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LordKinbote
Daedalian Member
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Posted: Tue May 25, 2010 7:12 pm Post subject: 81 |
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| Scurra wrote: |
I'm currently enjoying replaying Prince of Persia: The Sands of Time, which is about 7 years old now, but is still a fantastic piece of level design combined with a decent narrative. The camera control is lousy, and the controls are sometimes inconsistent, but in general it works well - and, of course, the "rewind" effect makes the game a little more forgiving than usual without it feeling like a simple cheat code.
I don't think I managed to finish the game last time out (the final boss defeated me iirc) so I'm determined to get there this time. |
I wish there was a Prince of Persia that was all obstacle course, no fighting. Whenever I'm fighting in a PoP game, I am wishing I was running across walls and swinging off of poles. I'll never understand why Warrior Within decided to focus even *more* on combat. I haven't played The Two Thrones or The Forgotten Sands, but the unsubtitled Prince of Persia game from last year was pretty good. |
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Death Mage
Raving Lunatic
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Posted: Tue May 25, 2010 7:35 pm Post subject: 82 |
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Have you tried Mirror's Edge? _________________ * These senseless ramblings brought to you by Insanity™. If you just can't figure the dang thing out, it must be Insanity™.
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LordKinbote
Daedalian Member
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Posted: Wed May 26, 2010 12:11 am Post subject: 83 |
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| Death Mage wrote: |
| Have you tried Mirror's Edge? |
No. I get virtual motion sickness from quite a few FPS games, and Mirror's Edge looks like a prime candidate for making me sick as a dog. |
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Poisonium
annoyed by the old
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Posted: Wed May 26, 2010 3:08 pm Post subject: 84 |
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| Death Mage wrote: |
| Have you tried Mirror's Edge? |
The fighting in that game is awful, but when not fighting, it is pretty good. |
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LordKinbote
Daedalian Member
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Posted: Wed May 26, 2010 3:29 pm Post subject: 85 |
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| Poisonium wrote: |
| Death Mage wrote: |
| Have you tried Mirror's Edge? |
The fighting in that game is awful, but when not fighting, it is pretty good. |
So, it's basically Prince of Persia.
Up to 82 stars on Super Mario Galaxy 2! Whee! |
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Scurra
Daedalian Member
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Posted: Wed Jun 30, 2010 10:50 pm Post subject: 86 |
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Lego Harry Potter
Other than Super Mario (which doesn't really count), this is the only video game "franchise" series that I now buy sight unseen upon release.
Sure, there's been pointless engine creep over the years, but the basic system - recreate a classic family movie series in Lego with silent slapstick action, seemingly endless hidden extras and the joy of completely destroying almost all of the "furniture" en route - was created almost perfectly with their first Star Wars game, and the formula has stood firm.
And it's nigh on perfect. Again. Amusing subtle rewrites of plots and scenes to enable the gags to work; amazing graphic detail on the characters who are, after all, only Lego people; a level of difficulty that actually isn't beyond me for once and little flourishes that make it all worthwhile. Sure it's a little bit too closely tied in to the films, but I imagine that was a part of the original deal. And they've split it into two - so that the next bit can come out with the last movie.
But I don't care. Now, what will TT do next? I've been holding out hopes for Lego James Bond, and someone brilliantly suggested Lego Pirates of the Caribbean. After all, they might even manage to make the plot of the third one coherent... _________________
still Quiz Olympiad champion. Must get a life.
New definitions: COFFEE - someone who is coughed upon
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Death Mage
Raving Lunatic
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Posted: Thu Jul 01, 2010 1:45 am Post subject: 87 |
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I'd love to see Lego Batman 2. I just finished Lego Indiana Jones 2 myself, since it was down to $20 at Best Buy. As you say, a wonderful series. Indy 2 seemed lacking though, like they streamlined the game. It took far less time to complete, but that's not altogether a bad thing, especially compared to the grind-fest that is Lego Star Wars: The Complete Saga.
As for what new franchise? There's going a third Lego Star Wars (for the Clone Wars). Pirates would be awesome. TT also made a game for Narnia, and that might be amusing Legofied as well.
But where's my Lego Ghostbusters? THAT would be my #1 choice. _________________ * These senseless ramblings brought to you by Insanity™. If you just can't figure the dang thing out, it must be Insanity™.
