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Amb
Amb the Hitched.
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Posted: Sun May 18, 2008 11:13 pm Post subject: 121 |
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| Err make that something ctuchik hadnt realised. |
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Courk
Daedalian Member
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Posted: Sun May 18, 2008 11:27 pm Post subject: 122 |
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| He wasn't warned by the mod. All groza said was that he's done the same thing before. Perhaps that's a warning, I don't know, but I still think it should be groza's decision what to do with bba's posts rather than yours. Your reaction to it makes me wonder if it was some sort of plan you had in mind for some reason. I know you don't know if you're scum or not, but did he post thoughts that you had that you were withholding for whatever reason? I agree that bba shouldn't be posting, but another player should not take it upon himself to delete a post with content without the mod saying to. |
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Amb
Amb the Hitched.
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Posted: Sun May 18, 2008 11:42 pm Post subject: 123 |
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Regardless, I stand by what I did.
Now can we move on and play the game? |
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KradDrol
Daedalian Member
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Posted: Mon May 19, 2008 2:07 am Post subject: 124 |
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| I didn't see what he wrote. What did he write? |
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groza528
No Place Like Home
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Posted: Mon May 19, 2008 2:35 am Post subject: 125 |
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bbbbbbbbba's post only repeated information that I had clarified earlier (post 94), hence I was going to let it stand.
bbbbbbbbba, I appreciate the enthusiasm and interest in the game, but please try to let the players point these things out instead.
Amb, no editing posts. I don't think it's not serious enough for a modkill or anything like that, but if it happens again I may impose a creative post restriction.
I will repeat the comment to make sure everyone catches it: The random investigation result only considers scenarios in which the investigator is a living seer. |
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Amb
Amb the Hitched.
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Posted: Mon May 19, 2008 2:59 am Post subject: 126 |
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| So if I go and delete his first post, I get a post restriction that is creative and annoying to everyone else.... mmmmmmmm thats very tempting...... |
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Amb
Amb the Hitched.
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Posted: Wed May 21, 2008 1:15 am Post subject: 127 |
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No one seems to be posting. I dont want a deadline because I got thrown out on my math calculations and just figured out the bug- when I could no longer think straight due to a personal emergency.
In the meanwhile - I am in favour of lynching isauteikisa (sorry pal, no disrespect or anything, its just the largest bandwagon available) and moving on.
Can everyone please publish their results. No one is scum yet, so I would expect everyone but isauteikisa to tell the truth.
Me = Lord Kinbote = Innocent. |
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isauteikisa
Daedalian Member
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Posted: Wed May 21, 2008 3:02 pm Post subject: 128 |
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Why would I not tell the truth? As there is no scum yet, and I happened to luck into this bandwagon, what reason do I have not to be truthful?
Leonidas - innocent. Take it for what you will - I could be lying, Amb could be lying, anyone could at this point.
Vote: KradDrol. Now there are two viable wagons. _________________ [VXCL] 075-1DR
I'm male, people. |
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MNOWAX
0.999... of a Troll
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Posted: Wed May 21, 2008 3:13 pm Post subject: 129 |
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i got so much on my plate as of late, in with Top gler and two other mafia games, plus a slew of RL stuff, and i wish this game to flourish with someone more talkative. Therefore, i am asking for replacement. I am sorry you guys, but good luck! _________________ The Man The Myth The Legend
MNOWAX |
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Courk
Daedalian Member
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Posted: Wed May 21, 2008 4:13 pm Post subject: 130 |
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| If we all revealed our investigations, wouldn't that allow us to figure out who has what percent? That would identify the 15%er, whether or not s/he wants that to be revealed. Sorry, I'm not giving my result. |
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Ctuchik
Daedalian Member
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Posted: Wed May 21, 2008 5:00 pm Post subject: 131 |
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I still believe that it doesn't matter at all who we lynch.
