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mathgrant
A very tilted cell member

Posted: Fri Jul 29, 2011 9:57 pm    Post subject: 1

This game is a combination of Connect 4x4™ and Simultaneous Captain's Mistress.

Connect 4x4™ is a four-player adaptation of Connect Four® (also known as The Captain's Mistress); it is played on a vertical double-layered grid with 6 rows and 7 columns. Each player gets an unlimited supply of ring-shaped "checkers" and 2 double-sided "blocker" checkers of a single color. The players take turns dropping a checker into any column of the grid, where it falls and lands on the bottommost unoccupied spot. A regular checker occupies only one layer of the grid (front or back), while a blocker checker consists of two back-to-back checkers that occupy both the front and the back layer of the grid. (Consequently, if the front layer and back layer of a column are of different heights and a blocker checker is placed there, some empty space will exist between the blocker checker and the top of the shorter column.) Gameplay continues in this manner until one player gets four checkers in a line of horizontally, vertically, or diagonally adjacent spaces, regardless of which layers the checkers occupy. The player who accomplishes this wins the game.

In Simultaneous Connect 4x4™, players don't take turns, but instead choose their moves simultaneously. At the start of the game, the players will be put in random order to determine priority. Each round, players will Private Message the moderator their moves. To drop a regular checker, give me a column number followed by "B" for back or "F" for front (for example, 5F specifies the front layer of the fifth column). To drop a blocker checker (remember, you only get two of these!), give me a column number followed by "BF".

When all players have sent their moves, anyone who chose a blocker checker will be moved to the top of the priority list, and the players' moves will be resolved as follows, in the order dictated by the priority list:

1. Your checker will be dropped onto the grid. (If a player above you on the priority list has caused that column to be filled up, you forfeit your checker. That means your blocker checker can be lost if a higher-priority one fills up the column.)
2. If at least one player below you on the priority list has selected the same column and layer as you (such that their checker would come to rest on yours), you will be moved to the bottom of the priority list for the next round.

Consider this example:
 Code: +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |R |* |* |* |* | +--+--+--+--+--+--+--+ | G| *| *| *| *| *| *| |* |* |B |Y |* |* |* | +--+--+--+--+--+--+--+  1b 2b 3b 4b 5b 6b 7b  f  f  f  f  f  f  f
non-ASCII version

The priority list for this round is Yellow, Red, Blue, Green. The players submit the following moves:
Yellow: 3B
Red: 3BF
Blue: 4B
Green: 3F

Since Red used a blocker checker, the priority list for the round changes to Red, Yellow, Blue, Green before the moves are resolved. Red's blocker checker will come to rest on the third space from the bottom in the third column, and since at least one other player (specifically, Yellow and Green) has chosen the same column and layer as Red, Red moves to the bottom of the priority list. Blue's checker lands on the bottommost space of the back layer of column 4, and then Yellow and Green's checkers land on Red's blocker. The priority list for the next round is thus Yellow, Blue, Green, Red, and the board is now:
 Code: +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| Y| *| *| *| *| |* |* |G |* |* |* |* | +--+--+--+--+--+--+--+ | *| *|!R| *| *| *| *| |* |* |R!|* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |R |* |* |* |* | +--+--+--+--+--+--+--+ | G| *| *| B| *| *| *| |* |* |B |Y |* |* |* | +--+--+--+--+--+--+--+  1b 2b 3b 4b 5b 6b 7b  f  f  f  f  f  f  f
non-ASCII version

Also note that Red now only has one blocker checker remaining.

So who's in?
_________________
My logic puzzle blog
lexprod
NOT not a title

 Posted: Thu Aug 04, 2011 9:46 am    Post subject: 2 IN_________________I'll have a P please...
bgg1996
BeeGees are awesome!