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Antrax
ESL Student
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Posted: Thu Jul 01, 2010 6:40 am Post subject: 88 |
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| LordKinbote wrote: |
| Up to 82 stars on Super Mario Galaxy 2! Whee! |
108 stars. That's also how high I got in the first one, but the purple coin comets were just tedious, not even challenging, just busy work for most part, so I quit. This game I've yet to see an annoying challenge - the closest so far was the chimp in honey drop, but once you figure out how to go about it, it's actually very doable. Of course, haven't started on the special world yet, I expect it'll be harder than the rest of the game. _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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Antrax
ESL Student
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Posted: Fri Jul 02, 2010 7:33 am Post subject: 89 |
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118. Special world is very challenging, especially the comets. I'll get 119 today (yesterday I fell into a pit three times while in view of the star, so I have the level generally figured out) and 120 is a comet that'll appear after I beat 119, and judging by the character of the level, will probably just be a daredevil/speed run of several consecutive bosses, which is doable. So I'd have to say I prefer SMG 2 to 1, though I've known that since the throwback galaxy  _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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Antrax
ESL Student
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Posted: Fri Jul 02, 2010 9:59 am Post subject: 90 |
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It was a speed-run. 5 bosses, 5 minutes. Nothing too fancy. Up to 123 - the regular 120 + 3 of the ones you unlock afterwards. Not sure I'll still go for 100% completion, the new stars are a bit boring after the craziness of the special world. _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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Poisonium
annoyed by the old
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Posted: Fri Jul 02, 2010 12:49 pm Post subject: 91 |
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| Indigo Prophecy (from the same company that made Heavy Rain). I'm liking the story a lot, the quick time events, not so much. |
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Death Mage
Raving Lunatic
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Posted: Thu Jul 15, 2010 5:06 pm Post subject: 92 |
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I just finished Lego Harry Potter as well. Very crash happy on the PS3, which made roaming Hogwarts for the final collectible items very painful.
Honestly, I'm a bit torn with the way the most recent games have gone. Lego Indiana Jones 2 streamlined things, but really they did so too much. The levels were largely pretty small, especially for the first three movies (there's a lot of 1 room story levels). The bonus levels showing off the create-a-stage are neat, but also pretty small (and sometimes exploitable). Which made for a game that felt a lot shorter than previous entries.
Lego Harry Potter seemed to go the opposite way. You'll have to go back over the story levels in free play to collect everything again. And there's a TON of stuff to collect hidden around Hogwarts, the big hub of this game. Almost too much to collect, really, as the game detracts to "finding the last few obscure hiding places", and a lot of redundancies. The "free play" versions of the Indy 2 levels were different, same stages, different goals. Here, it's the exact same level, only with new characters/abilities unlocked so you can get the stuff you could only look at the first time.
And they all still suffer from the multiplier madness, only now the "expensive" stuff to buy isn't. So it becomes even MORE pointless to run around with huge multipliers for studs. (Even worse, Indy 2 changed the multipliers to add some extra, so you can get even more in it.) Risk vs Reward, people. The reward is pointless if you can't use it. _________________ * These senseless ramblings brought to you by Insanity™. If you just can't figure the dang thing out, it must be Insanity™.
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Scurra
Daedalian Member
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Posted: Thu Jul 15, 2010 7:58 pm Post subject: 93 |
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Currently still working my way through Hogwarts to find the missing stuff. But it doesn't feel completely tedious.
Only one level felt totally annoying (the spiders one); even I managed to complete all of the others and find everything in them. (Well, except for a truly horrible freeze on one level - PC version - which even the WB support guys failed to solve except via a workaround.)
I agree that they didn't quite figure out how to make the Freeplay work properly - for instance, finding a way to use Animagi as well as just Dark Mark characters that wasn't just the digging/pipe ability which other characters had.
I have no idea how they can do a part II without it feeling horribly repetitive though. Hogwarts has been captured so well this time around that there isn't really room to go anywhere. I really loved the way the parts slowly opened up during the Story Mode so it never felt overwhelming. And there are still some doors that I don't seem to be able to get through... But I shall still be getting it, so that part of the marketing plan worked. _________________
still Quiz Olympiad champion. Must get a life.
