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French mafia - Almost victorious Town wrongfully lynches SK
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Leonidas
Membre Daedalien



PostPosted: Wed Mar 12, 2008 11:07 am    Post subject: 761 Reply with quote



The officer hurries back to the manor. "Only four Council members left... Hopefully they will come up with a plan soon..." he thinks.

Inside, Macros, Taflinel, MNOWAX and Cephrir are waiting for him.

"And now to the battle plan..." Leonidas begins.

"Wait. The Council is still infiltrated by traitors."

"Really? That is so unfortunate for France" Leonidas mutters slowly, suddenly worried that the country might never rise to the challenge ahead.

"Leonidas" Macros continues. "This is the plane ticket of Monsieur le Marquis de Lafayette." Then turning to Cephrir: "I understand that you have good friends in America. More than you have here, actually... So why don't you spend some time there and rethink your life, while we rescue the country from the mess you and your cult put it in?"

"Oh and be sure to leave us your emblem before you go" Macros adds "it might be worth some money, and France needs all the gold it can get for its... rebirth."

With that, Cephrir, a.k.a the Marquis de La Fayette, is escorted outside the manor, and forced to surrender his masonic emblem before boarding his plane to the USA.



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Leonidas
Membre Daedalien



PostPosted: Wed Mar 12, 2008 11:58 am    Post subject: 762 Reply with quote



With La Fayette gone, Leonidas abandoned all hope of seeing France victorious. The path ahead was a dark one, and it seemed he had been appointed to make sure France would walk it...

What a sad role.

Was there all there was to it?

Would he be remembered as a traitor in French history?

The young officer walked back to the Council's room. As he entered, he saw a body on the floor. Apparently MNOWAX, a.k.a. Charles Martel, the hero of the battle of Poitiers, had been shot to death in his absence.



"Well at least you do not have to live and see what is about to happen, great King" Leonidas muttered.

The Aide-de-Camp then turned to Taflinel.


Last edited by Leonidas on Wed Mar 12, 2008 1:13 pm; edited 1 time in total
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Leonidas
Membre Daedalien



PostPosted: Wed Mar 12, 2008 1:11 pm    Post subject: 763 Reply with quote



"Marechal, me voila." he said. "What is the Council's wish?"

"The Army will march on Paris. We leave tonight." Macros replied.

"WHAT?? A putsch? And what about Prince-Chancellor Von Uber den Linden, Grand Duke of Bihn Lahden?"

"This should be none of your concern. The current situation is the direct result of the government's failures, and General Salan and myself will remedy this at once." Taflinel said.

"But what will the world think? The army sent to resist the Prince-Chancellor turning against its own government...?"

"Again" Taflinel answered with a growing impatience "this is none of your concern."

"It is a matter of hours before their cavalry engages our troops." Leonidas protested.

"Oh really? Why don't you lead some of our cavalry to 'resist' them then? You may take the 11th Cavalry - 800 men, if it's a battle you need."

The Aide-de-Camp's face turned white.

"The 11th Cavalry is, well, XVIIIth Century cavalry... Their Cavalry is Armored Cavalry, Marechal... Tanks."

"Well why not, it has been done before - Russia, 1941, I think. Besides our resources are so scarce..." Taflinel answered with an evil grin.

Leonidas executed a short military salute, and exited the room.

----------------------------------------------------------------------------------------------------------

"I hate arrogant young officers." Taflinel sighed, pouring himself a glass of Vichy mineral water. "So what is your assessment of the situation, General Salan?" he asked Macros.

"The government will be unable to resist us. I have also sent emissaries to the Prince-Chancellor to pave the way to our future cordial relations."

Macros paused, and lighted a cigar.

"As to our insolent Aide-de-Camp, you sent him to his death, Marechal... We can probably even blame France's surrender on his treason." he added with a smile.

"Good, good." Taflinel replied. "You know - this Grand Duke of Bihn Lahden? I believe he is a man of vision. He can help France regain its prestige, and we will fully collaborate with him."