TGC got replaced and now MNOWAX does no longer want to play, so I would rather lynch him than isauteikisa. Unvote; Vote: MNOWAX |
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Amb
Amb the Hitched.
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Posted: Wed May 21, 2008 7:48 pm Post subject: 132 |
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| Unvote; Vote MNOWAX |
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MatthewV
Daedalian Member :_
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Posted: Wed May 21, 2008 11:32 pm Post subject: 133 |
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I also don't believe in revealing the information I have.
vote MNOWAX (please don't replace him...we need someone who doesn't want to play to lynch today.) |
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Courk
Daedalian Member
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Posted: Wed May 21, 2008 11:43 pm Post subject: 134 |
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Unvote
Vote: MNOWAX |
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Leonidas
Membre Daedalien
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Posted: Thu May 22, 2008 12:55 am Post subject: 135 |
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| unvote, vote: MNOWAX |
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LordKinbote
Daedalian Member
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Posted: Thu May 22, 2008 1:01 am Post subject: 136 |
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| unvote; vote: MNOWAX |
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KradDrol
Daedalian Member
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Posted: Thu May 22, 2008 1:22 am Post subject: 137 |
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| Unvote; Vote: MNOWAX |
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MNOWAX
0.999... of a Troll
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Posted: Thu May 22, 2008 1:43 am Post subject: 138 |
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unvote, vote MNOWAX
ok no replacement needed then. _________________ The Man The Myth The Legend
MNOWAX |
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groza528
No Place Like Home
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Posted: Thu May 22, 2008 3:04 am Post subject: 139 |
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Update coming momentarily. By the way, thanks to random.org for all the randomizing  |
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groza528
No Place Like Home
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Posted: Thu May 22, 2008 3:41 am Post subject: 140 |
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Everyone in the town eyes each other suspiciously. It's difficult to tell who is guilty; nobody seemed to be considerably more evil than anyone else. There's much discussion, and names thrown about, but no decision could be reached for quite a while.
Finally, MNOWAX steps forward. "Stop, stop it! I can't take this argument. Strap me to the pyre. I will burn today."
"MNO, you don't have to--"
"I have seen horrifying things recently*," says MNOWAX. "Dreadful things, things that make me question my own inner being. I cannot trust myself to keep safe my neighbors, for whom I care deeply. If I am the wolf I cannot bear to watch you suffer. And if I am not, these visions may drive me insane. Please let me die. I cannot go on any longer."
Not giving anyone else the chance to rebut, MNOWAX climbs on top of the pyre. Some of the townsfolk begin to weep at his noble sacrifice, wondering whether they would be able to make the same choice themselves. The more composed members of the town lash his arms and legs to the pyre, and light it.
MNOWAX screams in agony as the fire begins to burn his flesh. The screaming subsides, and at the moment just before it ceases completely, you swear you hear a whisper: "Thank you."
An aura of remorse permeates the crowd. You're not certain how you can tell, but MNOWAX's soul was pure. You've sent an innocent villager to his death. But at least he went willingly.
The sun is beginning to set. You return to the relative safety of your home and try to sleep.
It is now night 1. All players please send attack targets (mandatory) and investigation targets (optional); they may be the same but do not have to be. Kills have to be processed before investigations, so I cannot send any results until everyone is in.
*
This is just patter. It is not a hidden clue about the results of MNO's investigations.
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groza528
No Place Like Home
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Posted: Tue May 27, 2008 5:56 pm Post subject: 141 |
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You awake with a chill as the sun peeks through the crack in your broken shutters. Sometime during the night your blanket must have fallen off the bed. How it got to the other side of the room, however, remains a mystery. You step out of bed to face another uncertain day, though your mind feels a little clearer than when you went to bed last night.