 Posted: Thu Aug 04, 2011 10:47 am    Post subject: 3 in_________________The one member below 18
sAbLLimINal
Daedalian Member

 Posted: Thu Aug 04, 2011 3:00 pm    Post subject: 4 in
MatthewV
Daedalian Member :_

 Posted: Fri Aug 05, 2011 1:03 am    Post subject: 5 I could play.
mathgrant
A very tilted cell member

 Posted: Fri Aug 05, 2011 10:31 pm    Post subject: 6 Priority list for round 1: 1. lexprod 2. MatthewV 3. sAbLLimINal 4. bgg1996 Send in your moves!_________________My logic puzzle blog
MatthewV
Daedalian Member :_

 Posted: Sun Aug 07, 2011 5:58 am    Post subject: 7 I request that the colors be Leopard for lexprod Magno for MatthewV Sunshine for sAbLLimINal Barnyard for bgg1996 Or anything that makes our markers the same as the first letter of our names.
bgg1996
BeeGees are awesome!

 Posted: Sun Aug 07, 2011 8:05 pm    Post subject: 8 I've never heard of barnyard. Is it a type of blue?_________________The one member below 18
MatthewV
Daedalian Member :_

 Posted: Sun Aug 07, 2011 10:00 pm    Post subject: 9 I think of it as a nice barn colored red. In a dirty, honest, hardworking way. yes, the color has a "hardworking" aspect to it
mathgrant
A very tilted cell member

Posted: Mon Aug 08, 2011 5:08 am    Post subject: 10

lexprod - 4B
MatthewV - 4F
sAbLLimINal - 3B
bgg1996 - 4BF

bgg1996 jumps the priority list in the first round, and is promptly demoted back to the bottom for conflicting with lexprod and MatthewV.

 Code: +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| L| *| *| *| |* |* |* |M |* |* |* | +--+--+--+--+--+--+--+ | *| *| S|!B| *| *| *| |* |* |* |B!|* |* |* | +--+--+--+--+--+--+--+  1b 2b 3b 4b 5b 6b 7b  f  f  f  f  f  f  f

Priority list for round 2:
1. lexprod (2 blocking checkers)
2. MatthewV (2 blocking checkers)
3. sAbLLimINal (2 blocking checkers)
4. bgg1996 (1 blocking checker)
_________________
My logic puzzle blog
MatthewV
Daedalian Member :_

 Posted: Mon Aug 08, 2011 7:44 am    Post subject: 11 On winning: would you win if you had pieces in 1F, 2F, 3B, 4B ?
mathgrant
A very tilted cell member

Posted: Mon Aug 08, 2011 1:50 pm    Post subject: 12

 mathgrant wrote: Gameplay continues in this manner until one player gets four checkers in a line of horizontally, vertically, or diagonally adjacent spaces, regardless of which layers the checkers occupy. The player who accomplishes this wins the game.

Yes, you would win.
_________________
My logic puzzle blog
mathgrant
A very tilted cell member

Posted: Sat Aug 13, 2011 11:24 pm    Post subject: 13

lexprod – 3F
MatthewV – 3B
sAbLLimINal – 6F
bgg1996 – 5B

No conflicts, the priority list remains unchanged.
 Code: +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| M| L| *| *| *| |* |* |* |M |* |* |* | +--+--+--+--+--+--+--+ | *| *| S|!B| B| *| *| |* |* |L |B!|* |S |* | +--+--+--+--+--+--+--+  1b 2b 3b 4b 5b 6b 7b  f  f  f  f  f  f  f

Priority list for round 3:
1. lexprod (2 blocking checkers)
2. MatthewV (2 blocking checkers)
3. sAbLLimINal (2 blocking checkers)
4. bgg1996 (1 blocking checker)
_________________
My logic puzzle blog
mathgrant
A very tilted cell member

Posted: Sun Aug 14, 2011 12:51 pm    Post subject: 14

lexprod – 5B
MatthewV – 5B
sAbLLimINal – 5B
bgg1996 – 7F

 Code: +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| S| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| M| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| M| L| L| *| *| |* |* |* |M |* |* |* | +--+--+--+--+--+--+--+ | *| *| S|!B| B| *| *| |* |* |L |B!|* |S |B | +--+--+--+--+--+--+--+  1b 2b 3b 4b 5b 6b 7b  f  f  f  f  f  f  f

