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Schrödinger's Wolves: Replacements Signup (none needed yet)

 
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groza528
No Place Like Home



PostPosted: Mon May 05, 2008 11:18 pm    Post subject: 1 Reply with quote

The moon is rising. The fog plays tricks with your mind.
There is a great evil in this village. A pervasive and carnal bloodlust. The moon awakens the potential for evil in us all. Nobody knows where this great power is lurking. It could be in your friend, your neighbor, even yourself and you may never know it. The only thing more frightening than being stalked by the beast is realizing that you may be the beast yourself, unable to control your hunger.
You wake from your slumber with half-forgotten memories of mauling a close companion. Was it real, or simply a nightmare? You don't know for sure.
Only death brings certainty.


Schrödinger's Wolves is a Mafia variant developed by Steven Irrgang and featured in a puzzle of the same name in the 2008 cisra puzzle competition. Think of it as Mafia with quantum uncertainty.
There is a definite role distribution: Two werewolves (Mafia), one of which is the alpha wolf, and one seer (cop); the rest of the players are ordinary villagers (townies.) Unlike standard Mafia, these roles are not assigned at the beginning of the game but rather distributed equally among all players. The results of investigations, attacks, and burnings will define the players' roles as the game progresses. More details are below, or in this link
Alpha Wolf
Every night starting from night 1, each player P will submit an attack target A. Based on the probability that P is the alpha wolf, A will become partially dead. For example, if P is 40% likely to be the alpha wolf, A is 40% likely to be dead, but may otherwise still participate as a full player. If it is later proven (probably via burning) that P *is* in fact the alpha wolf, A will be proven dead retroactively.
Beta Wolf
The alpha wolf's attack targets take precedence, but if the alpha wolf is dead then the beta wolf's attack target may die. The alpha wolf may not attack the beta wolf, so any possible scenario in which A is the beta wolf is immediately disproven.
Seer
Additionally, every night beginning with night 0 a player P submits an investigation target I. A result is randomly chosen based on the probability that I is one of the wolves. Any scenario in which a seer receives an incorrect vision is disproven. Therefore, if a player is the seer they will receive only correct visions-- if a player is NOT the seer they MAY still receive correct visions by chance. P may send the same target for A and I if they wish. P may also opt not to receive a vision, which is double-edged: they get less information, but also reduce the probability of being disproven as the seer.
For the purpose of probabilities, seer visions take place after attacks.
Day breaks
Every player will secretly be assigned a number. It is recommended that you do not share your number, sharing your number is analogous to sharing your role in standard Mafia. A table will be publicly posted during the day which announces the probability, by number, that each player is dead, and the probability that s/he is evil. Sample:
Code:
Player|% Dead|% Evil
------+------+------
  01  |  32  |  27
  02  |  14  |  21
etc.

Every player will know their own number so they can track how evil/dead they are, and numbers will not change throughout the course of the game.
Burning
Every day, all remaining players get a vote as to which player they would like to burn. Partially dead players still get a full vote, even if as a result of that vote they end up being proven dead. The player who receives more than half of the votes is burned, and becomes 100% dead.
You may not burn a corpse, so burning somebody will disprove any scenario in which they were already dead.
Death
Whenever somebody is 100% dead, the wave function collapses. Based on the probability at the time of death they are assigned a role. In most cases this will cause ripple effects that prove other players to be more or less dead or evil.
Victory
As usual, the town wins if all wolves are burned and the wolves win if they achieve parity with the townspeople. An additional victory criterion for the wolves is that they must be 100% evil; if you're down to four players with two wolves but uncertainty as to who the wolves are, the game continues.
In the event that further play will not prove either player to be a clear winner (e.g. two players remain and either one could be the last wolf), the wave function will collapse randomly to define the winner.

I'm looking for no fewer than 8 and no more than 10 players.

