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Amb
Amb the Hitched.
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Posted: Thu Nov 10, 2011 10:08 pm Post subject: 1241 |
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3iff and Lucre started the bandwagon on Isau. This is as best we might get to clearing players. Reasoning: The mafia were 2/8, or 1/4 of the living. Rush lynching themselves when there was no pressure on them to do so would be a terribly risky play.
So that for me is, on probablities:
Clear: Amb, Perpentech, Lucresia, 3iff
Scum: MNO or LiML.
MNO is a crafty scum, but LiML was a textbook "woe is me/scum" when being lynched.
Vote LifeInMomLand |
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Zag
Tired of his old title
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Posted: Thu Nov 10, 2011 10:17 pm Post subject: 1242 |
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Official Vote Count for the new page.
That one above me is it. |
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MNOWAX
0.999... of a Troll
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Posted: Thu Nov 10, 2011 10:53 pm Post subject: 1243 |
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And I have information today, too...
I can CONFIRM that Amb (sadly) is In fact Town. Way back I told everyone tat my role had a second purpose. Well,if i track a player the second time, i get his alignment. Since I tracked Amb N0, i got his info last night. The game is in its late stages enough to let this morsel out and be able to help the town.
I'm not sure however, If i get RB'ed the first time I don't get alignment if i follow the second time, so it may be awhile before I have any more useful information. Lead the lynch, Amb.
Vote LIML _________________ The Man The Myth The Legend
MNOWAX |
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MNOWAX
0.999... of a Troll
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Posted: Thu Nov 10, 2011 10:54 pm Post subject: 1244 |
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| Amb wrote: |
3iff and Lucre started the bandwagon on Isau. This is as best we might get to clearing players. Reasoning: The mafia were 2/8, or 1/4 of the living. Rush lynching themselves when there was no pressure on them to do so would be a terribly risky play.
So that for me is, on probablities:
Clear: Amb, Perpentech, Lucresia, 3iff
Scum: MNO or LiML.
MNO is a crafty scum, but LiML was a textbook "woe is me/scum" when being lynched.
Vote LifeInMomLand |
I'm going back to everyone is scum until they are proven innocent. I don't consider anyone cleared except you, Amb. _________________ The Man The Myth The Legend
MNOWAX |
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Lifeinmomland
Soccer, dance, doctor's appt. this AM.
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Posted: Thu Nov 10, 2011 11:48 pm Post subject: 1245 |
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As far as I can tell Amb is nuts... he keeps complaining he has not made that many bad calls but he thought Sentran was scum... and he's not.... and he thinks I am scum AND I AM NOT.
My options are
3iff um... a risk to recruit... but when everything possible has been eliminated... try the impossible.
Amb supposedly cleared by MNO... I still think something is rotten in Denmark here
MNO was being blocked by Isa... or was he? Maybe he was the recruit and the Isa blocking him was because they knew it would help to clear MNO. After all Only me has a continuing night ability. And that is only helpful if the person I look for info on isn't lynched.
Luc
Perp Pretty sure not scum... I got his alignment after the conversion night
myself I KNOW I am not scum
Not voting yet... need to research more. _________________ Who is John Gult? |
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Amb
Amb the Hitched.
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Posted: Fri Nov 11, 2011 12:28 am Post subject: 1246 |
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| I dont think I am wrong about LiML, but it wouldnt really matter if I wasnt. Her post above gives us clear direction if I am. We look hard at 3iff and we look hard at Luc. Then look hard at MNO whose ability would remain even if recruited (presumably) |
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Lucresia
Sheds Titles
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Posted: Fri Nov 11, 2011 1:15 am Post subject: 1247 |
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| LiML wrote: |
D/N 0 Perpentach (Kite Maker), Deception lynched, Silverfire night killed
D/N 1 went for UM got Ctorj (Micro-Brewery) Bgg lynched (sort of) no night kill
D/N 2 Perpentach (Kite Maker, Wind Rider) UM lynched no night kill
D/N 3 Perpentach (Kite Maker, Wind Rider, Town) Garou lynched Ctorj night kill
D/N 4 Tried Jedo, got nothing Spyrl lynched, rm night killed |
Okay so looking back at her night choices, it is very plausible to me that LiML could have been recruited.
This is why:
If LiML got recruited, we know it was night 2. Night 2 she found out the title of Perp.If she got recruited that night, since recruit would have been one of the last things handled, she would have gotten his title result. Since perp confirms that is his title and the liklihood of 2 mafia is so slim, this in my mind clears perp even if LiML is the recruit. It also gives her some loyalty from perp who will be more convinced she's town after being cleared by her.
