|
|
|
|
| View previous topic :: View next topic |
| Author |
Message |
Antrax
ESL Student
|
Posted: Fri May 01, 2009 6:39 am Post subject: 1 |
|
|
This one I don't know the answer to.
Alice and Bob are playing the following game: toss two fair dice. If they come up 6 6, Alice wins. If their sum is 7 and their sum was 7 last roll, Bob wins. Otherwise, keep playing.
The question is, what's Alice's chance of winning the game.
My own approach was to note that [from the second turn onward, their chances of winning (given that they are still playing) are equal, so I figured Alice's chance is her chance to win on the first turn, plus 35/72. ]
However, the simulation shows a greater percentage than this would indicate, and I can't blame it all on C's RNG. So, what's the correct calculation? _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
|
| Back to top |
|
 |
Duke Gnome
Daedalian Member
|
Posted: Fri May 01, 2009 9:36 am Post subject: 2 |
|
|
At any time when a 7 wasn't the last rolled.
Alice's chance of winning before a reset/Bob victory=1/36=6/216
Bob's Chances of winning before reset/Alice victory=1/36+(1/6*1/36)=7/216
So Alice has a 6/13 chance of beating Bob. |
|
| Back to top |
|
 |
Antrax
ESL Student
|
Posted: Fri May 01, 2009 10:19 am Post subject: 3 |
|
|
Mustn't Alice have a higher chance of winning? _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
|
| Back to top |
|
 |
Duke Gnome
Daedalian Member
|
Posted: Fri May 01, 2009 10:23 am Post subject: 4 |
|
|
Yes, I mixed the names up
My figures were based on Alice needing the 7s |
|
| Back to top |
|
 |
THUDandBLUNDER
Threefold Repetition
|
Posted: Sun Sep 12, 2010 4:41 pm Post subject: 5 |
|
|
| Antrax wrote: |
| However, the simulation shows a greater percentage than this would indicate, and I can't blame it all on C's RNG. So, what's the correct calculation? |
Calculating Bob's chances of winning, I get a GP with first term (6/36) 2 , as there are 6 ways to throw a 7 with two dice.
The common ratio is a bit trickier.
Denoting a pair of throws of two dice by (x,y), Alice wins if they are (12,any) or (any, 12).
Probability of this = 1/36 + 1/36
But (12,12) has been counted twice.
Hence probability of Alice winning during a pair of throws = 1/36 + 1/36 - (1/36) 2 = 71/1296
Probability of Bob winning during a pair of throws = probability of (7,7) = (6/36) 2 = 36/1296
So probability that neither win during a pair of throws = common ratio = 1 - (71 + 36)/1296 = 1189/1296
Sum to infinity = a/(1 - r) = 36/107
Hence Alice wins with probabilty 71/107 = 66.355%
Does this agree with your simulation?
. |
|
| Back to top |
|
 |
Chuck
Daedalian Member
|
Posted: Sun Sep 12, 2010 6:25 pm Post subject: 6 |
|
|
| My simulation has Alice winning about 53.9% of the time. |
|
| Back to top |
|
 |
Zag
Tired of his old title
|
Posted: Sun Sep 12, 2010 7:07 pm Post subject: 7 |
|
|
Chuck, that's (nearly) what I get, too.
T and B, when you look only at pairs of rolls, you are missing some of Bob's wins, where the second roll is a 7, then the first roll of the next pair.
This was my approach:
1. Make a state diagram with 4 states:
State X: Last roll was not a 7, initial state.
State Y: Last roll was a 7.
State A: Alice wins
State B: Bob wins.
2. Draw the appropriate arrows between them, and label each arrow with the probability of following that arrow. Don't forget the arrow that goes from state X to state X, with 29 /
36
as the label.
3. Each letter represents the chance of Alice winning when in that state.
A = 1
B = 0
X = 1 /
36
+ 1 /
6
Y + 29 /
36
X
Y = 1 /
36
+ 29 /
36
X
Substituting for Y:
X = 1 /
36
+ 1 /
6
( 1 /
36
+ 29 /
36
X) + 29 /
36
X
Do a bunch of algebra (which I'm hoping I did correctly), and you end up with
X = 7/13 ~= 0.538461 (repeating) |
|
| Back to top |
|
 |
Chuck
Daedalian Member
|
Posted: Sun Sep 12, 2010 7:19 pm Post subject: 8 |
|
|
| I had Alice win 8,616,762 of 16,000,000 simulations which is 53.8547625%. That's real close to Zag's calculation. |
|
| Back to top |
|
 |
referee
June 21st, 2004 Member
|
Posted: Sun Sep 12, 2010 7:41 pm Post subject: 9 |
|
|
What Zag did is called a Markov Chain
You have a transition matrix and apply it to the starting vector until it stabilizes.
| Code: |
29/36 1/6 1/36 0
29/36 0 1/36 1/6
0 0 1 0
0 0 0 1
|
And the initial vector is 1 0 0 0 _________________ Jan 21st, 2008: The pillaging continues.
Mar 4th, 2008: Rest in Peace, Gary Gygax. May your dice always roll a natural 20 wherever you are.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
|
| Back to top |
|
 |
Zag
Tired of his old title
|
Posted: Sun Sep 12, 2010 8:12 pm Post subject: 10 |
|
|
| LOL. referee, I have no idea what you meant there. I like probability questions, but most of it is intuition and self-taught. And I don't know what one would do with the matrix. So, are you agreeing that my answer is correct, or not? |
|
| Back to top |
|
 |
duke gnome*
Guest
|
Posted: Sun Sep 12, 2010 11:44 pm Post subject: 11 |
|
|
| Apart from the mixup of names I don't know what you guys are finding wrong with post 2, and why you want to complicate the simple logic. |
|
| Back to top |
|
 |
Zag
Tired of his old title
|
Posted: Sun Sep 12, 2010 11:56 pm Post subject: 12 |
|
|
| Nothing at all. My first quick glance at it was flawed, and then I never looked back at it. I had thought that you hadn't taken the more complex cases into account, but that was because it didn't use the approach I expected. I agree your approach is simpler (and therefore better). Also, it was first. |
|
| Back to top |
|
 |
referee
June 21st, 2004 Member
|
Posted: Mon Sep 13, 2010 12:05 am Post subject: 13 |
|
|
you take the vector [1 0 0 0] (The game starts in state X, with probability 1), and multiply by the transition matrix. This yields the probability of each state after turn 1.
Then you take this vector and multiply by the transition matrix again, yielding the probability of we being in each state after turn 2.
You keep multiplying by the transition matrix, and at some point it will stabilize. (You better program that), and that will show us the probability of each state being the final state. _________________ Jan 21st, 2008: The pillaging continues.
Mar 4th, 2008: Rest in Peace, Gary Gygax. May your dice always roll a natural 20 wherever you are.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|
|