Players: 10/10
Amb
Ctuchik
KradDrol
LordKinbote
Courk
The Great Crep'er
Neo
MNOWAX
Leonidas
MatthewV

Replacements:
isauteikisa - replaced The Great Crep'er


Last edited by groza528 on Thu May 22, 2008 4:48 am; edited 10 times in total
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Amb
Amb the Hitched.



PostPosted: Mon May 05, 2008 11:50 pm    Post subject: 2 Reply with quote

Auto In
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Ctuchik
Daedalian Member



PostPosted: Tue May 06, 2008 12:00 am    Post subject: 3 Reply with quote

Schrödinger's cat is dead!
Now where does that "Meow!" come from?
/in
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KradDrol
Daedalian Member



PostPosted: Tue May 06, 2008 12:05 am    Post subject: 4 Reply with quote

/in
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LordKinbote
Daedalian Member



PostPosted: Tue May 06, 2008 12:09 am    Post subject: 5 Reply with quote

Okay, this will be my first Mafia game ever, but I'm in.
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Courk
Daedalian Member



PostPosted: Tue May 06, 2008 12:17 am    Post subject: 6 Reply with quote

I am so in!
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The Great Crep'er
2% Spambot



PostPosted: Tue May 06, 2008 12:18 am    Post subject: 7 Reply with quote

I'm more /in than Courk is. Razz
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Neo
Daedalian Member



PostPosted: Tue May 06, 2008 12:22 am    Post subject: 8 Reply with quote

As the resident Physicist (since Lepty and Boro are gone) I can say I have measured my position and that is most definitely in, and that the uncertainty bounds of the measurement are still within the "In" position.

I, however, do not know my momentum at all.
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MNOWAX
0.999... of a Troll



PostPosted: Tue May 06, 2008 12:56 am    Post subject: 9 Reply with quote

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For all you quantum physicists .... /in

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The Man The Myth The Legend
MNOWAX
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Leonidas
Membre Daedalien



PostPosted: Tue May 06, 2008 1:14 am    Post subject: 10 Reply with quote

/in please.
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MatthewV
Daedalian Member :_



PostPosted: Tue May 06, 2008 1:21 am    Post subject: 11 Reply with quote

I will take a spot. maybe

However, I cannot say for sure what spot I am taking.
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groza528
No Place Like Home



PostPosted: Tue May 06, 2008 3:02 am    Post subject: 12 Reply with quote

Well, that filled up pretty fast. Never underestimate the GL's interest in a nerdy game Revenge most foul!

I will random assign player numbers and probably start the game tonight.
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Amb
Amb the Hitched.



PostPosted: Tue May 06, 2008 9:23 am    Post subject: 13 Reply with quote

You should apply some bizarre rule to replacements. Such as they start at 90% dead.
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Leonidas
Membre Daedalien



PostPosted: Tue May 06, 2008 9:58 am    Post subject: 14 Reply with quote

Or 90% inactive.
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Courk
Daedalian Member



PostPosted: Tue May 06, 2008 3:45 pm    Post subject: 15 Reply with quote

Every replacement is Westley. Felicitous
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Poisonium
annoyed by the old



PostPosted: Wed May 07, 2008 2:59 pm    Post subject: 16 Reply with quote

Yay, this is small enough for me to be /in as a probably-not-necessary replacement.
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I tried apt-get install lifebut it only returned E: Couldn't find package life
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isauteikisa
Daedalian Member



PostPosted: Wed May 07, 2008 4:47 pm    Post subject: 17 Reply with quote

/in as replacement if needed.
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[VXCL] 075-1DR
I'm male, people.
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ralphmerridew
Daedalian Member



PostPosted: Wed May 07, 2008 10:05 pm    Post subject: 18 Reply with quote

Question about mechanics: Suppose that at some point, there is no way to fulfill the conditions.