Priority list for round 4:
1. sAbLLimINal (2 blocking checkers)
2. bgg1996 (1 blocking checker)
3. lexprod (2 blocking checkers)
4. MatthewV (2 blocking checkers)
_________________
My logic puzzle blog
mathgrant
A very tilted cell member

Posted: Mon Aug 15, 2011 1:30 am    Post subject: 15

sAbLLimINal – 6B
bgg1996 – 6B
lexprod – 6BF
MatthewV – 4F

 Code: +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| S| B| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| M| S| *| |* |* |* |M |* |* |* | +--+--+--+--+--+--+--+ | *| *| M| L| L|!L| *| |* |* |* |M |* |L!|* | +--+--+--+--+--+--+--+ | *| *| S|!B| B| *| *| |* |* |L |B!|* |S |B | +--+--+--+--+--+--+--+  1b 2b 3b 4b 5b 6b 7b  f  f  f  f  f  f  f

Priority list for round 5:
1. bgg1996 (1 blocking checker)
2. MatthewV (2 blocking checkers)
3. lexprod (1 blocking checker)
4. sAbLLimINal (2 blocking checkers)
_________________
My logic puzzle blog
mathgrant
A very tilted cell member

Posted: Mon Aug 15, 2011 8:06 pm    Post subject: 16

bgg1996 – 6F
MatthewV – 6F
lexprod – 7BF
sAbLLimINal – 7BF

 Code: +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| *| *| *| |* |* |* |* |* |* |* | +--+--+--+--+--+--+--+ | *| *| *| *| S| B| *| |* |* |* |* |* |M |* | +--+--+--+--+--+--+--+ | *| *| *| *| M| S|!S| |* |* |* |M |* |B |S!| +--+--+--+--+--+--+--+ | *| *| M| L| L|!L|!L| |* |* |* |M |* |L!|L!| +--+--+--+--+--+--+--+ | *| *| S|!B| B| *| *| |* |* |L |B!|* |S |B | +--+--+--+--+--+--+--+  1b 2b 3b 4b 5b 6b 7b  f  f  f  f  f  f  f

And lexprod is the winner!
_________________
My logic puzzle blog
sAbLLimINal
Daedalian Member

 Posted: Tue Aug 16, 2011 1:12 am    Post subject: 17 That went by fast, but congrats lexprod.
MatthewV
Daedalian Member :_

 Posted: Tue Aug 16, 2011 2:07 am    Post subject: 18 Did anyone else find the blocker checkers and jumping priority order a bit too unpredictable? I think it would be better if it just went ABCD, BCDA etc And good job Lex!
mathgrant
A very tilted cell member

 Posted: Tue Aug 16, 2011 2:27 am    Post subject: 19 I'm thinking of doing turn-based Connect 4x4 (ABCDABCDABCD. . .) next, because that should last longer. _________________My logic puzzle blog
MatthewV
Daedalian Member :_

 Posted: Tue Aug 16, 2011 5:46 am    Post subject: 20 What would happen if it went ABCD BCDA CDAB DABC (spaces added to show the pattern more clearly)? This turn over makes it so player would place every third turn a few times and then have a short wait. my ex-girlfriend hated when I tried to change games with this type of twist.
sAbLLimINal
Daedalian Member

 Posted: Wed Aug 17, 2011 1:28 am    Post subject: 21 I agree with MattV's idea. Considering that all moves are done simultaneously, it would seem like player A would have a bit of an advantage if the priority was ABCD ABCD ABCD.
MatthewV
Daedalian Member :_

 Posted: Wed Aug 17, 2011 2:53 am    Post subject: 22 This is for a turn based game.
lexprod
NOT not a title

 Posted: Sat Aug 27, 2011 1:15 pm    Post subject: 23 LOL thought the game was idling, didn't realize my cunning strategy worked! HUZZAH_________________I'll have a P please...
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