Stepping into the town square, you notice that everyone is present, but some of your neighbors have become partially transparent, as though only a portion of them were walking around in front of you. You look down at your own hands and seem solid enough, but who knows how you look to the others.
| Code: |
Player|% Dead|%Evil
------+------+------
01 | 27 | 20
02 | 24 | 09
03 | 00 | 25
04 | 100 | 00
05 | 00 | 24
06 | 00 | 34
07 | 22 | 21
08 | 00 | 29
09 | 00 | 26
10 | 27 | 12 |
It is now day 2. Remember, quantum ghosts still have full votes. 5 to burn. |
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Amb
Amb the Hitched.
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Posted: Tue May 27, 2008 7:58 pm Post subject: 142 |
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Those percentages indicate only 4 people were attacked out of the 9 of us.
I have done some very basic math at the moment. By law of probability, I am presuming Courk to be person #10. I'll try and explain my thinking by the weekend - but im busy until then. |
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MatthewV
Daedalian Member :_
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Posted: Wed May 28, 2008 2:39 am Post subject: 143 |
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So Amb is one of the people who tried to kill someone.  |
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MatthewV
Daedalian Member :_
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Posted: Wed May 28, 2008 2:59 am Post subject: 144 |
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| I am curious as to what could make someone's evil percentage jump from 21 to 34 (player 06). |
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KradDrol
Daedalian Member
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Posted: Wed May 28, 2008 3:09 am Post subject: 145 |
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| I thought everyone had to try and kill someone? |
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MatthewV
Daedalian Member :_
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Posted: Wed May 28, 2008 3:15 am Post subject: 146 |
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That is true. Did everyone really double up?
groza- did everyone attempt to kill someone as required? |
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Amb
Amb the Hitched.
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Posted: Wed May 28, 2008 3:17 am Post subject: 147 |
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@MatthewV: Possibly found guilty by more than one person.
@Kraddrol: Kills were not compulsory.
Im going to elaborate on what I did. First of all - this game is primarily a puzzle, not a mafia game. The mafia game is secondary to that. The fact that some Courk-like players wont let us try to use the info to solve the puzzle is disappointing. So I decided to try something. I attempted to kill Courk, and I investigated her. I got her as Innocent. That meant her %age dead should go up, and her %evil should go. While I cannot conclusively prove that Courk is person #10, I can logically guess so. I also have opinions about who LordKinbote could be.
What I now want to do is work on increasing the odds of me being a seer. Im not sure if that is possible without lynching someone I found innocent. This of course is foolhardy. We should lynch today someone found guilty. Would anyone be willing to share such a result if they got one? (Even if its me, which I highly doubt) |
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Amb
Amb the Hitched.
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Posted: Wed May 28, 2008 3:19 am Post subject: 148 |
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| Kills were mandatory. |
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groza528
No Place Like Home
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Posted: Wed May 28, 2008 4:05 am Post subject: 149 |
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| Quote: |
| groza- did everyone attempt to kill someone as required? |
Yes, everyone made an attack. |
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Leonidas
Membre Daedalien
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Posted: Wed May 28, 2008 6:24 am Post subject: 150 |
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This is the mod's table before the lynch.
| Code: |
Player|% Dead|% Evil
------+------+------
01 | 00 | 21
02 | 00 | 18
03 | 00 | 21
04 | 00 | 18
05 | 00 | 18
06 | 00 | 21
07 | 00 | 24
08 | 00 | 24
09 | 00 | 18
10 | 00 | 15
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After MNOWAX (proven to be Player 4) was lynched, his %evil has to be reassigned to maintain a 200 total for two wolves among us. 18% divided among 9 players, 2% each. This is the table just after the lynch, wheb MNOWAX is proven innocent.
| Code: |
Player|% Dead|% Evil
------+------+------
01 | 00 | 23
02 | 00 | 20
03 | 00 | 23
04 | 100 | 00
05 | 00 | 20
06 | 00 | 23
07 | 00 | 26
08 | 00 | 26
09 | 00 | 20
10 | 00 | 17
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Now (%Evil) represents the probability of a player being either the Alpha-Wolf or the Beta-Wolf with equal probability. Since the Beta-Wolf only starts killing after the Alpha is gone, only half of each player's %Evil will contribute to the %Dead of his target for night kill. Let's call that number %Alfa.