Example: 5 people, 2 wolves.
Day 1, D is lynched (good)
Night 1, A attacks B, B attacks C, C attacks A.
Day 2, E is lynched (good). (It's possible that A is alpha and C is beta.)
Night 2, A attacks C, B attacks A, C attacks B.
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groza528
No Place Like Home



PostPosted: Wed May 07, 2008 10:54 pm    Post subject: 19 Reply with quote

Yes, I envisioned a similar paradox... I'm hoping something like this won't come up, but if it does it would probably fall under this clause:
Quote:
In the event that further play will not prove [any] player to be a clear winner (e.g. two players remain and either one could be the last wolf), the wave function will collapse randomly to define the winner.

In the situation you described, the wolves have the numbers to win, but they just haven't because they need to be identified first. Random collapse would settle the victory before the night 2 kill needs to be completed.
If there exists a more complex case which would not be a victory after random collapse, I honestly don't know how I'd settle it, but I think such a situation would be very rare.
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ralphmerridew
Daedalian Member



PostPosted: Thu May 08, 2008 1:30 am    Post subject: 20 Reply with quote

Okay, change it so that there are some additional people who are 0% evil. (Perhaps they were investigated by the seer, who was subsequently killed, or they were investigated as good by everyone else.)

Or: Six alive, two wolves at 100% evil each, but the alpha hasn't been paying attention, or isn't good at logic, and attacks his beta.
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groza528
No Place Like Home



PostPosted: Thu May 08, 2008 3:06 am    Post subject: 21 Reply with quote

Glad you're making me think about this now Revenge most foul!
I guess it stands to reason that if an alpha wolf tried to attack someone that could only be the beta wolf, they would notice that their target is rather furry... So I'm going to make an addendum. If a situation arises where the alpha wolf's target MUST logically be the beta wolf: both wolves will be told of this development, there will be no kill, and the wolves will be permitted to speak on subsequent nights. If there are several possible outcomes but all involve the alpha wolf attacking the beta wolf, one will be chosen at random.
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Irgy
Daedalian Member



PostPosted: Thu May 08, 2008 4:34 am    Post subject: 22 Reply with quote

Hi guys, it's Steven Irrgang, the game creator here. Sorry to butt in, but I thought I'd come to the defense of my rules and help clarify this no-target dilemna Felicitous

There's mention of this on the rules page: "In some rare cases it's possible for the game to be over without it being determined who the winners are. For example, there could be two players left, and one of them is playing a wolf who has already killed the other player's character, but it could still be either player. When this happens, the wave function will be forced to randomly collapse and decide a winner.". This was intended solely and specifically to cover the situation you're talking about here.

groza528 was correct to quote the line "In the event that further play will not prove [any] player to be a clear winner (e.g. two players remain and either one could be the last wolf), the wave function will collapse randomly to define the winner." as this is his rephrasing of the line I quoted above.

In the example ralphmerridew describes, the game is over already, because in every subgame the wolves have already killed all the villagers. It's just a more complicated version of the two players left who've killed each other scenario So the forced collapse needs to happen there as well.

There should never be a situation where there isn't a valid target to attack until the game is over.

Note that this doesn't stop people from choosing their only possible beta wolf as a target (possibly by mistake), and eliminating themselves as possible wolves by doing so (there are other ways this could be handled but I think this is the best option). Which makes it important to resolve the actions one at a time (preferably in a random order), in case everyone tries to do this at once.


edit: Fixed some confusion I had relating to thinking groza528's rephrasing was actually someone else's editting of the original version
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groza528
No Place Like Home



PostPosted: Thu May 08, 2008 4:51 am    Post subject: 23 Reply with quote

Hi Steven, glad to see you pop in Revenge most foul!

I certainly agree that disproving them as the alpha is the way to go, but I still think there are a couple of scenarios regarding the "in case everyone tries to do this at once" that require an additional clause. Consider the following:

Code:
Player|% Dead|% Evil
------+------+------
  01  |  50? | 100
  02  |  50? | 100
  03  |  00  |  00
  04  |  00  |  00
  05  |  00  |  00


Player 01 and player 02 are the wolves, but either one could be the alpha wolf. 01 attacks 02 and 02 attacks 01 (because recall that 01 and 02 have no idea who each other are). No matter which order you resolve those attacks in it doesn't end the game, and it would disprove both of them as alphas, which is clearly impossible. That is the sort of scenario my addendum is for.
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Irgy
Daedalian Member



PostPosted: Thu May 08, 2008 5:28 am    Post subject: 24 Reply with quote

groza528 wrote:
Hi Steven, glad to see you pop in Revenge most foul!