She drew a lot of attention to voting Jedo before she was getting a lot of votes and almost lynched. I suspect she is most likely scum because had she got lynched and turned mafia, everyone would have considered Jedo semi-cleared. A small sacrifice to sacrifice the recruit to save a veteran (dont get me wrong though, LiML isn't one to underestimate either!)
If she isn't mafia I am looking to 3iff next. Then MNO, then Amb. Perp is cleared in my eyes whether LiML is town or recruit. We get the most info though I think from killing LiML. If your town LiML, I am sorry, but when I began to write this post, it was going to be on your innocence. Then all the evidence I see after going back over it... points to you being the recruit.
Vote: Lifeinmomland _________________ "And All anybody knows, is you're not like them" -Elliott Smith |
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Lucresia
Sheds Titles
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Posted: Fri Nov 11, 2011 1:19 am Post subject: 1248 |
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Please note that does put her at lynch -1 I believe _________________ "And All anybody knows, is you're not like them" -Elliott Smith |
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Amb
Amb the Hitched.
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Posted: Fri Nov 11, 2011 2:28 am Post subject: 1249 |
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| I agree with Lucresia above. If LiML was lynched, Jedo would look great. I then get killed and shown to be town while he was defending me. He is immune to investigation thwarting MNO's attempts (if he made them) to investigate him. Jedo would have been sitting in a very powerful position, and would only have had to sacrifice his recruit to do so. Given that LiML wouldnt have been mafia at the start, Jedo wouldnt have felt the same loyalty that he may have to Isau. I'd say that LiML is the way to go. |
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3iff
very unbifflike
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Posted: Fri Nov 11, 2011 8:15 am Post subject: 1250 |
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Is it 4 to lynch, with Liml on 3?
I will need to research and so won't vote immediately. I had written a long post during the 'night' which is now mostly garbage after Sentran left us.
It's really ironic that he had lynch immunity and then gets nightkilled immediately afterwards...
I'm the only on who now knows the theme. Is it worth disclosing this information? I'm not sure if it's of any value.
Secondly, I assume there's just 1 mafia remaining? Is it beyond the realm of balance that there's more than one mafia still among us? |
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3iff
very unbifflike
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Posted: Fri Nov 11, 2011 8:52 am Post subject: 1251 |
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A quick vote count from the game so far suggests that known mafia players were heavy voters of MNO with almost no votes for Sentran since the game started. Mafia members also seemed reluctant to vote for each other (not surprising, really). At first glance I thought that would make Sentran more suspect, but with Sentran as confirmed town, perhaps that makes MNO more suspect.
Liml
Claims evidence that Perpentach is town, which seems reasonable, but that doesn't ensure Liml is town herself. Recently wanted to drop out/be lynched at apparent frustration with the town. Not sure how much of that was "dramaqueen". If it was designed to get sympathy then I think it failed.
MNO
"I am Urukagina: anti-corruption. I'm a tracker with an extra benefit that I will not release at this moment. This benefit could be used to save me and/or others from a night kill, an investigative role, a role-blocker, or it may be for another help to the town, but I can not say what it is for now."
He's just claimed what this 'extra benefit' is. One problem is that his options provided an almost universal power that would allow him to pick and choose whatever was most suitable for the particular situation. That seems extremely suspicious.
My views on players before the Sentran kill: (Obviously I'm claiming town)
I did have Sentran as definite town but was then worried about calling him that with only a gut feeling, so demoted him to probable town.
Probably Town: Perpentach, Sentran
Possible Town: Liml, Amb, MNO
Suspicious: Lucresia
Now it looks like...(I'm still town)
Probably Town: Perpentach, Amb
Possible Town: Lucresia
Suspicious: Liml, MNO
I'm fairly happy with a Liml lynch. I have about 8 hours before I disappear for the weekend (no internet access) so I won't be voting straight away...but I'd like to get a vote in before the weekend. |
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3iff
very unbifflike
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Posted: Fri Nov 11, 2011 3:40 pm Post subject: 1252 |
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Assuming one more mafia to locate.
It wouldn't make sense for MNO to clear Amb as town unless that was true. Ditto for Liml clearing Perpentach. What's more, Amb has been apparently verified as town from two different sources...unless we have another godfather situation where everyone who looks at Amb sees town not mafia. Would Zag do that to us? That doesn't guarantee MNO or Liml are town though.