New definitions: COFFEE - someone who is coughed upon
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Antrax
ESL Student
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Posted: Sun Jul 18, 2010 5:39 am Post subject: 94 |
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174 stars, but I'm taking a short break to play Red Steel 2 (Wii). I've wanted a motion plus enabled swordfighting game for a while, and this one got good reviews. Good graphics in Wii terms, fluid battles and very little brain activity. I like.
However, the darned thing forces you to swing wide and hard if you want to break guards or perform some moves, so I rested a bit with the Monkey Island 2 remake. Better than the first remake, though the audio commentary was just terrible. For most part it's Ron Gilbert and Dave Wossname telling the world how cool they are and how great Lucasarts is. And if it's not made up and they really don't remember their own game to the degree portrayed in the commentary, then it's just sad, because I as a gamer who has played a lot more adventure games than these two have designed, still remember the entire game by heart. _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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LordKinbote
Daedalian Member
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Posted: Tue Jul 20, 2010 11:30 pm Post subject: 95 |
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Too many games! Summer is a blessing and a curse.
96% through Assassin's Creed II. Much better than the first one. Lots more variety. The controls are still wonky...parkour gaming should feel effortless. I should not be jumping to the right when I want to jump forward.
DJ Hero: Fun stuff. Since the game was a commercial failure, the price is now right ($50 used. That's $70 less than it was a year ago).
Deathspank: The return of Ron Gilbert! Funny game, but the fetch quests get a bit repetitive. I'm not that far in yet, so maybe that will change. I can't help but see the adventure game it *could* have been if the hack-and-slash was downplayed just a tiny bit.
Sam & Max Episode 4: Beyond the Alley of the Dolls: Awesome as always. I wholeheartedly recommend this series, even though the puzzles are on the easy side.
I might buy Limbo tonight, because I hear it's wonderful.
Oh, and Bayonetta, which I haven't played a single second of because of all the other stuff I've been playing. |
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Antrax
ESL Student
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Posted: Wed Jul 21, 2010 5:30 am Post subject: 96 |
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You enjoy season 3 of Sam and Max? I thought (think) it was (is) for the most part atrocious. I haven't played Ep 4 yet, but so far:
- Max' expression seriously screws up the atmosphere. It's a lot less psychotic when he says violent stuff while frowning with those huge eyebrows, it was much funnier when he had that bland expression.
- The humor is almost nonexistent. From a game where you had dozens of clickable spots, we're down to only useful interactive stuff, with very few comments about them. Moreover, for some reason they decided the repetition (start at the office, souvenirs from last cases, same cast of characters) is bad, even though that's the essence of comedy. I thought it very clever the way to same items elicited different responses every episode, and I LIKED the structure.
- The new control scheme is... not as good. But this is a necessary evil for other platforms, I guess.
- The puzzles are just bad, though uniquely so.
Episode one was all future vision this, future vision that, and the C.O.P.S new mechanism was so pointless. Plus, the confusing captions on actions, especially in the last puzzle, were just bad design.
Episode two is good for most part, except for the parts where they act irrationally (train ride section comes to mind), and the fact that you could die. How cheesy is the tired "wait, that's not how it goes" instead of just designing the game in a way that actually prevents you from dying?
Episode three introduced the worst, most out of character sequence I've seen in a game series in a long time. It's an interesting idea for a puzzle, but I couldn't get over by how out of place it all was. The last segment also felt rushed and underused - I think that could have been an entire episode in its own.
So yeah. I really loved the first two seasons, but season 3 is just an attempt to break out of a typecast I was enjoying immensely. There's nothing wrong with being repetitive if you're repeating something good, and ruining the franchise to prove you can be creative is just childish, IMO. _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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LordKinbote
Daedalian Member
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Posted: Wed Jul 21, 2010 6:34 am Post subject: 97 |
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| Antrax wrote: |
| - Max' expression seriously screws up the atmosphere. It's a lot less psychotic when he says violent stuff while frowning with those huge eyebrows, it was much funnier when he had that bland expression. |
Disagree. The facial expressions sell a lot of the jokes, and they're a huge step up from the first two seasons.
| Quote: |
| - The humor is almost nonexistent. From a game where you had dozens of clickable spots, we're down to only useful interactive stuff, with very few comments about them. Moreover, for some reason they decided the repetition (start at the office, souvenirs from last cases, same cast of characters) is bad, even though that's the essence of comedy. I thought it very clever the way to same items elicited different responses every episode, and I LIKED the structure. |
Disagree. I think it's still funny as ever. Hell, the repetition of locations and characters in previous seasons was one of the biggest complaints. Since they're telling one big story instead of five little ones, repetition doesn't really make sense.