"And we shall have peace."
he concluded in a mellow voice.


MAFIA WINS.

Marechal Petain, a.k.a. Taflinel
...



and General Salan, a.k.a. Macros...



now rule France.

Congrats to the mafia - this was the worst possible outcome for the Town.

Discuss !
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Dragon Phoenix
Judge Doom



PostPosted: Wed Mar 12, 2008 1:21 pm    Post subject: 764 Reply with quote

First off: thanks Leonidas for running this, and supplying all this additional scenery (rather than X is dead. Day starts).

Second: well done mes amis.

*hugs macros and Taflinel - and the ghosts of the other dead mafia*
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Antrax
ESL Student



PostPosted: Wed Mar 12, 2008 2:03 pm    Post subject: 765 Reply with quote

So let me get this straight. In this 20 player game, you had 5 mafia and a serial killer? Or did I overlook something?
Very cool play by DP faking the day kill thing (unless I misunderstood, and he wasn't BSing, which I strongly doubt).
What were Napoleon's powers?
[edit]
And what's a BBC broadcaster townie?
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Dragon Phoenix
Judge Doom



PostPosted: Wed Mar 12, 2008 2:07 pm    Post subject: 766 Reply with quote

Oh, I was faking it alright. I hoped one of the others could use this to claim role blocker later.
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The Great Crep'er
2% Spambot



PostPosted: Wed Mar 12, 2008 2:15 pm    Post subject: 767 Reply with quote

Well done Leonidas, speaking as strictly as a spectator, the backgorund story was very interesting, you have great detail to the mafia story telling, and I hope we can see it again in perhaps the near future.

Congrats to mafia, I think you played well.

Now, perhaps a...Greek Mafia? Almost Fonz Cool
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Macros
Daedalian Member



PostPosted: Wed Mar 12, 2008 2:50 pm    Post subject: 768 Reply with quote

About fucking time!
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Macros
Daedalian Member



PostPosted: Wed Mar 12, 2008 2:55 pm    Post subject: 769 Reply with quote

sorry Revenge most foul!
I posted that straight away before even reading, obviously well crafted day scenes and a fun game to play in.
Big question, the post directly after pooky by the general, was it pooky or you?
I assumed it was pooky bullshitting as it happened 4 minutes after he suggested using his powers. if not, you were on the ball leon.
Even had he been exiled to elba and come back i think me and taf could easily have swung the vote onto cephir after killing him that night.
Good game my mafia compatriots, considering mag and dp were under the spotlight from the get go.
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Antrax
ESL Student



PostPosted: Wed Mar 12, 2008 3:10 pm    Post subject: 770 Reply with quote

Not to go all sour grapes on you, but how is it good play when they're both spotted and lynched, and the reason for the mafia win is the fact they were a QUARTER of the players? Unless I overlooked something (still giving Leo the benefit of the doubt) the game was painfully imbalanced. The town missed 3 lynches and got 4 right, and it still couldn't win. I mean, seriously, does that strike you as a fair game?
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Macros
Daedalian Member



PostPosted: Wed Mar 12, 2008 3:19 pm    Post subject: 771 Reply with quote

not to go all sour grapes on you, but I'm afraid you just went all sour grapes on me despite your disclaimer suggesting you wouldn't be.
The town missed three lynches, they suck, by proxy this means you suck, I'm curious, how much do you charge, because round here they usually offer such services for around £15, can you better them?
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Dragon Phoenix
Judge Doom



PostPosted: Wed Mar 12, 2008 3:56 pm    Post subject: 772 Reply with quote

I'd say the setup favoured the mafia, but not to the extent that it was painfully unbalanced. The town had both a cop, and a role name investigator and a doctor to protect them - as well as 3 masons. The SK is hardly an advantage to the scum (and indeed cost us one of our team).
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mith
Pitbull of Truth



PostPosted: Wed Mar 12, 2008 4:48 pm    Post subject: 773 Reply with quote

Clearly the town should have listened to me more.
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Antrax
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PostPosted: Wed Mar 12, 2008 5:21 pm    Post subject: 774 Reply with quote

I think any game where the mafia can have a majority in two missed lynches is problematic, at best.
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Courk
Daedalian Member



PostPosted: Wed Mar 12, 2008 5:46 pm    Post subject: 775 Reply with quote

Bah, after all my work. Razz

Thanks for running this. I'm glad I could get in it.
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Amb
Amb the Hitched.