I now believe "Joseph: Kicker" to relate to a sportsman...
| From Spyrl role card wrote: |
| you give me the name of any townie, and that person will become a member of the mafia (with no special abilities). |
Something that's bugged me for a while. Does this mean the recruit gets to keep their existing power. I suspect some of us (me, for example) have thought the recruit loses their power and becomes a vanilla mafia. Perhaps Zag could clarify. |
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3iff
very unbifflike
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Posted: Fri Nov 11, 2011 4:41 pm Post subject: 1253 |
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I can't wait any longer...one of the problems of us being in different time zones and the weekend depriving me of internet access.
I really hope I'm not being suckered by more experienced players...
Vote: Liml
If you're not scum then Amb or MNO must be. |
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Zag
Tired of his old title
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Posted: Fri Nov 11, 2011 7:00 pm Post subject: 1254 |
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| 3iff wrote: |
| From Spyrl role card wrote: |
| you give me the name of any townie, and that person will become a member of the mafia (with no special abilities). |
Something that's bugged me for a while. Does this mean the recruit gets to keep their existing power. I suspect some of us (me, for example) have thought the recruit loses their power and becomes a vanilla mafia. Perhaps Zag could clarify. |
It seems pretty clear to me. I would have said "with no new abilities" if the recruit kept his/her old abilities.
And that looks like a lynch! Note coming soon. |
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Zag
Tired of his old title
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Posted: Fri Nov 11, 2011 7:08 pm Post subject: 1255 |
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Official vote count for the lynching
Day 8: 6 alive, 4 to lynch
| Code: |
3iff:
Amb:
Lifeinmomland: Amb MNOWAX Lucresia 3iff
Lucresia:
MNOWAX:
Perpentach:
No Lynch:
Not voting: Perpentach Lifeinmomland
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LIML walks forwards slowly, muttering about people who can't tell the difference between despair and scumminess, adding a few comments about lemmings.
The overworked executioner sees to her parting, and then pulls out her white personnel card. It reads
| Quote: |
| A Global cuisine restaurant: Listener: You are a member of the town. People often talk business at a restaurant, and are rarely conscious of who might overhear. Consequently, you often pick up bits of information about people. Each night, you send me the name of one person, and I will tell you one fact about that person. The first time you indicate a person, I'll tell you his name. If you choose the same person another night, I'll tell you his role or ability. If you choose the same person a third night, I'll tell you his alignment. The nights do not have to be consecutive: you might choose A the first night and get his name, B the second night and get his name, then choose A again the third night to get his role. I'll warn you that roles might not tell you that much, and may or may not give away the alignment. |
Night 8 is here. Send in your night choices!! |
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Zag
Tired of his old title
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Posted: Fri Nov 11, 2011 10:04 pm Post subject: 1256 |
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In the morning, the sun rises; and so does everybody ... except Amb, that is. He decides just to stay in bed, being dead and all.
His personnel card (white) reads
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| Joseph: Kicking Ability: You are a member of the town. You have a two-time ability to kick a vote over the edge. If someone is at L-1 with your vote, you can put Kick: Name in your post and that will count as an extra vote. It can only be used as a hammer, and only if you are already voting for the person. (If someone is at L-2 without your vote, you could vote and kick in the same message.) |
It is now Day 9! Four alive, so it takes three (hint, all three townies) to lynch. (Also, one might want to consider rereading the rules at this point.) |
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MNOWAX
0.999... of a Troll
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Posted: Fri Nov 11, 2011 10:31 pm Post subject: 1257 |
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GG scum.
I followed 3iff to Amb's house last night.
I don't understand why you chose to kill Amb instead of me, perhaps, i would have been easier to lynch after I cleared Amb? It was nice to try and set up the lynch last night just before you hammered, though. _________________ The Man The Myth The Legend
MNOWAX |
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MNOWAX
0.999... of a Troll
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Posted: Fri Nov 11, 2011 10:32 pm Post subject: 1258 |
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EBWDP:
Vote 3iff That should have been obvious. _________________ The Man The Myth The Legend
MNOWAX |
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Lucresia
Sheds Titles
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Posted: Sat Nov 12, 2011 12:09 am Post subject: 1259 |
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Vote 3iff I agree if I was mafia I would have went for MNO..then again 3iff was next on my scum list[/b] _________________ "And All anybody knows, is you're not like them" -Elliott Smith |
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Amb
Amb the Hitched.