And I'm not sure your complaint is even valid. There aren't souvenirs, per se, but there are still plenty of in-jokes that require playing the last two seasons. And the cast of characters is still mostly returning. In episode 4, we have Bluster Blaster, Harry Moleman, Superball, Stinky, Grandpa Stinky and Mama Bosco from previous seasons. Also, Skunkape, Papierwaite, and Sal are all from previously in this season. There are really only two new characters in this episode.
| Quote: |
| - The new control scheme is... not as good. But this is a necessary evil for other platforms, I guess. |
I'm not being contradictory, I swear, but I have no problem with using WASD to move and the mouse to click. There are camera angles and camera movement that just couldn't be pulled off with a straight point and click interface.
[spoiler]- The puzzles are just bad, though uniquely so.
Episode one was all future vision this, future vision that, and the C.O.P.S new mechanism was so pointless. Plus, the confusing captions on actions, especially in the last puzzle, were just bad design.
Episode two is good for most part, except for the parts where they act irrationally (train ride section comes to mind), and the fact that you could die. How cheesy is the tired "wait, that's not how it goes" instead of just designing the game in a way that actually prevents you from dying?
Episode three introduced the worst, most out of character sequence I've seen in a game series in a long time. It's an interesting idea for a puzzle, but I couldn't get over by how out of place it all was. The last segment also felt rushed and underused - I think that could have been an entire episode in its own.[/quote]
I'll grant you that a focus on the psychic powers in favor of a more inventory based system have made the puzzles swing towards the easy side of the spectrum, but I'm glad they're changing things up because it keeps the gameplay fresh. I really do think that they're afraid to make the games hard because they're worried that they'll lose people who aren't able to finish them, but isn't that what they built a hint system in for? I've never had to use it myself.
Also, are you referring to the noir segment in Episode 3? I don't think it's out of character, just because it's a side of the character we haven't seen...and he has a very good reason for changing his usual mood at that point in the story.
| Quote: |
| So yeah. I really loved the first two seasons, but season 3 is just an attempt to break out of a typecast I was enjoying immensely. There's nothing wrong with being repetitive if you're repeating something good, and ruining the franchise to prove you can be creative is just childish, IMO. |
I hardly think they've "ruined" the series, and I can't fault them for wanting to try something different, even when it's hit or miss (and I think it's been way more hit than miss). A lot of the repetition was due to limits in budget and their primitive engine. They had to repeat locations and characters because they didn't have the manpower to create new places and people and still keep the games on a regular schedule. Hell, for the first three or four episodes of season 1, you didn't even need to click on anything again because the jokes were exactly the same as the episode before. Now that Telltale is a success, they're making the games they've always wanted to make. |
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Death Mage
Raving Lunatic
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Posted: Wed Jul 21, 2010 6:46 am Post subject: 98 |
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I'm in a bit of a lull right now. I finished Brutal legend a few days ago. It's interesting, definitely a Schafer game. It's good, story was very interesting, but there are points where it's a little too surreal, and abstract. There's a lot to do in the game, but the game really only tells you how to do half of 'em. For example: I spent the game ignoring serpent statues and, I guess "legends", becuase I thought you needed a special solo to open them. I also heard 3rd hand of players who didn't know about collecting the tabs, and thus didn't know they could summon their vehicle and had to walk everywhere. I also didn't even find the motor forges until about a third of the way through the game. Basically, it's VERY easy to miss some very basic stuff if you don't remember some abstract detail from the beginning of the game.
The sudden RTS elements came as a bit of a surprise too. A lot of people apparently didn't like that. Myself included, really. It's hardly that complex, but it was an unexpected surprise, and I am not a real fan of RTS games. (My play style is generally incompatible with them. I like to take my time and max out tech trees, RTS games really need more speed than that.)
I still think it's a worthy game to play. There's a lot of really good stuff in it. There's just too many unexpected or unexplained gameplay elements in it.
