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Mystery Hunt 2012 Recast: COMPLETE!!!
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Scurra
Daedalian Member



PostPosted: Sun Nov 18, 2012 6:33 pm    Post subject: 1601 Reply with quote

The symbols appear to be from a Dr Seuss book:
http://en.wikipedia.org/wiki/On_Beyond_Zebra!
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New definitions: COFFEE - someone who is coughed upon
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gftt
Daedalian Member



PostPosted: Mon Nov 19, 2012 2:17 am    Post subject: 1602 Reply with quote

Aaah. OK, 10 numbers + 26 letters + 20 beyond zebra letters = 56 symbols, same as the number of cards in a Tichu deck. So this is base 56. All games add up to a multiple of 100 as they should.

260 (200 for grand tichu + 60 in cards) -60 (-100 for a missed tichu + 40 in cards)
-220 (-200 for missed GT + -20 in cards) 320 (200 for a GT + 120 in cards)
-210 (-200 for missed GT + -10 in cards) 110 (110 in cards)
-95 (-200 for missed GT + 105 in cards) -205 (-200 for missed GT + -5 in cards)
210 (100 for a Tichu, 110 in cards) -210 (-200 for missed GT, -10 in cards)

Altered scoring:

360 40
-20 520
-10 310
305 195
410 -10

back to base 56:
6(24) (40)
-(20) 9(16)
-(10) 5(30)
5(25) 3(27)
7(18) -(10)

or
6O Fuddle
-K 9G
-A 5U
5P 3R
7I -A

Call in OKAPI
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LordKinbote
Daedalian Member



PostPosted: Mon Nov 19, 2012 3:12 am    Post subject: 1603 Reply with quote

gftt wrote:
Aaah. OK, 10 numbers + 26 letters + 20 beyond zebra letters = 56 symbols, same as the number of cards in a Tichu deck. So this is base 56. All games add up to a multiple of 100 as they should.

260 (200 for grand tichu + 60 in cards) -60 (-100 for a missed tichu + 40 in cards)
-220 (-200 for missed GT + -20 in cards) 320 (200 for a GT + 120 in cards)
-210 (-200 for missed GT + -10 in cards) 110 (110 in cards)
-95 (-200 for missed GT + 105 in cards) -205 (-200 for missed GT + -5 in cards)
210 (100 for a Tichu, 110 in cards) -210 (-200 for missed GT, -10 in cards)

Altered scoring:

360 40
-20 520
-10 310
305 195
410 -10

back to base 56:
6(24) (40)
-(20) 9(16)
-(10) 5(30)
5(25) 3(27)
7(18) -(10)

or
6O Fuddle
-K 9G
-A 5U
5P 3R
7I -A

Call in OKAPI


Yes.

Next: JFK SHAGS A SAD SLIM LASS by by C. Scott Ananian, Andrew Lin, and Philip Newman

A question directed toward me in 5...4...3...2...1...
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novice
No harm. Pun intended!



PostPosted: Mon Nov 19, 2012 8:04 am    Post subject: 1604 Reply with quote

LordKinbote wrote:
A question directed toward me in 5...4...3...2...1...


Hehe. I take it the puzzle is supposed to be empty, then.
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novice
No harm. Pun intended!



PostPosted: Mon Nov 19, 2012 8:29 am    Post subject: 1605 Reply with quote

JFK SHAGS A SAD SLIM LASS

Character distribution:
AAAA
D
F
G
H
I
J
K
LL
M
SSSSSS

Excluding A and S:
JFKHGDLIML

Converting to numbers, starting with D=0

DEFGHIJKLM
0123456789
1234567890

JF KH GD LI ML
62 74 30 85 98
(or using D = 1 and M = 0)
73 85 41 96 09

Since the answers in this round all seem to have five characters, this seems promising.

Decoding the numbers using ascii codes or periodic table elements doesn't lead anywhere, though.
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gftt*
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PostPosted: Mon Nov 19, 2012 12:39 pm    Post subject: 1606 Reply with quote

novice wrote:
LordKinbote wrote:
A question directed toward me in 5...4...3...2...1...


Hehe. I take it the puzzle is supposed to be empty, then.


It takes three authors for zero content? Revenge most foul!
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LordKinbote
Daedalian Member



PostPosted: Mon Nov 19, 2012 1:14 pm    Post subject: 1607 Reply with quote

gftt* wrote:
novice wrote:
LordKinbote wrote:
A question directed toward me in 5...4...3...2...1...