PostPosted: Wed Mar 12, 2008 6:37 pm    Post subject: 776 Reply with quote

I killed Macros night 1, and Azu saved his unworthy behind.

For the record, once outed as a serial killer I would have remained trying to kill mafia.
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The Great Crep'er
2% Spambot



PostPosted: Wed Mar 12, 2008 8:39 pm    Post subject: 777 Reply with quote

Wish I could've been a part of it, I try to make my username sound French. Melancholy

Anyways, this was really better than most mafia games I've read in my entire mafia-reading life. Extreme Delectation
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MatthewV
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PostPosted: Wed Mar 12, 2008 11:06 pm    Post subject: 778 Reply with quote

The worst enemy to the mafia is the @#$@ SK. I know as a SK I try to get the scummiest players based by my gut feeling, which is surprisingly effective.

And there were many powerful town roles, the balance easily could have tipped to the town's favor. (true, it didn't start in that direction)
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Leonidas
Membre Daedalien



PostPosted: Wed Mar 12, 2008 11:08 pm    Post subject: 779 Reply with quote



Regarding the setup -

The town had:

1 doc
1 cop
1 name investigator
1 vigilante who sent one night choice and killed an innocent
3 masons with powerful individual claims, as well as documented masonic ties
1 BBC broadcaster who could prove his role easily

As a general rule, I consider a game balanced if the town can get away with three screwups, but things get more difficult with four.

3 townie lynches + 1 townie killed by the vig is four screwups.

One Wrath of mod on a townie for failure to contribute is the final mistake, and even then, the town was winning had they not decided to lynch... NAPOLEON. (Who incidentally was fingering Macros).

Seeing how none of the mafia members required a replacement, while townies kept asking for one, I actually came to the conclusion that maybe my game was too biased... in favor of the town.

So overall, I would say the game was quite balanced. And the endgame was, well, a quite classical one: 3 townies vs. 2 mafia.


Last edited by Leonidas on Wed Mar 12, 2008 11:17 pm; edited 1 time in total
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Pooky
Methuselah



PostPosted: Wed Mar 12, 2008 11:17 pm    Post subject: 780 Reply with quote

what did my marshal ability do?

I don't know about game balance but frankly speaking niether the town nor the mafia deserved to win this one.

The town can't deserve to win after Mnowax hammers me after I use an ability without even waiting to see what it does.
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Amb
Amb the Hitched.



PostPosted: Wed Mar 12, 2008 11:26 pm    Post subject: 781 Reply with quote

Quote:

The worst enemy to the mafia is the @#$@ SK. I know as a SK I try to get the scummiest players based by my gut feeling, which is surprisingly effective.


I agree. Thats exactly the pattern for all my kills bar night 1. Night 1 was a fluke, and had it not been for Azu, id have taken out 3 killers (2 mafia and the vig). Tally all but gave herself away as a killer, I was just disappointed she was vig and not scum.

I deliberately left Courk alive knowing I was name finder immune. Her mistake (and or the mods) cost me big time.
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Leonidas
Membre Daedalien



PostPosted: Thu Mar 13, 2008 12:59 am    Post subject: 782 Reply with quote



Regarding who deserved to win -

Objectively, mafia deserved to win. Three reasons.

1 - Brilliant play by Macros, who, although fingered by Napoleon, got him lynched during the decisive showdown.

