| View previous topic :: View next topic |
| Author |
Message |
Leonidas
Membre Daedalien
|
Posted: Sat May 10, 2008 7:22 am Post subject: 41 |
|
|
I'm here, and reading.
From what I understand, the mod generates all possible configurations at the beginning of the game, and then starts destroying universes based on game outcomes. Thus if your probability of being evil now is 21%, it means that in 21% of the remaining worlds, you are mafia.
It is a bit frustrating not to be able to punish game for their actual role at this stage. Holding my vote for now. |
|
| Back to top |
|
 |
Leonidas
Membre Daedalien
|
Posted: Sat May 10, 2008 7:24 am Post subject: 42 |
|
|
| 'punish players' not 'game'. |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Sat May 10, 2008 7:50 pm Post subject: 43 |
|
|
| Quote: |
The density of a player might be a good way to determine who we should lynch.
|
What do you think I was doing... |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Sat May 10, 2008 8:40 pm Post subject: 44 |
|
|
Interesting thought:
If we list out our investigations, all of which are innocent, and lynch one of those and they turn out to be innocent - we may be able to directly affect who becomes the seer by increasing the odds that their vision was correct.
If we lynch someone who wasnt found innocent what happens? I highly doubt we can manipulate that - any thoughts anyone? |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Sat May 10, 2008 8:42 pm Post subject: 45 |
|
|
| The issue being is that outs the cop, and seals his fate. Perhaps I should take that suggestion back... |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Sat May 10, 2008 8:54 pm Post subject: 46 |
|
|
Also what would happen if all players bar one investigated the same person tonight. Would we be able to match the number of branches of where they are innocent to the percentages of evil in anyway?
I investigated someone last night and got Innocent. This means that any branch where I am the seer, person X is also innocent.* If someone else was to have investigated the same person and got the same result, we increase the odds of innocence. Since a person who investigates themselves always gets innocent (they are innocent in a branch where they are the seer), then the agreed target could pick someone else from there.
* Because I got innocent, any branch where I am the seer and person X is guilty has been eliminated. |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Sat May 10, 2008 8:56 pm Post subject: 47 |
|
|
| Theoretically, if everyone returns innocent, we have a guaranteed townie. The odds of this should get better as we go along, provided the real seer survives. |
|
| Back to top |
|
 |
Neo
Daedalian Member
|
Posted: Sat May 10, 2008 9:01 pm Post subject: 48 |
|
|
I've been playing with some numbers on that. So far there are just too many variables, unless I'm missing something.
The biggest issue is that the results are random. What if half the results are guilty and the other half innocent?
It's going to take multiple nights to start collapsing it down to something we can analyze. And that's assuming nobody lies.
And we still run the risk of completely screwing the Seer. We can pretty much kiss him goodbye the night after he's publicly outed, since I assume at that point whomever ends up evil will have a pretty general idea about that. _________________
Ad Astra
|
|
| Back to top |
|
 |
Ctuchik
Daedalian Member
|
Posted: Sun May 11, 2008 1:13 am Post subject: 49 |
|
|
Yeah, but the cop is not going to die as long as the wolves are still uncertain, thus it might be useful to identify the seer as quickly as possible. He can then define people's role by investigating them.
Unvote |
|
| Back to top |
|
 |
Neo
Daedalian Member
|
Posted: Sun May 11, 2008 1:25 am Post subject: 50 |
|
|
| Ctuchik wrote: |
Yeah, but the cop is not going to die as long as the wolves are still uncertain, thus it might be useful to identify the seer as quickly as possible. He can then define people's role by investigating them.
Unvote |
But the underlying assumption here is that everybody is playing for the town, even with uncertain roles. And remember that there are two wolves.
I'm not saying this isn't the best way to go. I'm still thinking about it, I just want to make sure everybody understands the underlying assumptions and implications thereof. In Physics the worst assumption is the one that you don't even realize you're making. The same works here.
At this point I do agree that voting based on player density might be the best bet for us, but I'm waiting on TGC to post again before I decide whether or not to vote for him. _________________
Ad Astra
|
|
| Back to top |
|
 |
Neo
Daedalian Member
|
Posted: Sun May 11, 2008 1:26 am Post subject: 51 |
|
|
Oh, and I just actually read the rules that groza posted, instead of just glossing over the post as stuff I already knew.
