian Member
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Posted: Thu Aug 28, 2008 3:08 pm Post subject: 332 |
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In that light this game was a bottle rocket, destined to veer sharply in one direction or another, and biased toward scum winning; no lynch is a very unpopular choice. _________________ Don't read what I'm typing! |
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