So now, I've finished those games. A pinched nerve in my back effecting my arm means I can't do any PC gaming right now (it's on my dominant/mouse arm), which is a shame becuase I've got Bioshock 2 waiting for me, as well as Oblivion w/ all the DLC. But, in order to rest my arm, I need to stick with consoles for a while. And.. there's not a lot of console games I want to play at the moment. :\ I've got some good ones I need to finish, just no desire to play those genres right now. I hate it when this happens. _________________ * These senseless ramblings brought to you by Insanity™. If you just can't figure the dang thing out, it must be Insanity™.
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Antrax
ESL Student
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Posted: Wed Jul 21, 2010 8:06 am Post subject: 99 |
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I know the repetition was heavily criticised, as were the graphics. l just haven't met anyone who agreed with it, until now. Sam and Max' roots are in comics (which is very lighthearted) and in the original game (likewise). I don't understand who got the bright idea that it needs to be grittier. I also don't understand why move to a single game in five parts instead of five "episodes" - like I said, I thought the formula was perfect the way it was.
And to say the noir segment was not out of character, it was just "a new side of the character" is just mincing words. You could turn Max to a seven foot tall spotted green giraffe that spews mathematical riddles, and call that "a new side of the character". Not every potential side is IN-character just because you call it that.
I agree that they can try out new stuff, I just think it's a shame. On a serious note, I won't be pre-ordering season 4 until after I see what they've made of it, because I find season 3 to be out of tune with my perception of what a Sam and Max game should be, and as a result considerably less enjoyable. So, I sincerely hope that I'm a minority, because otherwise they might find out their success was the result of them doing the games people like me want, and not whatever the artistic types that think up creative ways to mangle characters like. _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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LordKinbote
Daedalian Member
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Posted: Wed Jul 21, 2010 8:38 pm Post subject: 100 |
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| Antrax wrote: |
| And to say the noir segment was not out of character, it was just "a new side of the character" is just mincing words. You could turn Max to a seven foot tall spotted green giraffe that spews mathematical riddles, and call that "a new side of the character". Not every potential side is IN-character just because you call it that. |
You *could* turn Max into a seven foot tall spotted green giraffe that spews mathematical riddles, but no one would buy it.
One could argue reasonably that Max's apparent death could cause Sam to go all noir for half an hour. It stops as soon as Sam realizes that Max's brain is still alive.
Amusingly, Episode 3 was written by the same guy who wrote Sam & Max Hit the Road. |
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Antrax
ESL Student
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Posted: Fri Jul 23, 2010 7:12 am Post subject: 101 |
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Finished it now. I'm always amazed how much I disagree with the adventure gamers reviews for this season. I thought it was pretty enjoyable despite being rushed (most glitched episode I've seen so far. Nothing earth-shattering, just weird stuff like Max turning invisible. I was stuck in a wall once but switching to Max and back moved me out of it). What was weird was that many of the good jokes were hidden - I especially liked Sam's Shakespearean ultimate fate. I don't get why hide your best material in optionally-discovered actions.
So, while I still strongly disagree with the direction they took the series in (I much preferred Stinky's diner with dozens of irrelevant hot spots) and while the psychic powers are still used in straightforward ways for most part (the new one was especially boring), this was a well-written episode (I liked the repeated Samulcra jokes. I guess my sense of humor is just more infantile) and it advanced the plot nicely. _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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Samadhi
+1
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Posted: Thu Jul 29, 2010 1:44 am Post subject: 102 |
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Enjoyable trailer for DC Universe Online. I don't know much more about it yet. _________________ And he lived happily ever after. Except for the dieing at the end and the heartbreak in between. |
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RSA*
Guest
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Posted: Thu Jul 29, 2010 5:56 pm Post subject: 103 |
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| I got SMG2 a couple of days ago. Hadn't had much time to play but it seems fun. I'm at 8 stars. I was going to play more yesterday, but the purple star guy was like "Stop playing video games fatty." |
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Antrax
ESL Student
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Posted: Thu Jul 29, 2010 6:08 pm Post subject: 104 |
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Yeah, he's a bit of a douche. I especially hate how after you get a really difficult star, he comments about how much he appreciates your effort, as though he would've done it better. _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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Antrax
ESL Student
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Posted: Fri Sep 03, 2010 4:30 pm Post subject: 105 |
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Finished the third season of Sam & Max. I stand behind everything I said about it previously. The writing was much better for 305 than it was for previous episodes of this season - the self referential humor really worked for me. However, the conclusion of the plot arch was just too much. It was definitely epic, but it was just so incredibly convoluted and tried so hard to be mature. I don't want mature, I want comedy. It's the same problem as the one I've had with their take on Monkey Island. I don't want innovation. I don't want character development. I just want more of the good stuff. Seinfeld ran for ten seasons without the characters changing one bit. Why is it not good enough for an adventure game series? _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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Sentran
Ray of Sucking Funshine
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Posted: Fri Sep 03, 2010 4:47 pm Post subject: 106 |
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I'm a video game addict. My current primary drug of choice is Starcraft II (I've already finished the campaign, and I'm going through again to try to unlock all achievements). I play a bit of multiplayer, even though I'm not very good at it.