2 - Brilliant play by DP. Guynemer claim: I could almost feel him search my neurons. "So Leo, tell me, whom did you leave out of your setup, who almost made it but was dropped...". He guessed perfectly. Georges Guynemer was the first name on my list of "shortlisted but dropped" role candidates. This, combined with his fake daykill, was excellent play for mafia.

3 - Although their roles were all ineffectual, mad or treacherous leaders in French history, Mafia actually stood their ground in this game. No replacement on the side of mafia, go check how many on the town's side. Yes, sure, there are more townies than mafia, but still, the replacement rates are very different, and it is zero for mafia.

I will post more on roles later.
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Samadhi
+1



PostPosted: Thu Mar 13, 2008 2:13 am    Post subject: 783 Reply with quote

Good game, thanks for fitting me in.

There was some good play by the mafia. However, I disagree with your (1) above. When you only need one of the other three people to vote for someone other than yourself, meanwhile they ALL have to vote for one of you.....that's REALLY not that difficult.
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Leonidas
Membre Daedalien



PostPosted: Thu Mar 13, 2008 2:32 am    Post subject: 784 Reply with quote

Hmm, yes, but then you had Napoleon, LaFayette, and Charles Martel on the town's side, with Napoleon claiming cop and going after Macros. There was an attempt to get everyone to claim, but no one insisted on it.

With a mass claim:

- LaFayette was unquestionnable. Strong claim + mason.

- Napoleon could be questionned, just as Macros did. But with the battle set at Austerlitz, two pro-town marshals coming from his army, his ineffective admiral being mafia, and the Serial Killer being identified as a failed version of his uncle, Napoleon had many arguments to prove his allegeance to the town.

- Charles Martel was perhaps a weaker claim, although it could be explained in the context of the game.

At any rate, the logical final dilemma was Taflinel versus MNOWAX after the lynch of Macros.

But it never reached that point and it is the mafia who successfully tricked the town into committing their votes instead of thinking the endgame through.
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Pooky
Methuselah



PostPosted: Thu Mar 13, 2008 4:42 am    Post subject: 785 Reply with quote

Leo, what was my marshal ability supposed to do?

and no Macros did not play brilliantly.

Mnowax screwed up completely.
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Pooky
Methuselah



PostPosted: Thu Mar 13, 2008 4:44 am    Post subject: 786 Reply with quote

and 2/3 are more luckbased then anything.


It is not through any degree of skill from the mafia that the town just happened to be made of almost entirely slackers/noncontributors.

I mean sure they shot everybody who was contributing at night, but you can't really rachet that up to "skill" on their part.
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Leonidas
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PostPosted: Thu Mar 13, 2008 5:25 am    Post subject: 787 Reply with quote

I can agree with everything you say, but certainly not with this.

Pooky wrote:
and 2/3 are more luckbased then anything.


(Especially in a theme-based mafia).

More on roles later, and Napoleon first.
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Antrax
ESL Student



PostPosted: Thu Mar 13, 2008 5:57 am    Post subject: 788 Reply with quote

I'm curious: what could pro-town players do to stop the vigilante from killing an innocent the first day? How could they have possibly played better to improve the odds of winning for their side?
That's what strikes me as unfair in this game. The endgame was played terribly by all pro-town players, including Pooky (who, at that point, claimed to have investigated everyone BUT macros, and then suddenly his last ability shows Macros to be scum? I don't know how much control he had over this, but seriously, I'd have been tempted to vote him at that point). However, up to the endgame there wasn't much the town could do better, and still, it lost. You say it lost because of the actions of a vig - that may be, but what could the other 13 players do to stop that? For that matter, let's say they play this game again tomorrow, how can THEY play better to improve THEIR odds of winning, assuming the vig doesn't change his strategy?

Furthermore, you quote participation as a measure of "deserving to win". Why are you surprised that mafia required no replacements, and townies did? Players with a role are always more interested in games than players without.

