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Coming Soon Visitor games?
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The Great Crep'er
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PostPosted: Wed May 30, 2007 1:52 am    Post subject: 1 Reply with quote

I figure if one was made for mafia games why can't there be one for visitor games as well? Maybe I'm wrong. maybe I'm not, anyways...

COMING SOON!:

Points To Play III
This is of course not exatly in the near future, but I really feel the itching to take over the third game when it haappens, spectator thing will be included as well as another change to the game format...

Alliance Creator! or Who do you trust?
In case it turns out that COP was a complete game failure, I have another idea on the go, it's almost completely configured, but for that to come up, Parliament needs to go down.

Ready, Set, SORT!
This was just an idea that popped into my head, personally I think PTP three is gonna come before this is halfway done.
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Samadhi
+1



PostPosted: Wed May 30, 2007 2:23 am    Post subject: 2 Reply with quote

Make away, but it's not getting stickied. Felicitous
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Trojan Horse
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PostPosted: Wed May 30, 2007 5:48 am    Post subject: 3 Reply with quote

An idea I had, which I posted a while back in this mafiascum thread: The Enemy Within. (Name blatantly stolen from a British game show.) The premise: a group of 10-12 players play an "outguess the opponent" game of some kind: Ready Aim Fire would be one possibility. The catch is that one person is secretly selected (at random) to be The Enemy; the mod sends that person everyone else's choices before he has to make his own. Thus, the enemy can ensure his survival throughout the game.

Well, throughout MOST of the game. When 3 players remain, they have a mafia-like voting round, and they try to determine who the enemy is. If the enemy is lynched, the two surviving honest players share the victory; otherwise, the enemy wins alone.

Now, my original idea was for the players to play a multiple-life version of Ready Aim Fire. Nice and simple, but may be too hard for the players to gather info on who the enemy might be. I'm now thinking it might be better to make it a "compendium game" of sorts; several different mini-games would be played, each leading to a single player's elimination. Say, a round of Thumbtacks could be played to eliminate a player, then a round of Castles to eliminate another, etc.

Anyway, until my thesis is submitted later this summer, no way will I have time to host this. But I'd like to give it a try once I have time. Thoughts?
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lexprod
NOT not a title



PostPosted: Wed May 30, 2007 5:59 am    Post subject: 4 Reply with quote

So...the mole? Cause it sounds like you're describing the TV reality gameshow (and nugget of glory) The Mole.
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Trojan Horse
Daedalian Member



PostPosted: Wed May 30, 2007 3:15 pm    Post subject: 5 Reply with quote

Up to a point, sure. The difference is that figuring out who the bad guy is won't really help you survive until the final round of the game. The mini-games determine who stays and who goes; even if you know who the enemy is, one bad round could send you packing.

Also, the bad guy actually is trying to win the game (by avoiding detection at the end); as for The Mole, he/she got a flat amount of money for his/her services, and couldn't win or lose the game.

So it's not exactly like The Mole.
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lexprod
NOT not a title



PostPosted: Wed May 30, 2007 3:35 pm    Post subject: 6 Reply with quote

Ah, cool.
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The Great Crep'er
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PostPosted: Tue Jun 12, 2007 5:32 pm    Post subject: 7 Reply with quote

An idea that popped into my head...

GUILLOTINE:
A game for 8 or more players...

simply for the title

How the game would work.

8 players must each pick a number 1-24, each player is then randomly selected, one-by-one, they call out numbers and if someone else has that number, they're one step closer to the guillotine. If only one person had a match then they're off to the guillotine, if not, then the people that had matches must then either pick a color, red or blue, majority always rules and the color round is not over until there is a majority of people picking one color. The majority is safe, and now the minority members must each pick red or blue, and this vicious process keeps on going until the minority is only one person, in case of two people being in the color round, then the minority is determined via Rock Paper Scissors.

Once one person is in the guillotine, they must play the challenge, whether it be getting as many pics of hot dogs as you can, a memory game, coinflip tackle, or hangman.