I certainly agree that disproving them as the alpha is the way to go, but I still think there are a couple of scenarios regarding the "in case everyone tries to do this at once" that require an additional clause. Consider the following:

Code:
Player|% Dead|% Evil
------+------+------
  01  |  50? | 100
  02  |  50? | 100
  03  |  00  |  00
  04  |  00  |  00
  05  |  00  |  00


Player 01 and player 02 are the wolves, but either one could be the alpha wolf. 01 attacks 02 and 02 attacks 01 (because recall that 01 and 02 have no idea who each other are). No matter which order you resolve those attacks in it doesn't end the game, and it would disprove both of them as alphas, which is clearly impossible. That is the sort of scenario my addendum is for.


Ok, I understand it a bit better now. I had misinterpreted "target must logically be the beta wolf" as meaning the beta wolf was their only possible target (e.g. because they'd attacked everyone else already), rather than their target was the only possible beta.

This is an example the situation I was describing as people eliminating themselves as wolves by choosing the 'wrong' attack target (or 'right' depending on their goals), and in particular of them all doing it at once.

I would have resolved it by randomly resolving one order first. That would then collapse the game down to one state, at which point people are told their roles, the wolves need to be told their allies, and the second attack order would need to be given again. In this case this happens in the middle of a step, which could cause a of a hold up.

Your rule differs by sorting this out a bit sooner, and this is definately an improvement in the situation you describe. What would you do in the following situation though for instance?:

3 possible subgames remaining:
Alpha: A, Beta: B
Alpha: B, Beta: A
Alpha: C, Beta: D
Attack orders (assuming players aren't told anything) are:
A attacks B
B attacks A
C attacks D

You could just tell A, B and C not to attack B, A and D respectively beforehand. But in more complicated situations it might be far from obvious that anyone needs to be told anything.
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groza528
No Place Like Home



PostPosted: Thu May 08, 2008 5:48 am    Post subject: 25 Reply with quote

That's what I meant with my "If there are several possible outcomes..." situation. In that case I would choose one of the three possible subgames at random (which amounts to the same as resolving the attacks one at a time in a random order, if I'm not mistaken), then enact the steps mentioned: no kill, wolves would be told they're allies.
I hadn't really considered asking for a second kill target, but I guess it would be an option. But for now I think I'm going with the no kill unless you think I'm bastardizing your rules Revenge most foul!
I maintain that these situations are probably not very likely anyway.
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Irgy
Daedalian Member



PostPosted: Thu May 08, 2008 6:26 am    Post subject: 26 Reply with quote

groza528 wrote:
That's what I meant with my "If there are several possible outcomes..." situation. In that case I would choose one of the three possible subgames at random (which amounts to the same as resolving the attacks one at a time in a random order, if I'm not mistaken), then enact the steps mentioned: no kill, wolves would be told they're allies.
I hadn't really considered asking for a second kill target, but I guess it would be an option. But for now I think I'm going with the no kill unless you think I'm bastardizing your rules Revenge most foul!
I maintain that these situations are probably not very likely anyway.


Yes, I'd agree with you that they're not very likely anyway.

You are welcome to bastardize the rules as much as you like, although I'm not suggesting that you have here. I think the end result is pretty similar either way.
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Poisonium
annoyed by the old



PostPosted: Fri May 09, 2008 7:47 pm    Post subject: 27 Reply with quote

Actually, /out. With time travel mafia popping up as well, I don't think I'll be able to handle that much.
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groza528
No Place Like Home



PostPosted: Wed May 21, 2008 4:09 pm    Post subject: 28 Reply with quote

Need one replacement.
Edit: No longer needed
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