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Posted: Sat Nov 12, 2011 9:43 pm Post subject: 1260 |
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| Go Town! And bah, not expecting to die then... |
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Lifeinmomland
Soccer, dance, doctor's appt. this AM.
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Posted: Sun Nov 13, 2011 4:50 am Post subject: 1261 |
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I have considered since my death weather or not to express my "Damn it" post. I have decided...
I TOLD YOU I WAS TOWN. LEMMINGS!!!!  _________________ Who is John Gult? |
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Perpentach
Daedalian Member
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Posted: Sun Nov 13, 2011 3:40 pm Post subject: 1262 |
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| Honestly, we can't afford to lynch town today. If we somehow had absolute proof of your role, or that you were town, MNOWAX, then I would vote 3iff. But without that proof I just can't vote 3iff yet. |
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Perpentach
Daedalian Member
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Posted: Sun Nov 13, 2011 4:05 pm Post subject: 1263 |
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| Also, this is currently the longest thread on the Mafia Games forum. |
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Lucresia
Sheds Titles
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Posted: Sun Nov 13, 2011 5:50 pm Post subject: 1264 |
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Not sure what kind of proof you are waiting on, since MNOWAX has the only role that still has a night ability except for the remainng mafia. Our tracker who got a mafia lynched earlier in the game and is by far is the closest to a confirmed tracker we are going to have claimed 3iff went to Ambs. It doesn't make sense for MNO to be the mafia simply based on the fact of how he reacted yesterday. He admitted he was roleblocked before waiting for Sentran's information on who he blocked. If isa and him planned that, it would have been stupid. We have a confirmed town roleblocker already, and basically MNO's quick roleblocked claim exposed our last mafia. You aren't going to get any more information except that. I don't have a night action anymore and 3iff claims not to either. Although at this point it seems pretty clear he's mafia.
Either way at this point you can drag out the game until deadline where based on the rules, 3iff will be lynched anyways. Or you can vote 3iff and we can let whoever deserves to win this game at this point win instead of dragging it out until deadline on a game that started at the end of august/beginning of september. _________________ "And All anybody knows, is you're not like them" -Elliott Smith |
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Perpentach
Daedalian Member
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Posted: Sun Nov 13, 2011 6:22 pm Post subject: 1265 |
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You're right. It's my first mafia game, and I'm sure I'll have plenty more chances to win, if this is somehow wrong.
Vote: 3iff |
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MNOWAX
0.999... of a Troll
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Posted: Sun Nov 13, 2011 8:05 pm Post subject: 1266 |
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I'm jsut glad i was lucky enough to choose the right person last night. it was 50/50 if 3iff didn't move. _________________ The Man The Myth The Legend
MNOWAX |
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Zag
Tired of his old title
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Posted: Sun Nov 13, 2011 9:59 pm Post subject: 1267 |
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Official vote count for the lynching
Day 8: 6 alive, 4 to lynch
| Code: |
3iff: MNOWAX Lucresia Perpentach
Lucresia:
MNOWAX:
Perpentach:
No Lynch:
Not voting: 3iff
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3iff is led to the gallows, arguing that this is his first Mafia game, and asking if you really think that the scum would recruit him. Once he is done kicking, the executioner pulls his white personnel card. It reads:
| Quote: |
| Line of dance wear: Beautifier: You are a member of the town. You have a two-time night ability to make beautiful people even more beautiful: You select one person. If that person is town, then I will choose a random other player (i.e. the audience) and will tell him that he believes the person you selected is a townie. If the person you selected is mafia, then your ability was wasted and I will not send any information to anyone. If the random person is mafia, then I'll tell him, but it probably won't be news to him. (Sorry, is this clear? You choose a person A. If A is mafia, I do nothing. If A is town, I will choose a random person B and tell B that A is town. If B is mafia, then you've wasted your ability. Regardless of his alignment, you do not get to know who B is, except by inference within the game.) |
MNO leers wolfishly as he pulls out his personnel card, which was originally white but looks as if someone has scribbled all over it with black marker. Lucresia and Perpentach each make a big gulp, realizing their mistake, but they look at each other as if to say, "there's still two of us, we can outvote him."
"Good night! Sleep tight!" calls MNO cheerily as he sharpens his knives. The next morning Lucresia heads down to breakfast, realizing that only she and the now role-less MNOWAX remain. She races to the ballot box and writes the other's name on a voting card. MNO casually writes her name, then sits and folds his arms. "We'll hit the deadline eventually," he remarks, pointing to the rules posted on the wall.
| the rules wrote: |
| * It requires a minimum of 2 votes to lynch someone; if no one has more than one vote at the deadline, the result will be "no lynch." |
The executioner confirms the ruling, as he bids a fond farewell to Lucresia. "It was nice knowing you," he comments, sadly.