If that person is succesful in beating the guillotine, then they get to come back into the game, if not, they're out and a new target is determined for the guillotine. But if the person sent to the guillotine is succesful in coming back, they get to send someone into the guillotine, and if that person is succesful in returning then both thee original target and the new one must face-off in a guillotine challenge. Winner comes back, loser is out, the game ends when there are only two people left and those people must face off best 2 out of 3 GC's (guillotine challenges), where a winner is crowned.

And of course besides the 8 players, one person would have to sign up as the guillotine, the person that challenges the targets, and of course the guillotine cannot win.

And as you might have figured, the ranges of numbers get smaller with each passing match round.
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Last edited by The Great Crep'er on Wed Jun 13, 2007 3:10 am; edited 1 time in total
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theopholis
KHAAAAA



PostPosted: Wed Jun 13, 2007 12:06 am    Post subject: 8 Reply with quote

Guillotine? Head popping? Excuse the pun?

If you gave some sort of description of your game ideas you might be able to get some response to them and gauge interest in your various ideas, possibly helping you to determine which one you should run next.
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The Great Crep'er
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PostPosted: Wed Jun 13, 2007 3:11 am    Post subject: 9 Reply with quote

theopholis wrote:
Guillotine? Head popping? Excuse the pun?

If you gave some sort of description of your game ideas you might be able to get some response to them and gauge interest in your various ideas, possibly helping you to determine which one you should run next.


Well, that may have been a heavy hit over the head, but that's basically what the game is.

Of course there's also an idea before it...
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Amb
Amb the Hitched.



PostPosted: Wed Jun 13, 2007 3:53 am    Post subject: 10 Reply with quote

Quote:

Now, my original idea was for the players to play a multiple-life version of Ready Aim Fire. Nice and simple, but may be too hard for the players to gather info on who the enemy might be. I'm now thinking it might be better to make it a "compendium game" of sorts; several different mini-games would be played, each leading to a single player's elimination. Say, a round of Thumbtacks could be played to eliminate a player, then a round of Castles to eliminate another, etc.


This was the basis of my original version of "The Worst". I have run it twice, but probably wont run it again, as it tends to peter out when the numbers are low. Its funny, because I think I came up with this before I ever saw either 'the mole' or 'the amazing race'. Happymutant won the first one - now theres an old name for you.

Its also similar to my GL survivor, but thats puzzle/vote based.


Last edited by Amb on Wed Jun 13, 2007 4:02 am; edited 1 time in total
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lexprod
NOT not a title



PostPosted: Wed Jun 13, 2007 3:58 am    Post subject: 11 Reply with quote

Guillotine seems interesting but the rounds seem awkward, seems like it might need a touch of KISS. Maybe each round the players all in turn give numbers, and if one player has been called out, they are sent to the challenge. If none are called, repeat the numbers round but dont allow people to call the same numbers again (in hopes of stalling or some other lazy reason).

However, if multiple players are called out, then perhaps those who have not been called out all call a new number, and then repeat until there is a player who has been called out the most times. Let me use an example:

Players A-H
numbers are assigned via pm at random from 1-24 in the first round
A=5
B=20
C=13
D=3
E=17
F=21
G=10
H=9

Mod posts:

The numbers round has begun. In this round you may call the numbers 1-24. Please pm me what number you are calling out now.

PMs would also make the game faster, although giving a turn order and posting in forum may become more strategic.

Then after the PMs are sent the mod makes them known in forum.

The following players have called the following numbers:

A...3
B...1
C...14
D...24
E...20
F...24
G...7
H...16

2 players, B and D have been called out, and have moved one step towards the guillotine. The remaining six need to submit another number to me via PM.


At this point most players would decide to simply try to get one of B or D's numbers so they are sent to the guillotine. Let's say this happened:

The following players called the following numbers:

A...7
C...14
E...24
F...24
G...16
H...1

No new players have been called. B and D each stand one step towards the Guillotine, the six remaining players must now send a new set of numbers.


Intrigue! Oh! Now the players can determine the two numbers...but what will they do with that knowledge?