Hehe. I take it the puzzle is supposed to be empty, then.


It takes three authors for zero content? Revenge most foul!


Did it *need* three authors? No. But it sure made us laugh to give credit to three authors.

(And, remember, that's not counting editors.)
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Scurra
Daedalian Member



PostPosted: Mon Nov 19, 2012 2:35 pm    Post subject: 1608 Reply with quote

Laughing Utterly brilliant and utterly underhand,
I've been staring at this on and off all morning and I suddenly understood it when I was working on something else and the word SAD came up there.

Call in COLON
(the alternative answer of semi-colon is ruled out by virtue of the puzzle being in uppercase and the answers for this set being all five letters.)

I was thinking of not giving an explanation because the "a-ha" moment was so glorious that I didn't want to deny anyone else the pleasure. On the other hand, it's also the sort of puzzle that you could clearly stare at forever and not see.

All of the letters (except for the I and M in "slim") are on the middle row of the keyboard. Draw a line along it. The I and the M create a head for an arrow which points at the Colon key...
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gftt*
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PostPosted: Mon Nov 19, 2012 11:03 pm    Post subject: 1609 Reply with quote

Cute. (I still have to ask... that took editors, plural?)

That now makes two puzzles in this round that have relied on the QWERTY keyboard. One of them was also one of the two puzzles this round that also relied on numbers in a base other than 10. Maybe next we'll get a puzzle that combines punctuation marks with Dr. Seuss...
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LordKinbote
Daedalian Member



PostPosted: Tue Nov 20, 2012 12:27 am    Post subject: 1610 Reply with quote

gftt* wrote:
Cute. (I still have to ask... that took editors, plural?)

That now makes two puzzles in this round that have relied on the QWERTY keyboard. One of them was also one of the two puzzles this round that also relied on numbers in a base other than 10. Maybe next we'll get a puzzle that combines punctuation marks with Dr. Seuss...


The three authors joke that they each wrote two words, but I think the actual breakup was one came up with the concept of a puzzle that exists solely in the title, one came up with the keyboard concept, and the third came up with the words to use. And two editors (pretty much all puzzles had more than one editor) signed off on it.

Next: Letter Head by Patrick Blindauer
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gftt*
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PostPosted: Tue Nov 20, 2012 12:51 am    Post subject: 1611 Reply with quote

LETTER HEAD prompted thoughts of word beheadings. Seems like all clues in the first column can be thought of as missing a letter?

MIke with a connection to Cleveland
OConnor’s maiden name = DAY
BRead, in Rouen = PAIN
YAwl, e.g.
DEvils or Magic = TEAM?
IMage with a staff
COde ending?
KEel follower, at sea = HAUL
?Red on the green, at times
O/AMen
RAfter
ORange part
N?Umber that colors opinions
E?Lite, e.g.
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gftt
Daedalian Member



PostPosted: Tue Nov 20, 2012 12:56 am    Post subject: 1612 Reply with quote

MIke with a connection to Cleveland
OConnor’s maiden name = DAY
BRead, in Rouen = PAIN
YAwl, e.g. = BOAT/SHIP
DEvils or Magic = TEAM?
IMage with a staff = CADUCEUS???
COde ending?
KEel follower, at sea = HAUL
FRed on the green, at times = COUPLES
OMen
RAfter
ORange part = RIND?
NUmber that colors opinions
ELite, e.g.

Don't know what MOBY DICK FOR ONE (= WHALE?) would refer to.
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L'lanmal
Daedalian Member



PostPosted: Tue Nov 20, 2012 2:10 am    Post subject: 1613 Reply with quote

gftt* wrote:
Cute. (I still have to ask... that took editors, plural?)


And two rounds of test-solvers, and a fact checker. We had processes, ya' know.

Some reasonable wrong answers that were submitted include enter, IM, and RIGHTARROW.
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SuperSlug
Daedalian Member



PostPosted: Tue Nov 20, 2012 2:26 am    Post subject: 1614 Reply with quote

I'm back from camping.

gftt wrote:

Don't know what MOBY DICK FOR ONE (= WHALE?) would refer to.


