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Sentran
Ray of Sucking Funshine
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Posted: Fri Sep 07, 2012 5:10 pm Post subject: 1 |
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I propose a thread, similar to the Mafia Roles discussion, just to test out theories with micro-Mafia play. For example, my first would be a 3-person game with one Mafia and two Vanilla Townies. It's automatically Lynch or Lose.
My second would be an extension of the first. 4-person setup, 1 Mafia, beginning on night. That way one of the three townies is killed at the outset and does not actually get to play, and the situation is still immediate Lynch or Lose.
I welcome your discussions on my most recent psychosis. _________________ Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland |
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Undercover Monk
Professor Chaos
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Posted: Fri Sep 07, 2012 5:17 pm Post subject: 2 |
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wont work LoL function at the end of games with an abundance of evidence to look back on. You need the context of days 1-3 to see how you react on day. I think we already have a thread on general theory. _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Sentran
Ray of Sucking Funshine
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Posted: Fri Sep 07, 2012 8:37 pm Post subject: 3 |
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It's not so much a closure to an ongoing game as an experiment to see how people react to a given situation. I'm still interested to see if the hammer would happen quickly, or take days (and possibly weeks) of discussion first.
For example, if one player in a four-player scenario was a veteran, and that player was not killed on night one, would the other players assume that the veteran was the Mafia? Call the whole thing an exercise in WIFOM, if you will. _________________ Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland |
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Zag
Tired of his old title
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Posted: Fri Sep 07, 2012 10:56 pm Post subject: 4 |
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I was trying to decide what my approach would be, if you managed to convince me to play. Since, as town, I always feel like I am just shooting in the dark until there is one known mafia whose posts (and the comments about him) we can analyze, and the first day is the worst of them. Typically, I end up grabbing onto some tiny thing and just hanging on and hoping. Of course, as mafia, I try to appear to do more or less the same thing.
In a game where there is essentially only the first day, it seems pretty pointless. I probably would just stick a vote out there just on past history. Say, if MNO were playing, I'd just vote for him and let the chips fall. Then, of course, that person would vote for me, and it would be up to the third person to choose which of us to back.
The odds don't look good for this approach:
If I am town, 50% I pick the wrong person and we lose immediately (when the scum just joins me). Of the 50% where I have correctly picked the scum, in only half of those does the other town player back the right horse. So it's only a 25% win rate for town with that approach.
If I am scum, then it doesn't matter which one I pick, I will win 50% of the time.
Since I would be town in 2/3 of the games, my win rate would be:
2/3 * 1/4 + 1/3 * 1/2 = 1/3.
Not too great. I guess, though, that it is to be expected; it's the same odds you'd get if you just randomly kill one person. |
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itisally
Master of Disguise
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Posted: Sat Sep 08, 2012 2:29 am Post subject: 5 |
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See I knew you liked the statistics of things.
But I do agree. It would be all day 1 bs and I hate that part. I think a mini game would need at least 5 people. But I have no idea what the brake down for rolls would be. I want to say 2 mafia and only 1 power roll to the town. _________________ I could agree with you, but then we would both be wrong. |
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Garou_Kinfolk
Daedalian Member
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Posted: Wed Jan 02, 2013 11:31 pm Post subject: 6 |
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Since we're talking about experimental mafia games, what about a game of Flux Mafia? Every night the town players powers change for another town power, and the mafias powers change for another mafia power. When someone is lynched/n.k.ed, the power they had is removed from the pool of available powers. I think that would be an ... interesting game.  _________________ Most posts made from my phone. |
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Jedo the Jedi
Paragon in Training
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Posted: Thu Jan 03, 2013 1:02 am Post subject: 7 |
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I'm sure somebody has thrown that out there before (because I can't possibly have thought of it first), but I've been thinking about a game like that for the past few months. Never with much real intention though. I think it would be really interesting if you could balance it properly. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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Sentran
Ray of Sucking Funshine
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Posted: Thu Jan 03, 2013 4:32 am Post subject: 8 |
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| Garou_Kinfolk wrote: |
| Every night the town players powers change for another town power, and the mafias powers change for another mafia power. |
That's actually similar to my theoretical Paranoia Mafia game, but in that game player's powers will change upon death (but they will come back a set number of times). _________________ Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland |
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itisally
Master of Disguise
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Posted: Thu Jan 03, 2013 5:00 pm Post subject: 9 |
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What I like about this idea is that it disrupts the patterns that experianced players have come to rely on and therfore giving them a new challenge. My concern would be that it makes the "puzzle" unsolveable except by chance because of the lack of patterns.
I think you guys should try it.  _________________ I could agree with you, but then we would both be wrong. |
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