The following players called the following numbers:

A...3
C...23
E...20
F...3
G...8
H...3

D has moved another step towards the Guillotine...but B moved 3 more, making him the closest to the Guillotine. Your challenge with be posted within the next 24 hours. Good Luck.


Players C and G copped out, hoping to avoid the wrath of B or D if they pass the Guillotine Challenge. And most of the rest of the players simply picked 3. Why not?

If B passed that Challenge he'll have plenty of options on who to send up.

Anyways, other options include auto-killing those whom pass the Guillotine Challenge (GC), in this example if B passed then they chose to kill H. And then H is out, no questions asked, a la Dog Eat Dog. Although Dog Eat Dog had the dog pound. Hrm.

Also, maybe calling the round(s) preceding the GC as "The Trial" might make it cooler.

By someone playing as the Guillotine do you mean they choose each challenge/run them? As that seems like something the mod could do themselves Cannibal Although I'd be willing to co-mod/play as The Guillotine.
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lexprod
NOT not a title



PostPosted: Wed Jun 13, 2007 4:32 am    Post subject: 12 Reply with quote

Also, if I may add, I has an idea for a game to run here.

In the light of Amb's Survivor, I figured, a good reality-show knock-off deserves another.

I present Murder in Grey....Manitoba...because google says it's the closest place with a town called Grey.

Anyways, it's based off Murder in Small Town X which wasn't popular/became cursed/ran for only one season. Anyways, here's how I think it'd go...

X GL forumers were selected to help an investigation into the murder of a person(s) in Grey, Manitoba...where nothing is as it seems (even the cliches...)

This murder is strange in that at the crime scene there was no body left, and a note was left behind, printed in the victim's blood. "LEt'S plAy a GamE" The next morning the police station received a package: some of the victim's bloody hairs with a letter:

Quote:

You have three days to find the best minds on the planet to pit their brains against mine. Starting on the third day I will send another package containing a problem, a time limit, and a phone number to submit the solution to. For each correct answer I will tell you one suspect who is innocent. Solve them all, and you may just catch me. Also, I'll provide two maps each week to lead you to another clue to solve the case. However, only one map leads to the clue, at the other: only death.

Those are my conditions, and you must admit, they are generous.

Good Luck, you'll need it,

THE GUILTY


Contained with the letter was a list of members of the community linked to the victim. The local police immediately asked for our organization's help, and so we recruited you.

The team will be helped by me, the Head of Nasty Crimes Homocidally Operated (HONCHO) Agent. Each round the team picks a Chief of Investigations (CoI) and s/he will divide the team into taskforces in order to aid investigations by looking at crime scenes, finding clues, and interrogating suspects.

When a package arrives with a problem, we must solve it as quickly as possible in order to call in the answers on time. If we succeed, we will be closer to finding the murderer. Fail, and we'll have too many suspects on our hands.

Also the package will come with the two maps as mentioned. The only humane way to handle it will be to send one member to each location. This ensures us the clue while lowering...casualties. The team each votes for what member they want to send off on this mission, though they may not vote for the CoI for s/he is immune for that round. Then the CoI must choose the second member to try and retrieve the clue. The two each pick a map, A or B, and are sent to their fate. One will return with new information, while the other will be with us no longer.

For the final round, the killer will submit one puzzle for each suspect remaining. Based on the investigation to this point, each player must solve what puzzle corresponds with whom they beleive is the murderer. Then they submit that answer. Whoever submits the solution to the correct puzzle first will solve the case (and win the game).

It's still rough around the edges, and will need quite a bit of content (tons of theme, story and of course plenty of puzzles and such). But it'd be pretty sweet.

I'd appreciate a co-mod as this will be my first visitor's game, or at least a co-creator to help make some of the problems. And by "coming soon" I mean like fall-winter probably, I've got a local puzzle hunt and college puzzle hunt to put together in the meantime. But yeah, this is something I'll probably do over my winter break.
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Cordelia
Daedelia Member



PostPosted: Wed Jun 13, 2007 8:14 pm    Post subject: 13 Reply with quote

Sounds like an organizational nightmare, lex, but fun ;) I still remember the wonders of the Interplanetary Palooza...man, that was amazing. *bows in homage to TMc over and over again*

Okay, I'm running into a bit of a mental pickle for "long" games. Can anyone think of a long game (like Civilization) that would benefit from getting the "single-submission" treatment? If no one is familiar with my 4-parter, here is a link to the last one.