Perhaps
call in WHALE

nm, catching up, I see there is more to the puzzle.
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gftt
Daedalian Member



PostPosted: Tue Nov 20, 2012 4:37 am    Post subject: 1615 Reply with quote

MIke with a connection to Cleveland
OConnor’s maiden name = DAY
BRead, in Rouen = PAIN
YAwl, e.g. = BOAT
DEvils or Magic = TEAM?
IMage with a staff
COde ending? = WORD?
KEel follower, at sea = HAUL
FRed on the green, at times = FUNK
OMen = SIGN
RAfter = BEAM
ORange part = SECTION
NUmber that colors opinions = RATING
ELite, e.g.

The second column clues stuff that is one letter + one word clued by the first column.

Gesture = V-SIGN
Building part = I-BEAM
What nudity may lead to = R RATING
Security
Military vehicle = U-BOAT
Varsity group = A-TEAM
Drama, with “The” = L-WORD
Musical collective = P-FUNK
Arcade game
Author
Historic event = D-DAY
Truck = U-HAUL
Medical procedure = C-SECTION
Rapper = T-PAIN

So the first column words and clues are beheaded and the second column is not. So maybe MOBY DICK, FOR ONE clues BOOK and the real word that we want is E-BOOK? The second column could be "VIRTUAL PRODUCT"?

Call in E-BOOK?
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SuperSlug
Daedalian Member



PostPosted: Tue Nov 20, 2012 6:09 am    Post subject: 1616 Reply with quote

1st col
MIke with a connection to Cleveland = HENRY
IMage with a staff = NOTE
ELite, e.g. = TYPE

2nd col
Security = T-NOTE
Arcade game = R-TYPE
Author = O HENRY


Last edited by SuperSlug on Tue Nov 20, 2012 6:21 am; edited 1 time in total
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LordKinbote
Daedalian Member



PostPosted: Tue Nov 20, 2012 6:17 am    Post subject: 1617 Reply with quote

gftt wrote:
Call in E-BOOK?


Correct.

Next: Makefiles by by Kai Huang with cross-platform expertise from Michael Constant
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gftt*
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PostPosted: Tue Nov 20, 2012 12:48 pm    Post subject: 1618 Reply with quote

UNIX commands. I'm not going to be of any help here, I'm afraid.
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SuperSlug
Daedalian Member



PostPosted: Tue Nov 20, 2012 4:12 pm    Post subject: 1619 Reply with quote

I've been trying since LordK posted the link last night, but I can't get the tar.gz files open here. Grrrr

I also don't know anything about UNIX commands so will be of limited help even if I can see the text files.
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onethreeseven*
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PostPosted: Tue Nov 20, 2012 6:12 pm    Post subject: 1620 Reply with quote

I'm glad you guys liked JFK SHAGS...! This puzzle caused some great controversy in-house (and beyond), as to whether it was a legitimate offering or not and whether we should run it. But I think it was worth it, even if it had the highest ratio of manpower used to content generated imaginable.

Makefiles may be the most arcane puzzle in the hunt in terms of the depth and specificity of knowledge involved. If you don't have someone who is pretty familiar with a UNIX-style command line you may be in trouble.

But I'm of the opinion that most metas are most challenging and satisfying short 1-2 answers anyway... (At least, that is how we design them, in order to make the hunt solvable despite the inevitable stuck puzzle or five.)
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kaihuang
Icarian Member



PostPosted: Tue Nov 20, 2012 8:17 pm    Post subject: 1621 Reply with quote

onethreeseven* wrote:
I'm glad you guys liked JFK SHAGS...! This puzzle caused some great controversy in-house (and beyond), as to whether it was a legitimate offering or not and whether we should run it. But I think it was worth it, even if it had the highest ratio of manpower used to content generated imaginable.


I was one of the people that didn't like it initially, but I grew to like it more and more over time. I think it's definitely legitimate, especially since it's only 1 instance out of 120 puzzles.

onethreeseven* wrote:
Makefiles may be the most arcane puzzle in the hunt in terms of the depth and specificity of knowledge involved. If you don't have someone who is pretty familiar with a UNIX-style command line you may be in trouble.


As I said previously, it's written for very large teams of MIT students, not small teams of people of unspecified background. I certainly wouldn't throw something like this into an arbitrary puzzle hunt/game.