You endgame analysis is also seriously lacking. LaFayette could be claimed before by the mafia, or counter-claimed by the mafia, or another Marshal claim can be made by the mafia to try and ride the Mason vibe. Each of those three (by the godfather) would very probably cause the game to end in the mafia's favour, because it was already lynch-or-lose at that point.

To summarize, I think the end results of the town's actions (and I mean "in the parts where the town can communicate", a vig is not a part of the town if he's acting at night, alone) were, for most part, positive. Yet after only two missed lynches (again, the only part where a townie can contribute) they reached lynch-or-lose. That, to me, says "bad game design", because honestly, as a townie, I don't see what I could have done better, so the loss feels completely arbitrary and quite unfair, to me.
Just my two cents. If I'm being whiny, I apologise in advance. I remember when the third mafia was lynched I was surprised the game wasn't over, and thought "wow, four mafia and an SK? tough game". To make it five, IMO, is to go completely overboard, as this game, again IMO, clearly demonstrates.
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Leonidas
Membre Daedalien



PostPosted: Thu Mar 13, 2008 6:20 am    Post subject: 789 Reply with quote

Antrax wrote:
I'm curious: what could pro-town players do to stop the vigilante from killing an innocent the first day?


Look dude, the vig is part of the town. If he screws up, too bad for the town. Just as if a mafia makes a stupid claim or even confesses to being scum, well - too bad for his side. Next.

Besides, the game started on Day 1, so no matter on which night Talitha decided to use her power, she based her choice on game outcomes and not randomness. Mafia deserves credit for making an innocent appear guilty to her eyes.

Antrax wrote:
How could they have possibly played better to improve the odds of winning for their side?


ROFL.
1 - Avoiding mod-kill, not too hard, especially after reading the mod prod.
2 - Not using vig ability at night against an innocent.
3 - Refraining from lynching Napoleon.
4 - Pushing for mass role claim when down to five.
5 - Not lynching three innocents.

Antrax wrote:
That's what strikes me as unfair in this game. The endgame was played terribly by all pro-town players.


Sure
6 - Playing the endgame better. That's a good one.

Antrax wrote:
However, up to the endgame there wasn't much the town could do better, and still, it lost. You say it lost because of the actions of a vig - that may be, but what could the other 13 players do to stop that? For that matter, let's say they play this game again tomorrow, how can THEY play better to improve THEIR odds of winning, assuming the vig doesn't change his strategy?


Okay. Let's see. Show of hands if you honestly believe that the game was flawed. With 1 doc, 2 cops, 1 vig, 3 masons, and given the presence of an SK, I think 5 mafia was quite ok.

Antrax wrote:

Furthermore, you quote participation as a measure of "deserving to win". Why are you surprised that mafia required no replacements, and townies did? Players with a role are always more interested in games than players without.


Roles I had to replace include the name-investigator and a mason. So...

Antrax wrote:

You endgame analysis is also seriously lacking. LaFayette could be claimed before by the mafia, or counter-claimed by the mafia, or another Marshal claim can be made by the mafia to try and ride the Mason vibe. Each of those three (by the godfather) would very probably cause the game to end in the mafia's favour, because it was already lynch-or-lose at that point.


Bah. This is true in any endgame! Mafia can always counterclaim. This is where you get to play mafia before you cast your vote. There are many ways to claim LaFayette in this game. You can claim LaFayette first and wait, knowing that you are the last mason. Or you claim last mason, and you wait and see. If counterclaimed, you move on to role name knowing that LaFayette's masonic ties are well documented. Napoleon counterclaimed? Enter General Cambronne. Many, many ways to play this and have a decent chance.

Antrax wrote:
To summarize, I think the end results of the town's actions (and I mean "in the parts where the town can communicate", a vig is not a part of the town if he's acting at night, alone) were, for most part, positive.