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Game over! Mafia wins!!
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Perpentach
Daedalian Member
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Posted: Sun Nov 13, 2011 10:04 pm Post subject: 1268 |
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| Ah well, well played MNOWAX. What was the theme Zag? |
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Zag
Tired of his old title
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Posted: Sun Nov 13, 2011 10:31 pm Post subject: 1269 |
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If any of the late players would like to peruse the conversation in the Dead Zone, it is here. There are some interesting conversations of game theory, as well as conversations about what people did well or poorly.
http://www.quicktopic.com/46/H/NNiSWsCfHLw
I'm not sure if it's appropriate for me to post a link to the mafia's board. If a majority of the mafia players are ok with it, I will. |
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Zag
Tired of his old title
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Posted: Sun Nov 13, 2011 10:32 pm Post subject: 1270 |
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Here is the big PM to myself I've been maintaining since I starting writing roles, and that I used to keep track of everything that happened.
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Night 0:
Ctorj: confuse: Sentran
bgg: causes concern on: Sentran
Sentran Roleblock: Undercover Monk (confused to Fred)
isau Roleblock: Amb
Lifeinmomland: listen to 3iff
MNO: Track Amb
Jedo mafia kill: Garou kills 3iff (3iff becomes Fred)
3iff/Fred: no action
Lucresia: no action
Day 1 lynch, Deception: Day/Night change of the Earth: Day-end ability (town)
Night 1:
Ctorj: Confuse: bgg1996
bgg: causes concern on: LIML (redirected to spyrl)
Sentran Roleblock: Jedo the Jedi
isau: roleblock Sentran
UMonk: Uses historian power to get count from Day 1 lynching (3 scum voted)
3iff: Beautify ralphmerridew (Sentran will be informed.)
Lifeinmomland listens to Perpentach
MNO: track bgg (who visits spyrl)
Silverfire: (Enhancer) no action tonight
Jedo: send isau to kill Silverfire
Lucresia: (reviver) no action tonight
Day 2 lynch: bgg1996: SAT Prep Course (mafia)
Night 2:
Ctorj confuse LIML
Sentran: Roleblock: Garou_Kinfolk
isau: forgoes role-block
UMonk: Uses historian power to get count from Day 2 lynching (0 scum voted!)
3iff: Beautify Amb (Lucresia to be informed)
Lifeinmomland listens to UMonk (Redirected to Ctorj)
MNO tracks Jedo
Jedo: forgoes night kill and immunity.
spyrl recruits MNO
Lucresia: (no death so no action)
Day 3 lynch: Undercover Monk: Egyptians: Historian (town)
Night 3:
Ctorj confuse isau (Oh! a bit too late!)
Sentran: Roleblock: Garou_Kinfolk (AFTER he proved having a day power -- ??)
isau block Sentran (redirected to Ctorj)
Lifeinmomland listens to Perpentach (2nd time)
Jedo: send MNO to kill ralphmerridew
Lucresia: revives ralphmerridew
Day 4 lynch: Garou_Kinfolk: Sports Marketing Agency: Spinner (mafia)
Night 4:
Ctorj confuse Lucresia
Sentran: Roleblock: spyrl
isau block Sentran (redirected to Ctorj)
Lifeinmomland listens to Perpentach (3rd time)
Jedo: send isau to kill Ctorj
Day 5 lynch: spyrl: Religious Organization: Ministry (mafia)
Night 5:
Sentran: Roleblock: isau
isau: roleblock 3iff (but was role-blocked himself)
Lifeinmomland listens to Jedo (gets no results because of Jedo's ability)
Jedo: kills ralphmerridew himself
Day 6 lynch, Jedo: Napoleon: Always right
Night 6:
Sentran: Roleblock: isauteikisa
isau: roleblock Sentran
Lifeinmomland listens to isauteikisa (first time: Mobile App Developer)
MNOWAX: kills Perpentach himself
Day 7 lynch: isauteikisa
Night 7:
Sentran: Roleblock: Amb
Lifeinmomland listens to MNOWAX (First time: Urukagina)
MNOWAX: kills Sentran
Day 8 lynch, Lifeinmomland: A Global cuisine restaurant: Listener:
Night 8:
MNOWAX: kills Amb
Joseph: Kicking Ability: Amb
Day/Night change of the Earth: Day-end ability: Deception
Veterinary Medicine: Preventer: Sentran
Live Music: Truth-teller: 3iff
A song by the Beatles: Calming influence: ralphmerridew
Urukagina: anti-corruption: MNOWAX
A Global cuisine restaurant: Listener: Lifeinmomland
Egyptians: Historian: Undercover Monk
Line of dance wear: Beautifier: Fred / 3iff
Investment Firm: Enhancer: Silverfire
Micro-brewery: Confuser: Ctorj