The spoiler below tells you all the correct command names associated with each of the options listed:

awk '!/! /&&NR>3'
diff
egrep '^ ?[0-9]+ ([^ ]+$|.+[A-Z])'
expand -t3
fgrep -v .
fmt -w22
fold -bsw14
head -22
iconv -c -t ascii -f ascii
nl -w2 -s' ' -bp'[[:upper:]][^[:cntrl:]]*$'
paste -d' '
sed -e's/[^a-z][^[:alnum:]]\{1,2\}//g' -e's/ $//'
sort -n
tail -23
tr '. ' ' \n'
tsort
unexpand -a
uniq -c

This spoiler still won't help enough, though, if you don't have UNIX/Linux/MacOS or you don't have basic familiarity with using the command line (e.g. know to use "man" to find out what a command does).

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Scurra
Daedalian Member



PostPosted: Tue Nov 20, 2012 11:19 pm    Post subject: 1622 Reply with quote

kaihuang wrote:
I think it's definitely legitimate, especially since it's only 1 instance out of 120 puzzles.
And that's exactly the reason I liked it. There need to be a small (<1% actually seems too small!) proportion of puzzles that are all about the a-ha and nothing else - but they are some of the hardest puzzles to write well.

I have been playing around with the meta words, and I think I've got something:

Code:
. Y O . S
Y O K E L
O K A P I
. E P . T
S L I T S

. A C E .
A D O B O
C O L O N
E B O O K
. O N K .


Naturally, this came because I saw EBOOK in YOKEL / ADOBO / COLON first but couldn't make that work...
I think we're missing two answers? In which case, I'd be willing to backsolve one of them as surely being DEPOT, although the problem with that is that ?YODS doesn't look good at all.
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gftt*
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PostPosted: Wed Nov 21, 2012 12:13 am    Post subject: 1623 Reply with quote

Nice! Could also be REPOT, though -YORS doesn't seem any more promising. At least YODS is an alternate spelling for the 10th Hebrew letter.... I'm sure that's relevant, right? Oh, Jiminy

Is there a musical tie-in to word-squares?
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Suspence
Daedalian Member



PostPosted: Wed Nov 21, 2012 3:14 pm    Post subject: 1624 Reply with quote

Ogre of La Mancha makes me think of (Shrek's) DONKEY and DON QUIXOTE, which must be coming to me because of ?ONK?
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SuperSlug
Daedalian Member



PostPosted: Fri Nov 23, 2012 5:48 am    Post subject: 1625 Reply with quote

Playing with Suspence's DONKEY = DON QUI

and Scurra's word squares and suggestion of DEPOT:

Code:

. A C E .
A D O B O
C O L O N
E B O O K
. O N K . Y O . S
        Y O K E L
        O K A P I
        . E P . T
        S L I T S

. A C E d
A D O B O
C O L O N
E B O O K
d O N K e Y O d S
        Y O K E L
        O K A P I
        d E P o T
        S L I T S


I was trying to get to DON QUIXOTE but instead got to DONKEY ODS, which I guess would make the musical bad if Donkey had an overdose.

Call in DONKEY ODS
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LordKinbote
Daedalian Member



PostPosted: Fri Nov 23, 2012 6:01 am    Post subject: 1626 Reply with quote

SuperSlug wrote:
Playing with Suspence's DONKEY = DON QUI

and Scurra's word squares and suggestion of DEPOT:

Code:

. A C E .
A D O B O
C O L O N
E B O O K
. O N K . Y O . S
        Y O K E L
        O K A P I
        . E P . T
        S L I T S

. A C E d
A D O B O
C O L O N
E B O O K
d O N K e Y O d S
        Y O K E L
        O K A P I
        d E P o T
        S L I T S


I was trying to get to DON QUIXOTE but instead got to DONKEY ODS, which I guess would make the musical bad if Donkey had an overdose.

Call in DONKEY ODS


This is correct. If you're wondering "What the hell did this puzzle have to do with Man of La Mancha?"...what you're looking at there is a special type of word square called a "windmill" which is basically two word squares connected at a corner.

I guess I'll release the last puzzle of the round and the first puzzle of the next round at the same time.

Last puzzle of the "Ogre" round is: Running Around in a Blizzard by Andrew Lin (note: the endgame of this one cannot be solved, but you can give me the general gist and I can give you the answer.

Then, you've unlocked the last round. Our final critic is everyone's favorite artificial intelligence, Watson 2.0!

Here's the Puzzle Page and the Investigator's Report for the round.

There are eight new puzzles in the round and twenty-four (yes, twenty-four) reused puzzle answers. Check the puzzle page.