Also, in that vein, if you do have a game that you feel would be something you'd love to play as a single-submission game, what about the game was the most interesting part for you?

I'm looking to run another single-submission game after Wipeout Sheep wraps up this weekend. (Oh, and go ahead and play in that before the time is up for submissions!)
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The Great Crep'er
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PostPosted: Thu Jun 14, 2007 12:01 am    Post subject: 14 Reply with quote

lexprod wrote:
-lots 'o stuff-


Hey, that's not bad, as for your guillotine role question, one, I think that most people wouldn't trust the mod to do this kind of duty, of course I would assign the challenge but the Guillotine (or rather 'executioner') is the one that would, decide the word(s) in hangman, be the one fighting the target, etc.
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lexprod
NOT not a title



PostPosted: Thu Jun 14, 2007 12:17 am    Post subject: 15 Reply with quote

Well, it's not single submission, but how about Password? Wouldn't be too hard to organize, only real issue is whether to count homonyms or not Cannibal

Hairy.....Harry....
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lexprod
NOT not a title



PostPosted: Thu Jun 14, 2007 2:54 am    Post subject: 16 Reply with quote

well, after playing a 3-team game in the chat, I've decided to go through with it. I'll post the link to the sign-ups once it exists.

EDIT: it lives!

http://www.greylabyrinth.com/discussion/viewtopic.php?p=413513#413513
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lexprod
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PostPosted: Tue Jul 24, 2007 7:53 am    Post subject: 17 Reply with quote

"Stocks and Bonds"
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lexprod
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PostPosted: Tue Jul 24, 2007 1:58 pm    Post subject: 18 Reply with quote

Ok, so I just bought a vintage 3m investment game called "Stocks and Bonds" and after reading the rules found that it'd translate easily to the forum. In fact, with the magic of excel and such I can even add to the game.

The concepts simple: take five grand and end up the richest by smart investments in bonds and securities. Each round a random card is drawn that dictates the events taking place that "year" (round) and whether it is a bear or bull market. Then a pair of dice are rolled and a sliding calculator is used to deteremine the change in stock prices, and even stock splits. Then there is a simple selling round and buying round.

Also, some stocks have a yield and pay dividends, which are calculated each year as well. At the end of year 10 the richest player (in money and investment value) wins! The game is very individualistic, no PvP action, so those who don't enjoy backstabbing get a break Cannibal

Finally I'm adding a new mechanic in which each X number of a stock sold lowers the price by a point, and each X number bought raises the price a point. These would be taken into account the following year when the dice are rolled, before the next selling round. The amount will depend on the amount of players.

Thoughts?
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Poisonium
annoyed by the old



PostPosted: Sat Aug 18, 2007 3:47 pm    Post subject: 19 Reply with quote

This just popped into my head:

Command Game

Everyone has command of one other player (Like a ring where everyone has command of the person to their left). Each turn you do
1. Choose whether or not to send a command to whoever you command
2. Defect, Cooperate, or do nothing.

You choose a target to Defect agaisnt. That will make the target lose 1 point.
You also choose a target if you want to cooperate with anyone. In case the target also chooses you as a target for cooperating, both earn 1 point. If you do nothing, nothing happens. Finally you cannot target yourself for Cooperating/Defecting.

Commands:
If you break a command you lose 1 point. Commands only last for 1 round (the round after they have been issued). Commands may not be impossible to do. If they still happen to be, whoever is being commanded has no limitation. A command could be "Do not defect agaisnt me", "cooperate with me", "Send this command forward", or "Do not send any commands at all".
Games start with a no Defect/Cooperate round. Each player starts with 2 points. If you drop at 0 you're out.