Kite maker: wind rider: Perpentach
Tea Company: Revitalizing lift. Lucresia
Napoleon: Always right: Jedo the Jedi
SAT Prep Course: Concern Agent: bgg1996
Sports Marketing Agency: Spinner: Garou_Kinfolk
Mobile App Developer: Time waster: isauteikisa
Religious Organization: Ministry: spyrl
Here is the only place Mafia are allowed to have night-time discussions: http://www.quicktopic.com/46/H/R8m5bRhb7MMt
--------------------------
By the way, although most mods aren't this careful, with so many roles I like to be precise about what order the roles occur at night. Note that this makes the Confuser and Concern Agent immune to role-blocking. I made that choice because having the confuser first sounds like a lot of fun, and there is so much investigation and knowledge ability amongst the town, I want to make sure the concern agent gets to act.
Confuser
Concern Agent
Preventer (town role-blocker)
Time waster (mafia role-blocker)
Historian
Beautifier
Listener
Urukagina (tracker/cop)
Enhancer
Ministry
Mafia night-kill
Revitalizing lift
Town
Joseph: Kicking Ability: You are a member of the town. You have a two-time ability to kick a vote over the edge. If someone is at L-1 with your vote, you can put Kick: Name in your post and that will count as an extra vote. It can only be used as a hammer, and only if you are already voting for the person. (If someone is at L-2 without your vote, you could vote and kick in the same message.)
Day/Night change of the Earth: Day-end ability. You are a member of the town. You have a two-time ability to declare day to be over. When you do, the day will end immediately, as if the moderator's deadline had been reached, and the rules of who gets lynched at deadline will take effect. You can not do this until at least 4 real-time days from when that day had started. (For this purpose, Saturday and Sunday together count as one day, so if day started on a Thursday, the soonest you could end it would be Tuesday after the time stamp of day starting.) To end the day, post in the thread Day is Over.
Veterinary Medicine: Preventer: You are a member of the town, and you help keep pets safe. You are a traditional role-blocker. Each night, choose one person and that person will not be able to perform his night action. If that person has a daytime action, your block will have no effect.
Live Music: Truth-teller: You are a member of the town. You deliver music to the people in as honest a venue as possible. You have a one-time ability to declare something as true in the game thread and I will confirm it, also in the thread. To do this, put in bold in your post Truth: blah blah blah This must be something that you know to be true -- you can't just guess. It can be about yourself, (i.e. Truth: I am a townie) or something that you know about someone else if you have learned it from me.
A song by the Beatles: Calming influence: You are a member of the town. You have the ability to relax people, to make them feel all right. Once per day, if you feel that the voting and argument is getting too heated, you can tell everyone to cool it, and all voting will be reset to nothing. Just put Cool it in your post (in bold). Feel free to explain or not. Your ability does not, of course, prevent people from simply repeating their vote that you wiped out. Note: You can do this even after a majority has been reached if it is before I have called the day complete. Of course, I'm on a lot, and that period might not be very long. However, if you think that you might be doing this for a particular bandwagon, then PM me that you plan to do it and I'll give you a little while. If you are the one being lynched, I'll assume that you plan to do it, but I'm still not going to give you more than a day.
Urukagina: anti-corruption: You are a member of the town. You are known for your ability to root out corruption. You have an investigative ability that is a mix of tracker and cop. Each night you tell me the name of one person. If that's your first time tracking that person, then you learn whom he visited that night, if anyone. If that's your second time telling me that name, then I'll tell you his alignment (unless you specifically ask for tracker info again). The nights do not have to be consecutive: you might choose A the first night and get tracker info, B the second night and get tracker info on him, then choose A again the third night to get his alignment.