For MMORPG my choice is FFXI. I've been playing on and off for around 8 years now. My wife and I play together, but we take frequent long breaks when life intereferes with our play time.
I play Cafe World, Farmville, and Frontierville on Facebook, all daily. I was playing Evony for a while, but I got discouraged when every time a city started to build up steam, someone would come in and take it over.
I have XBox 360, Wii, PS2, DS, and 2 PCs. I also have an emulator and almost every title for original Nintendo and Super Nintendo. I've played more games than I can count. Anyone aware of a 12-step program? Not that I NEED one, just curious. _________________ Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland |
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CzarJ
Hot babe
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Posted: Fri Sep 03, 2010 4:54 pm Post subject: 107 |
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| I've been replaying all the games on Super Mario All-Stars for SNES. I'm currently on World 8 of Lost Levels, God help me. |
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Death Mage
Raving Lunatic
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Posted: Tue Nov 02, 2010 11:53 am Post subject: 108 |
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Fallout: New Vegas. I'm enjoying it so much more than 3 (and I really liked 3). Writing's hit or miss at points though. Some of it, Vault 11, Sunset Sarsaparilla that had some deliciously dark humor and great humor. Some of it, Vault 22 had potential, but just ended up a bit flat to me.
As for gameplay, it's obviously very similiar to Fallout 3, same engine and what-not, but far more open-ended (which is pretty impressive). There are factions to pick sides from, far, far more quests, more little side ventures to waste time with. All in all, the end of the world has never been more fun.  _________________ * These senseless ramblings brought to you by Insanity™. If you just can't figure the dang thing out, it must be Insanity™.
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raekuul
Lives under a bridge & tells stories.
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Posted: Tue Nov 02, 2010 1:44 pm Post subject: 109 |
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I've been playing a lot of Commander Keen lately. I've even started to try my hand at modding the levels for Marooned on Mars.
In other news, I play Trickster Online for my MMO. |
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Poisonium
annoyed by the old
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Posted: Fri Dec 03, 2010 12:54 pm Post subject: 110 |
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Civilization IV: Beyond the Sword
I've found this out: I'm terrible at attacking later than renaissance. And medieval is difficult. So the only viable victory for me is either diplomatic or space race (time doesn't count). I guess I need a lot of practice. _________________ I tried apt-get install lifebut it only returned E: Couldn't find package life |
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Dread Pirate Westley
Daedalian Member
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Posted: Fri Dec 03, 2010 3:41 pm Post subject: 111 |
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| Cannons and, later, artillery. Lots of them and expect to lose most. It helps if you can save up some CR3 macemen since gunpowder units can't go up that line. And if it gets as far as getting air power involved, send in your fighters first to take out/soften up theirs before your bombers get there. |
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wordcross

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Posted: Sat Dec 04, 2010 1:49 am Post subject: 112 |
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I picked up Guitar Hero: Warriors of Rock band box the other day, but I'm lending my system to work for a promotion where I get to play on company time. So I haven't had a chance to really play through much of it. So far, though, what I have seen is pretty nice. It's mostly the same gameplay elements as the last few GH titles, with some new patterns thrown in that have given me a hard time but aren't impossible. Which is ideally what should happen, so yay
The new drum kit looks cool and has some much needed improvements, although it's somehow both more and less toy-ish than the old style. The guitar is just a new body-style, nothing new or different about the interface. _________________ Has anyone really been far even as decided to use even go want to do look more like? |
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WatersEdge
Icarian Member
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Posted: Tue Dec 14, 2010 7:41 am Post subject: 113 |
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I just started to play “Call of Duty: Black Ops”.