The first puzzle is Encoded by David Turner with help from Elan Pavlov.
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jadesmar
Bad Puppy



PostPosted: Fri Nov 23, 2012 3:57 pm    Post subject: 1627 Reply with quote

I got a few more of these this morning, but here's a start

1. Radiation (3/9 = D)
2. Operative (1/9 = O)
3. Survivor (7/8 = O)
4. Decontamination (8/15 = M)
5. Physician (2/9 = H)
6.
7. Mekkatorque (1/11 = M)

Presumably that's going to spell Doomhammer.
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SuperSlug
Daedalian Member



PostPosted: Fri Nov 23, 2012 4:35 pm    Post subject: 1628 Reply with quote

Thankful for wikis.
Code:

D (3/9)   radiation
O (1/9)s  operative
O (7/8)s  survivor
M (8/15)  decontamination
H (2/9)   physician
A (8/14)  Torben Zapblast
M (1/11)  Mekkatorque
M (7/14)  Arcane Missiles
E (5/10)s broken fang (or ruined pelt)
R (6/12)  Electro-Staff
P (1/9)   pinot noir
V (30/37) (I) apologize profusely for any inconvenience (my murderous rampage may have caused)
E (6/8)   Arcanery
U (15/16) enchanting vellum
  (1/8)
  (3/9)
I (6/10)  knock it off
  (1/9)s
I (3/12)  Brightbuckle
  (19/21)
H (10/14) eternium thread
  (8/13)
  (4/19)
  (2/4)

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jadesmar
Bad Puppy



PostPosted: Fri Nov 23, 2012 5:05 pm    Post subject: 1629 Reply with quote

Couple more here:
SuperSlug wrote:
Thankful for wikis.
Code:

D (3/9)   radiation
O (1/9)s  operative
O (7/8)s  survivor
M (8/15)  decontamination
H (2/9)   physician
A (8/14)  Torben Zapblast
M (1/11)  Mekkatorque
M (7/14)  Arcane Missiles
E (5/10)s broken fang (or ruined pelt)
R (6/12)  Electro-Staff
P (1/9)   pinot noir
V (30/37) (I) apologize profusely for any inconvenience (my murderous rampage may have caused)
E (6/8)   Arcanery
U (15/16) enchanting vellum
  (1/8)
  (3/9)
I (6/10)  knock it off
  (1/9)s
I (3/12)  Brightbuckle
T (19/21) Refreshing Spring Water
H (10/14) eternium thread
E  (8/13) Moon priestess
  (4/19)
  (2/4)


Maybe there was a character sitting on the Doomhammer PVE US server that the puzzlers were meant to talk to.
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LordKinbote
Daedalian Member



PostPosted: Fri Nov 23, 2012 5:20 pm    Post subject: 1630 Reply with quote

jadesmar wrote:
Couple more here:
SuperSlug wrote:
Thankful for wikis.
Code:

D (3/9)   radiation
O (1/9)s  operative
O (7/8)s  survivor
M (8/15)  decontamination
H (2/9)   physician
A (8/14)  Torben Zapblast
M (1/11)  Mekkatorque
M (7/14)  Arcane Missiles
E (5/10)s broken fang (or ruined pelt)
R (6/12)  Electro-Staff
P (1/9)   pinot noir
V (30/37) (I) apologize profusely for any inconvenience (my murderous rampage may have caused)
E (6/8)   Arcanery
U (15/16) enchanting vellum
  (1/8)
  (3/9)
I (6/10)  knock it off
  (1/9)s
I (3/12)  Brightbuckle
T (19/21) Refreshing Spring Water
H (10/14) eternium thread
E  (8/13) Moon priestess
  (4/19)
  (2/4)


Maybe there was a character sitting on the Doomhammer PVE US server that the puzzlers were meant to talk to.


Why, yes there was, and if you can tell me where he/she was, I can give you the answer.
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SuperSlug
Daedalian Member



PostPosted: Fri Nov 23, 2012 5:32 pm    Post subject: 1631 Reply with quote

LordKinbote wrote:
jadesmar wrote:

Maybe there was a character sitting on the Doomhammer PVE US server that the puzzlers were meant to talk to.


Why, yes there was, and if you can tell me where he/she was, I can give you the answer.