A Global cuisine restaurant: Listener: You are a member of the town. People often talk business at a restaurant, and are rarely conscious of who might overhear. Consequently, you often pick up bits of information about people. Each night, you send me the name of one person, and I will tell you one fact about that person. The first time you indicate a person, I'll tell you his name. If you choose the same person another night, I'll tell you his role or ability. If you choose the same person a third night, I'll tell you his alignment. The nights do not have to be consecutive: you might choose A the first night and get his name, B the second night and get his name, then choose A again the third night to get his role. I'll warn you that roles might not tell you that much, and may or may not give away the alignment.
Egyptians: Historian: You are a member of the town. The Egyptian people sit atop an ancient culture with a vast history. You can draw on that history two times. Two times in the game, you can ask me how many members of the lynch mob (i.e. the ones voting for the person who was lynched) were mafia. You can ask for the current day or for any day in the past, but you can only ask at night, via PM. (This is like the traditional Sensor role, but only two times and you can ask about any day in the past.)
Investment Firm: Enhancer: You are a member of the town. You have a one-time ability to increase another's ability. To use the ability (which you do at night) PM me the name of one player. If that player has a limited-use ability (i.e. a one-time or two-time ability) then you give that player another use of his ability. You can, if you like, target yourself. (Of course, this has exactly the same effect as not using your ability that night. )
Micro-brewery: Confuser: You are a member of the town. You have the ability to confuse people's ability to aim. Each night you can PM me the name of one person. If that person targets someone as part of their ability, then they will instead target a random person. This applies to investigation, night-kills, everything where the person PM's me a name to go with his ability. (Note that you could conceivably cause the mafia to kill another mafia with this ability, if you get really lucky.)
Kite maker: wind rider: You can ride on the wind, escaping the noose or a night killer. You have a one-time death immunity. If you are voted to be lynched, then day will end, but I will inform everyone that you floated out of the noose and flew away, only to return the following morning. This also means you will not be available for anyone to perform any night actions on you for that night only. If you are targeted for night-kill, you will escape the first attack, jump out the window, and float away on the breeze, only to return the following day. If anyone else targeted you that night, they will succeed only if their action comes before the night-kill action.
Tea Company: Revitalizing lift. You have a one-time ability to rejuvenate one person who was killed at night. I'll PM you with the name(s) of people who died in the night, and you can choose one to revive. (This actually comes from a Doctor Who episode, where British Tea is what revives him from nearly dead.)
Mafia:
Napoleon: Always right: As the leader of the Mafia, you are always right; your word is law. You can specify who will be killed each night and who (of the mafia members) will do the killing. Note that if the assassin that you select is not yourself and he is role-blocked, then the killing will not happen. (The role-blocker will not know whether or not he successfully blocked anything.) However, if you select yourself as the assassin and you are role-blocked, then the killing will occur but evidence will be left. (A random townie, not the role-blocker, will be told, "The role-blocker failed to stop the killing.") You are also immune from all investigation. If anyone investigates you, he will get the same result as if he had been role-blocked; that is, he'll get "no result." Also, you know that there is a townie with a role that is equivalent to role-blocker.
If you are killed, then the authority to choose the night-kill target and the person doing it will pass to another mafia player, chosen randomly. He will not inherit the investigative immunity, nor will he inherit the ability to kill in spite of being role-blocked.
SAT Prep Course: Concern Agent: You are a member of the mafia. You have the ability to cause anxiety and self-doubt. Each night, you choose one person. If that person has any way in which he gets information from me, he will still get the information (correct or not, as it would have been anyway), but I will add the comment that he is not sure that his information is correct, that he feels he might have been misled, somehow. He'll get no additional explanation. Important note: If/When this character is killed, the role and description will not be posted, only the name. (This is important because otherwise the town learns too much information. A big part of this role is to balance the fairly significant amount of investigative opportunities that the town has, causing them to have some doubt about the results.)
Sports Marketing Agency: Spinner: You are a member of the mafia. You have a one-time ability to "spin the truth," to declare something as true in the game thread and I will confirm it as true, also in the thread. To do this, put in bold in your post Truth: blah blah blah This can be anything you want, true or false. It can be about yourself, (i.e. Truth: I am a townie) or something about someone else, whatever you like, and then I will post in the thread that what you have said is true. Hey, Marketing is powerful stuff!
Mobile App Developer: Time waster: You are a member of the mafia. You have the ability to cause a person to waste his entire evening playing with ridiculous phone apps. (i.e. traditional role-blocker.)