All I could say is that it is an upgraded version of Modern Warfare 2 but it’s really awesome. _________________ I replaced my floor tiles with tiles --links removed, mv |
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AcidFast
Daedalian Member
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Posted: Tue Dec 14, 2010 11:02 am Post subject: 114 |
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I picked up Oblivion: Game of the Year Edition - comes with Knights of the Nine and The Shivering Isles. I haven't played either expansion, but this game is just so awesome, that I had to get into it again. It's kind of old. too, but still kicks ass.
I just don't understand how to access the expansions - does anyone know? I don't know if I'm willing to go through the WHOLE game again, last time it was very time-consuming (I think I logged more than 200 hours playing first time around...I was head of almost every guild (second in command of Fighter's guild) _________________ When I get sad, I stop being sad and be awesome instead
True story |
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groza528
No Place Like Home
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Posted: Tue Dec 14, 2010 3:59 pm Post subject: 115 |
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Kind of old? I'm still playing (well, replaying) Morrowind!
To start KOTN you need to go to Anvil and talk to the prophet. There might be a minimum level required for this; I'm not sure. Be warned that KOTN does kind of put a damper on your role-playing options as you need to play a pretty virtuous (read: squeaky-clean) character to access many of the quests and items.
Shivering Isles is great. The world feels much more alien, similar to how Morrowind was. You should get an automatic rumor about a "Door in Niben Bay" within about one game-day or so, but if you just head down to Niben Bay there will be a new island there with a stranger portal on it. |
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AcidFast
Daedalian Member
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Posted: Tue Dec 14, 2010 5:05 pm Post subject: 116 |
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Scurra, PoP: SoT is def one of my favorites, as well _________________ When I get sad, I stop being sad and be awesome instead
True story |
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groza528
No Place Like Home
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Posted: Fri Mar 11, 2011 1:56 am Post subject: 117 |
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| Sniklac wrote: |
| Ill start by talking about a game that just recently came out. A game that I personally have been anticipating even though its meant for a younger audience. Pokemon black/white. Now this game overall was pretty disappointing. There were a few thing about the game that were alight such as the camera angle and graphics. They also added new battle styles which were interesting. Also the seasons change as well as night and day. Personally though I think nintendo spent their time making the game look better instead of making it more interesting to play. There isnt really anything to do in this game except collect badges and defeat the elite four. I mean yeah you must deal with team plasma but this game over all kinda sucked. The trainers, gym leaders, and even the elite four were way to easy to beat, in fact only took me not even 2 days to beat. Definitely not one of their better games, in fact I enjoyed platinum a lot better. I just hope if they come out with another game, it has A LOT more mission and things to do in the game, keep me busy and entertained |
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AcidFast
Daedalian Member
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Posted: Fri Mar 18, 2011 5:42 am Post subject: 118 |
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I just picked up Safecracker (it won EGM Puzzle Game of the Year) - its pretty awesome so far - I am not sure how long its going to be, but I hope its very long.
The puzzles are difficult enough to keep my interest, yet not hard enough to be really frustrating, so they're about perfect. They also vary a bit in difficulty, which is kind of nice, too. _________________ When I get sad, I stop being sad and be awesome instead
True story |
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Antrax
ESL Student
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Posted: Fri Mar 18, 2011 6:42 am Post subject: 119 |
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I really liked Safecracker. It was a bit on the easy side, but that's what usually happens with puzzle games these days. It's not long though - I think it has 20-something safes all in all. _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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Poisonium
annoyed by the old
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Posted: Fri Mar 18, 2011 2:32 pm Post subject: 120 |
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Tom Clancy's Splinter Cell: Pandora Tomorrow
I love stealth games, way too much for my own good. The story is acceptable, and better than the other games in the series that I've played. Fabulous mission on a train early on in the game, probably the best single stealth level I've ever played. _________________ I tried apt-get install lifebut it only returned E: Couldn't find package life |
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