A vig is an integral part of the town, and - how was it again? Oh yes. With great power comes great responsibility. Besides, the vig took her decision based on game outcomes, i.e. her understanding of the situation, which was largely influenced by the mafia. If the mafia tricks the vigilante by framing an innocent, they deserve to score a point. Four points should make things more complicated for the town. Five, when you include the mod-kill, really brings you close to defeat.
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Pooky
Methuselah



PostPosted: Thu Mar 13, 2008 7:09 am    Post subject: 790 Reply with quote

Antrax,

General Cambronne was me.

My role pm was:

You have the following powers:

1 - You have a sharp eye for human qualities and courage, and are not easily fooled in your judgment about people and their capabilities. Every night, you may investigate a player, to assess his/her capabilities as a military leader. As part of the assessment process, you pinch your target's left earlobe. I will PM your assessment to you - in French. All is not always as it seems, but again - it is not easy to fool you.

(The game starts on Day 1, so do not send in a choice before I start the game).

2 - You have the ability to survive one night attack.

3 - Napoleon is fun to play... Please complete the following steps:
* Create a dummy account, with username either "General Cambronne", "Pierre Cambronne", or "General Pierre Cambronne" and password of your choice.
* PM me the username/password information.
* ONCE in the game, you may use that account to say "Merde" to another player - hopefully a powerful foe.

The post should look exactly like this:

Quote:
MERDE Arrow (target name)


Nothing more, nothing less.

You will not know the consequences of your curse immediately, but trust me: if you choose wisely, it may make the difference between victory and defeat for the town.

Again - you may only use the dummy account ONCE, during a day phase, and ONLY to say MERDE to a player.

You win when all the bad ones are removed from the game, and there is still someone around to lead the French Army - hopefully to victory.

Good luck and enjoy the game.

I used my ability because I believed it would prove my innocence beyond any shred of a doubt to the town.

I honestly have no idea why Mnowax would choose to lynch me after I used my ability and I posit that I could not have possibly seen that coming.

I also like you figured we were up against only a lone mafia, so I believed that even if I were to be mislynched, me coming up as Napoleon would surely doom Macros on the following day.
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Samadhi
+1



PostPosted: Thu Mar 13, 2008 7:30 am    Post subject: 791 Reply with quote

*raises hand*
I thought this was a great game. Your research and descriptions as well as how roles interacted was impressive.

However, 25% mafia is too much. You really needed more town buffers. Your bullet points mainly refer to errors made by individuals, not the town. Mafia should win by their play and town should win by their play, not the mistakes of individuals.
1: Exactly what could have town done to prevent that?
2: ~shrug~ not certain what she did was a mistake per se, but it's still an act by an individual.
3: Why not? My read on pooky was town, but when Courk told me that he was Napoleon (after I was dead), that threw me for a loop because I felt that the Emperor of France would surely be scum.
4. Yeah that was a mistake of 60% of the people at that lynch or die point. It's extremely likely for the mafia to win at that point.
Then there's:
5. "Not lynching three innocents." By my count that makes it a 57% successful lynch rate. That is EXTREMELY good.

I ran some empirical tests (ten million) and if it's 5:15, start on day, the mafia always kills someone not their own, but a day vote is completely random: Town: 5.3711% Mafia: 94.6289%

The underlined is a significant caveat. On the first day (with a day start and deadline decreased voting limits) there is no way a mafia would be lynched. So from this base case you need SIGNIFICANT mitigating factors to over come this distinct mafia advantage. I don't think you had near enough.
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Antrax
ESL Student



PostPosted: Thu Mar 13, 2008 7:30 am    Post subject: 792 Reply with quote

In both "avoiding mod kill" and "not killing innocents", you are overlooking the fact the town may have a common goal, but they're not a group. They can't lecture each other, or anything of the sort. What you're basically saying is that if I'm mafia and on the first day post "I am mafia, and here are the names of the other mafia", the mafia as a group played badly and the town played great and deserve to win. People can only be responsible for the actions of other people so much.
Quote:
3 - Refraining from lynching Napoleon.
4 - Pushing for mass role claim when down to five.
5 - Not lynching three innocents.
3 and 5 are identical, 4 wouldn't have helped and all are applicable in the endgame only, which as I was saying, is not the focus.
[edit]
*raises hand*, in case it wasn't obvious.
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Samadhi
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PostPosted: Thu Mar 13, 2008 7:31 am    Post subject: 793 Reply with quote