Religious Organization: Ministry: You have a limited one-time ability to recruit someone to your cause. Only on a night after a mafia member was lynched in that day is it available AND the ability disappears after the fourth night (so you have to use it on or before that night). All the mafia members must agree to forgo ALL their night activities, including night kill, role-block, causing concern, and investigative immunity. Once they all agree to this, you give me the name of any townie, and that person will become a member of the mafia (with no special abilities). |
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Amb
Amb the Hitched.
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Posted: Sun Nov 13, 2011 10:42 pm Post subject: 1271 |
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Good game, but definitely over powered to scum. After LiML died, MNO was dead in the water because he lied about her. Had he killed 3iff like he was supposed to he was dead in the water. I was hanging out for dawn.
All it would have taken is one check, to let the town pull of a very against the odds victory. |
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Zag
Tired of his old title
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Posted: Sun Nov 13, 2011 10:45 pm Post subject: 1272 |
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These are the roles most useful in identifying the theme:
Day/Night change of the Earth
Egyptians
Napoleon (whose role was "always right" which points to Napoleon from Animal Farm, not the person)
Urukagina
A song by the Beatles
The rest are not useful until you Google the theme, and you'll find them. Also, remember that I devised this over 6 months ago, I might have used a different country if it were more recent.
If I made this Cryptic Crossword
The Egyptians had the reason for Earth's change from day to night and back.
do you get it? It's a double definition, split after the word 'had.'
=Spoiler= [Revolution] =Spoiler= |
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Zag
Tired of his old title
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Posted: Sun Nov 13, 2011 10:50 pm Post subject: 1273 |
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| Amb wrote: |
Good game, but definitely over powered to scum. After LiML died, MNO was dead in the water because he lied about her. Had he killed 3iff like he was supposed to he was dead in the water. I was hanging out for dawn.
All it would have taken is one check, to let the town pull of a very against the odds victory. |
Yes, they definitely had their chances. In designing it, I thought that it favored mafia a little -- the recruit being the huge lynchpin. Be town could have won, as you said, by working that one out.
Amb's point, which I think rm also made in the Dead Zone thread, is that MNO claimed to follow LIML (somewhere) AFTER the recruiting. Once you were down to just the recruit, that should have cleared LIML. Either he's telling the truth, which clears LIML, or he's (the last) lying scum, which clears LIML. |
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ralphmerridew
Daedalian Member
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Posted: Sun Nov 13, 2011 10:50 pm Post subject: 1274 |
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Lucresia: MNOWAX claimed he was roleblocked, then Sentran claimed to have blocked isau. When isau was revealed as the scum roleblocker, the town should have figured out that MNOWAX was lying.
Or maybe, when Liml was on the block, somebody could have pointed out that Liml can't be the recruit; MNOWAX claimed to have tracked her on a previous night.
Theme was "Revolution" |
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Lucresia
Sheds Titles
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Posted: Sun Nov 13, 2011 11:22 pm Post subject: 1275 |
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well...shit. Good playing MNO. I was completely thrown off.
Thanks Zag for a fun game! _________________ "And All anybody knows, is you're not like them" -Elliott Smith |
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Lucresia
Sheds Titles
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Posted: Sun Nov 13, 2011 11:27 pm Post subject: 1276 |
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you're right rm..I was in a world of wifom with all the different roles and I was definitely missing some key things. _________________ "And All anybody knows, is you're not like them" -Elliott Smith |
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MNOWAX
0.999... of a Troll
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Posted: Sun Nov 13, 2011 11:46 pm Post subject: 1277 |
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Thanks, when it was isau and myself, things started to get hairy, but I made some lucky choices in the killing the final two nights. It was easier to finger 3iff or anyone for that matter without amb. I knew 3iff would be the easiest because frankly, he would have been gone the weekend, and i knew i could try to fast lynch (which this town was good at doing this game) I'm not sure if i would have been able to finish off the game if 3iff had come back, because i think he would have known i was lying.
Good game everyone! Go Scum! and Thanks, Zag for a well modded game! _________________ The Man The Myth The Legend
MNOWAX |
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Quailman
His Postmajesty
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Posted: Sun Nov 13, 2011 11:50 pm Post subject: 1278 |
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| Zag wrote: |
Day/Night change of the Earth
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Not to get technical, but the day/night changes of the Earth result from Rotation. Revolution causes the seasonal changes.
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Zag
Tired of his old title
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Posted: Sun Nov 13, 2011 11:59 pm Post subject: 1279 |
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| You couldn't say that the Earth revolves about its axis? |
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Quailman
His Postmajesty
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