Thougths?
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Cordelia
Daedelia Member



PostPosted: Sun Aug 19, 2007 8:06 pm    Post subject: 20 Reply with quote

It's either too complicated or too simple, I'm not sure which, Poise.
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RequiemEternam
DaedaliKOMODO DRAGON



PostPosted: Wed Sep 12, 2007 5:15 pm    Post subject: 21 Reply with quote

Anyone up for a new round of Acrophilia?

If you haven't seen it on the GL, it looks like this. Unfortunately, the rules link has died, but it's extremely similar to Uproar's Acrophobia.

Would be happy to run one if there's interest.
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wordcross

<memstat>



PostPosted: Wed Sep 12, 2007 5:30 pm    Post subject: 22 Reply with quote

I'm game Revenge most foul!
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Beartalon
'Party line' kind of guy



PostPosted: Wed Sep 12, 2007 7:05 pm    Post subject: 23 Reply with quote

Me too. AAMS.
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Dented Ford
Hoopy Frood



PostPosted: Wed Sep 12, 2007 8:49 pm    Post subject: 24 Reply with quote

IWLTBIP
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The Great Crep'er
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PostPosted: Sat Nov 10, 2007 8:57 pm    Post subject: 25 Reply with quote

Coming Soon...
BID ON THAT:
For an undetermined amount of players, the players will go through the same cycles of three auctions.

One will be for immunity,
One will be for the right to send two other players to "DEATH BID" (Y'know, like "death bed", get it? geeeeeeet it?)
Death Bid: the two players that are sent will go in a best 3 out of 5 battle of bids.

In each auction, each player, can bid from 1-100 coins, if they bid the highest, they win the immunity, or the right to send, or survival in the game (in Death Bid).

But, if the two highest bidders tie, the power will slip from them to the next highest, or the next, or the next, etc.

Once it gets down to the final three of course, immunity will dissapear.

Once it gets to the final two, the remaining players must guess the amount (1-100) that each of the eliminated players have priced themselves by. The closest of the two, buys the player, the one with the most players wins the whole game.
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Cordelia
Daedelia Member



PostPosted: Sun Nov 11, 2007 5:59 am    Post subject: 26 Reply with quote

lexprod and I are currently in cahoots working on a trivia game...is there anything in trivia games that just drives you NUTS as a player? You know, things that we should avoid :D

That said, are there any categories that would be considered "esoteric" in a nonGL community, but could possibly be singled out in our world?

Um, and any other thoughts?
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The Great Crep'er
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PostPosted: Sun Nov 11, 2007 9:19 pm    Post subject: 27 Reply with quote

Cordelia wrote:
is there anything in trivia games that just drives you NUTS as a player? You know, things that we should avoid Extreme Delectation


Hmm, that's what Alex Trebek once said.

I guess specifics will always drive a person crazy, spelling and such.

You just have to strike those topics that are like the aztecs to some people, currently nonexistant.
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lexprod
NOT not a title



PostPosted: Sun Nov 11, 2007 9:58 pm    Post subject: 28 Reply with quote

Just posting to prove that cordy is not lying. I am cohoot-ing...

Anyways. We are also hoping to have some sort of board.

Any shapes you guys like? grids? hexes? 3-d cube? Mobius strip?
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The Great Crep'er
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PostPosted: Sun Nov 11, 2007 10:17 pm    Post subject: 29 Reply with quote

lexprod wrote:
Just posting to prove that cordy is not lying. I am cohoot-ing...

Anyways. We are also hoping to have some sort of board.

Any shapes you guys like? grids? hexes? 3-d cube? Mobius strip?


How about like an old-school board set-up?
Like, Candy Land-esque?
All crazy-like?
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MNOWAX
0.999... of a Troll



PostPosted: Sun Nov 11, 2007 11:20 pm    Post subject: 30 Reply with quote

i plan to create a game based on a famous tv game show Family Feud. I cant let the details, but i think it'll be fun.
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lexprod
NOT not a title



PostPosted: Sun Nov 11, 2007 11:49 pm    Post subject: 31 Reply with quote

The Great Crep'er wrote:
lexprod wrote:
Just posting to prove that cordy is not lying. I am cohoot-ing...