Oh speaking of surviving one attack. Why did Amb survive a lynch to later kill me, the second to last mason?
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Leonidas
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PostPosted: Thu Mar 13, 2008 7:44 am    Post subject: 794 Reply with quote

The following players had one-shot immunities:

Marechal Petain - mafia Godfather:
- immune to one night kill
- immune to one leadership assessment by Napoleon (because of his Legion d'Honneur)
- immune to one investigation by Jean Moulin (result would be Charlemagne, safe claim)

Napoleon III - Serial Killer:
- immune to one attempt on his life (i.e. lynch or night kill)

Napoleon - Cop
- immune to one night kill

General Cambronne's "Merde", if targeted at the GF or the SK, would bring bad luck and remove all one-shot immunities of the target.

Pooky did target scum, but alas - just a goon.
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Leonidas
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PostPosted: Thu Mar 13, 2008 7:48 am    Post subject: 795 Reply with quote

(Surely the strong SK and hard-to-kill cop add to the buffer, Samadhi.)
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Leonidas
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PostPosted: Thu Mar 13, 2008 7:54 am    Post subject: 796 Reply with quote

Samadhi wrote:
Mafia should win by their play and town should win by their play, not the mistakes of individuals.


Where is the distinction? Mafia is a team game opposing two sides. If an individual performs poorly, then it impacts his side's performance. Vice-versa, if you feel that the town could have performed better, well... probably the answer boils down to initiatives players should have taken, but did not.

Seven game days were played, there was ample information to be had, and (I think) enough opportunities to improve your side's position, no matter which side you were on.

Regarding starting the game Day 1, I still believe it gives an edge to the town. It even lets a cop come out and ask for doc protection immediately. It depends on how you play it, but it is still better than two casualties from the get go.
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Dragon Phoenix
Judge Doom



PostPosted: Thu Mar 13, 2008 8:09 am    Post subject: 797 Reply with quote

I had forgotten about the day start, which is indeed another factor on the town's side.

Let's just look at the end game: if macros had been lynched due to pooky's investigation (the normal outcome), it would have been an uphill battle for Taf (who could not even kill pooky) and I think town would probably have won (with a third mason claim in addition to Napoleon). In that likely scenario, you can't say that the mafia played badly, and still we would have lost a set-up that several of you maintain is badly skewed to the mafia.
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Pooky
Methuselah



PostPosted: Thu Mar 13, 2008 8:16 am    Post subject: 798 Reply with quote

*raises hand*

5 scum in a 20 player game is most certainly going to be skewed towards the scum. Especially given the power level of the Godfather role.

One shot immunities to night investigations might as well be full immunity, it's highly unlikely a player is going to investigate the godfather twice.

You can't count on a Serial Killer to balance out an excess of mafia, frankly speaking that's just terrible game design.

In a normal game, if the town has over 50% lynches targetted on nontown aligned players, you would expect the town to win. Not by a little, but handedly win.

This was a game on daystart where town had basically no information to work with on day one and they still managed to get above 50% correct lynches.
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Leonidas
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PostPosted: Thu Mar 13, 2008 8:22 am    Post subject: 799 Reply with quote

Pooky wrote:

One shot immunities to night investigations might as well be full immunity, it's highly unlikely a player is going to investigate the godfather twice.


Ah, but had you managed to get Macros lynched, going into night, you would have had the opportunity to do exactly that.

And you had nothing to fear, being immune to one night kill...
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Pooky
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PostPosted: Thu Mar 13, 2008 8:30 am    Post subject: 800 Reply with quote

Yes, so in an endgame where the cop survives and also has investigated all living players, then it's relevant.(honestly how often does that happen?)

But before then it's basically a blanket investigation immunity.
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