This is the table immediately before the night attacks.
| Code: |
Player|% Dead|% Evil|% Alfa
------+------+------+------
01 | 00 | 23 | 12
02 | 00 | 20 | 10
03 | 00 | 23 | 12
04 | 100 | 00 | 00
05 | 00 | 20 | 10
06 | 00 | 23 | 12
07 | 00 | 26 | 13
08 | 00 | 26 | 13
09 | 00 | 20 | 10
10 | 00 | 17 | 09
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Now we can combine the %Alfa numbers to see how to obtain last night's outcomes for this morning's %Dead column. |
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Courk
Daedalian Member
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Posted: Wed May 28, 2008 6:44 am Post subject: 151 |
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I don't see how you can get 27% from those numbers.
Also, since an alpha cannot kill its beta, were those scenarios removed before or after the dead % was determined? To me it seems they would be removed before, but I really don't know.
Finally, I'm not player 10. |
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Courk
Daedalian Member
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Posted: Wed May 28, 2008 6:48 am Post subject: 152 |
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| Actually, it seems if you use this day's % evil numbers, divided by 2 to get "% alpha", you can do better at getting sums that equal the % dead. I just did a rough estimation since it's nearly 3 am, but if anyone else wants to have a go, try it that way. |
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KradDrol
Daedalian Member
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Posted: Wed May 28, 2008 6:53 am Post subject: 153 |
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| That can't be right though. First off, adding all the alfa% together gives 101%, not 100%. Second, there's no way to add the alfa% together to get the 27% dead figure that we see for players 1 and 10. |
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Leonidas
Membre Daedalien
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Posted: Wed May 28, 2008 6:54 am Post subject: 154 |
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| I can't remember if groza went for investigations first or kills first. If he went for investigations first, then your method is not only more practical, but also the correct one. |
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Leonidas
Membre Daedalien
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Posted: Wed May 28, 2008 6:56 am Post subject: 155 |
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| (I was talking to Courk) |
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KradDrol
Daedalian Member
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Posted: Wed May 28, 2008 7:09 am Post subject: 156 |
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So, if seer results are processed before kills.
| Code: |
Code:
Player|% Dead|%Evil |%Alfa
------+------+------ +------
01 | 27 | 20 | 10
02 | 24 | 09 | 05
03 | 00 | 25 | 12
04 | 100 | 00 | 00
05 | 00 | 24 | 12
06 | 00 | 34 | 17
07 | 22 | 21 | 11
08 | 00 | 29 | 14
09 | 00 | 26 | 13
10 | 27 | 12 | 06
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which can lead to various combinations. |
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KradDrol
Daedalian Member
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Posted: Wed May 28, 2008 7:16 am Post subject: 157 |
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| It has to be investigations first, because otherwise there's no way to attain the 27% dead number. |
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Courk
Daedalian Member
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Posted: Wed May 28, 2008 7:19 am Post subject: 158 |
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That could lead to a bit of a paradox, couldn't it? Groza figures out the day numbers to figure out % dead, but what if someone is then put at 100%? Their % evil would then either be 0 or 100, which affects their target, etc.
I need to stop thinking and just sleep. |
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MatthewV
Daedalian Member :_
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Posted: Wed May 28, 2008 7:20 am Post subject: 159 |
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Kills had to be processed before investigations. Groza said this in the dusk post.
100% or 101% -- rounding caused this. I wouldn't worry about it. |
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Leonidas
Membre Daedalien
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Posted: Wed May 28, 2008 12:13 pm Post subject: 160 |
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If my table is right (kills before investigation hypothesis), then:
27 ~ 10+10+9
27 ~ 13+13
if you neglect rounding errors.
Which opens the door for interesting discussions. |
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