Anyways. We are also hoping to have some sort of board.

Any shapes you guys like? grids? hexes? 3-d cube? Mobius strip?


How about like an old-school board set-up?
Like, Candy Land-esque?
All crazy-like?


The gameplay ideas so far favor an open playing area, not a track.
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The Great Crep'er
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PostPosted: Mon Nov 12, 2007 12:49 am    Post subject: 32 Reply with quote

lexprod wrote:
The Great Crep'er wrote:
lexprod wrote:
Just posting to prove that cordy is not lying. I am cohoot-ing...

Anyways. We are also hoping to have some sort of board.

Any shapes you guys like? grids? hexes? 3-d cube? Mobius strip?


How about like an old-school board set-up?
Like, Candy Land-esque?
All crazy-like?


The gameplay ideas so far favor an open playing area, not a track.

Wow, I almost read that that as "the gameplay idea is not a rock".

'Kay then. Hi-Q-esque then?
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marcusI
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PostPosted: Mon Nov 12, 2007 2:18 am    Post subject: 33 Reply with quote

Game board;
How about a combination of tic-tac-toe with sudoku. Pick any square and answer the question correctly to continue. First person to complete a square, column, or row wins. An incorrect answer helps your opponent.
Also, you could set up categories so to acheive the above you need to answer in all categories like numbers in the sudoku.
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The Great Crep'er
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PostPosted: Fri Dec 21, 2007 1:24 am    Post subject: 34 Reply with quote

I'm debating in my head, whether I should re-do PTP III.

Although the baton would be removed, there would still be a few *spices* to the game.

Instead of being given a limited amount of points in the game, you would be given every point you would recieve to award if you were to survive every elimination round, right at the start.

I think that would be...54 points? 9 sets each of three points, two points, and one point.

Also, if you won a round, you would be given an option to give someone else the power to decide and trade it in for either, the remaining points that an eliminated contestant had (if someone has already been eliminated), or, to compete for a shot at winning an immunity point, that you could use at any future round to make yourself immune from elimination.

The small game for immunity, would be that 12 boxes were placed in front of you, one would contain the immunity point, you had to pick two boxes to switch places, they would be activated and either blow up the box closest to their left, or blow up the box closest to their right. If you blew up the box with immunity in it, it blew your shot, but the immunity box could blow up others too.

If you managed to get down to two boxes, and the other one wasn't aiming for the immunity box, you won the immunity and the power to use it at a later date in the game.

I'm not sure of the boxes game fairness and all, (maybe I could have a few test GL dummies Razz ).

Oh yeah, and spectators and whatnot.
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PostPosted: Fri Dec 21, 2007 1:36 am    Post subject: 35 Reply with quote

Oh, an addittional thing, spectators would not have the power to trade in power to someone else, for points from fallen comrades (because they cannot award points, or for the shot at immunity (because they cannot be eliminated Razz, and more importantly, the players, hopefully at an odd number, would each get to choose a box, that WOULDN'T have the immunity and would get to decide where it blew up, within reason, which shall be explained very much later).
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raekuul
Lives under a bridge & tells stories.



PostPosted: Fri Dec 21, 2007 5:17 pm    Post subject: 36 Reply with quote

will there be another Rules Game?
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The Great Crep'er
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PostPosted: Wed Jan 09, 2008 4:18 am    Post subject: 37 Reply with quote

raekuul wrote:
will there be another Rules Game?


I guess no one has responded and taken the action in doing so.

Hows about you do it?
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Cordelia
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PostPosted: Wed Jan 09, 2008 5:32 am    Post subject: 38 Reply with quote

I think rae wanted to play in one
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mith
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PostPosted: Wed Jan 09, 2008 7:59 pm    Post subject: 39 Reply with quote

This is in response to a post that's half a year old, but:

Cordy, I would love a Settlers of Catan ssg.
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Scurra
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PostPosted: Wed Jan 09, 2008 11:15 pm    Post subject: 40 Reply with quote

I'd like to second mith there - I think there is some definite potential in the Catan scenario for an ssg.
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