Probably near the end of that journey. So I'd look near Rhyanda, the mage trainer, located in Aldrassil in Shadowglen in the night elf starting zone of Teldrassil.
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LordKinbote
Daedalian Member



PostPosted: Fri Nov 23, 2012 5:46 pm    Post subject: 1632 Reply with quote

SuperSlug wrote:
LordKinbote wrote:
jadesmar wrote:

Maybe there was a character sitting on the Doomhammer PVE US server that the puzzlers were meant to talk to.


Why, yes there was, and if you can tell me where he/she was, I can give you the answer.


Probably near the end of that journey. So I'd look near Rhyanda, the mage trainer, located in Aldrassil in Shadowglen in the night elf starting zone of Teldrassil.


And, hey, look, there's another player named Answerdepot...

You call in DEPOT instead of what so many teams did, which was try to treat the character as a depot of answers. All rejoice.
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LordKinbote
Daedalian Member



PostPosted: Fri Nov 23, 2012 6:08 pm    Post subject: 1633 Reply with quote

Updated the first and second post. Phew.
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SuperSlug
Daedalian Member



PostPosted: Fri Nov 23, 2012 6:23 pm    Post subject: 1634 Reply with quote

DEPOT is nice but I was sort of hoping it was the -ACED one. Oh well, onward...
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novice
No harm. Pun intended!



PostPosted: Fri Nov 23, 2012 6:36 pm    Post subject: 1635 Reply with quote

For Encoded, there is a metadata comment in the gif file stating that "Pixels are UTF-8". Each pixel in a GIF file has one of 256 values (indexing into the associated colour palette). So I guess the first step is to extract the pixel values and interpret them as text encoded in UTF-8.

I don't have the tools at hand right now to do that, however. Maybe there's a tool available that does this, but it might require a code snippet.
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LordKinbote
Daedalian Member



PostPosted: Fri Nov 23, 2012 6:47 pm    Post subject: 1636 Reply with quote

SuperSlug wrote:
DEPOT is nice but I was sort of hoping it was the -ACED one. Oh well, onward...


Sorry!
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Suspence
Daedalian Member



PostPosted: Fri Nov 23, 2012 6:47 pm    Post subject: 1637 Reply with quote

SuperSlug wrote:
DEPOT is nice but I was sort of hoping it was the -ACED one. Oh well, onward...


So, ?ACED is the answer to Makefiles, which didn't seem like any of us were going to try to tackle.

Given that I don't think there was a penalty for wrong answers....

For Makefiles:

Call in FACED
Call in LACED
Call in MACED
Call in PACED
Call in RACED

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LordKinbote
Daedalian Member



PostPosted: Fri Nov 23, 2012 6:53 pm    Post subject: 1638 Reply with quote

Suspence wrote:
SuperSlug wrote:
DEPOT is nice but I was sort of hoping it was the -ACED one. Oh well, onward...


So, ?ACED is the answer to Makefiles, which didn't seem like any of us were going to try to tackle.

Given that I don't think there was a penalty for wrong answers....

For Makefiles:

Call in FACED
Call in LACED
Call in MACED
Call in PACED
Call in RACED


There was no penalty, but you had to wait for a phone call before trying again, which slowed people down.

That said, one of those answers is correct. Revenge most foul!

It's RACED
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jadesmar
Bad Puppy



PostPosted: Fri Nov 23, 2012 7:02 pm    Post subject: 1639 Reply with quote

novice wrote:
For Encoded, there is a metadata comment in the gif file stating that "Pixels are UTF-8". Each pixel in a GIF file has one of 256 values (indexing into the associated colour palette). So I guess the first step is to extract the pixel values and interpret them as text encoded in UTF-8.

I don't have the tools at hand right now to do that, however. Maybe there's a tool available that does this, but it might require a code snippet.


I tried hexdump, but it produced much garbage.

How can you tell where the metadata ends and the picture data begins?

Edit: Also there are 653535 bytes in the file.. which is a lot of characters.. the picture is 3598 x 160 which is like 575680 bytes somewhere in there.
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SuperSlug
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PostPosted: Fri Nov 23, 2012 7:06 pm    Post subject: 1640 Reply with quote

Suspence wrote:

For Makefiles:

Call in FACED
Call in LACED
Call in MACED
Call in PACED
Call in RACED


LOL, I had considered that but decided we could probably work around not knowing that one letter (and wasn't sure how a call in like that would be responded to in an actual game).
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