I'd been working on the assumption that no-lynch would be a good option. No lynches are not permitted in this game though, so I was wrong. _________________
Ad Astra
|
|
| Back to top |
|
 |
Courk
Daedalian Member
|
Posted: Sun May 11, 2008 6:04 am Post subject: 52 |
|
|
| Is there any possible way we can kill scum today? I mean, if it's all random and even the highest % evil is still only 20-something%, we're all still mostly good. I don't think I understand how it's decided what a person is once they die. Does groza flip a coin or whatever with heads=innocent, and then any people who found that person guilty have their possibility of seerdom eliminated? |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Sun May 11, 2008 7:28 am Post subject: 53 |
|
|
Id say whoever we lynch will probably be innocent.
If we lynch an innocent who was found innocent by an investigation then we might affect the seer.
Any info Groza can determine - so can we. We just have think like the mod.
Unvote; Vote The Great Crep'er |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Mon May 12, 2008 12:30 am Post subject: 54 |
|
|
Assuming no Beta Wolf (which we have) then the probabilities looks a bit like this:
| Code: |
A B C D E F G H I J
--------------------
1. S A x x x x x x x x
2. S x A x x x x x x x
3. S x x A x x x x x x
4. S x x x A x x x x x
5. S x x x x A x x x x
6. S x x x x x A x x x
7. S x x x x x x A x x
8. S x x x x x x x A x
9. S x x x x x x x x A
|
Where S is the Seer, and X is townie (or Beta wolf) and A is the Alpha wolf.
Thus there are 9 combinations for each seer and alpha wolf, and 8 Beta wolf combos for each. So if A is a seer, there are 72 combinations.
Therefore, there are 720 combinations possible in this game.
Now assuming I am mathematically sound - which isnt a given. I know that in all the realms that I am the seer LordKinbote is innocent. Lets assume that I am person A in that code diagram. I know from my innocent result, that some branches are gone from existence. If LordKinbote is person B, then ...
| Code: |
A B C D E F G H I J
--------------------
e l i m i n a t e d
2. S x A x x x x x x x
3. S x x A x x x x x x
4. S x x x A x x x x x
5. S x x x x A x x x x
6. S x x x x x A x x x
7. S x x x x x x A x x
8. S x x x x x x x A x
9. S x x x x x x x x A
|
Branch 1, and all possible Beta wolf probabilities from there are destroyed. In the event that Lord Kinbote is found to be an alpha or beta wolf then all branches where I am the seer are likewise destroyed.
(Also any branch where I am the seer and LordKinbote is the beta wolf is also destroyed, but that isnt clear in my diagram because I didnt extrapolate those paths out)
Theoretically this means we can restruct percentages similar to that of Grozas, because we could build a similar tree. His percentages will be based on the number of possible outcomes of the game. Whoever has the 24% evil (players 7 and 8) have more branches alive where they are scum than the other players. But this might be tactically changeable should one of them volunteer to be investigated tonight. Of course this would in effect be a claim, and shouldnt be attempted lightly. We need to know what effect claiming too early might be, because the percentage odds of them being the seer are not published*.
Im trying to think through the best way of building a tree, and visually eliminating paths as we prove stuff. A 720 line probability diagram is possible, but who wants to read a post that long.
I think we can ignore the beta wolf for now because he cant kill for a while. This assertion might be dangerous. Opinions on that?
* Actually, this percentage should be surmisable |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Mon May 12, 2008 1:15 am Post subject: 55 |
|
|
I created a combinations spreadsheet, it wasnt too hard. I can use this to make calculations now  |
|
| Back to top |
|
 |
Courk
Daedalian Member
|
Posted: Mon May 12, 2008 3:26 am Post subject: 56 |
|
|
| Can that be shared? Would that be allowed? |
|
| Back to top |
|
 |
Neo
Daedalian Member
|
Posted: Mon May 12, 2008 3:37 am Post subject: 57 |
|
|
I don't see why not, but we'll see what groza says.
And since TGC can post in other games, but not here, I'm going to stop waiting on him and vote The Great Crep'er for being the most probable (in my opinion) detriment to the game. _________________
Ad Astra
|
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Mon May 12, 2008 3:37 am Post subject: 58 |
|
|
| Im trying to work out a way of posting it easily. Will get back to you. |
|
| Back to top |
|
 |
Courk
Daedalian Member
|
Posted: Mon May 12, 2008 3:52 am Post subject: 59 |
|
|
| I assumed you had an Excel sheet -- I was thinking just post a link to download that. |
|
| Back to top |
|
 |
MatthewV
Daedalian Member :_
|
Posted: Mon May 12, 2008 5:05 am Post subject: 60 |
|
|
Unvote Neo
{Amb, Courk, Neo} -- people I know are smart, helpful, active
{Leonidas, MNOWAX} -- halfway house
(The Great Crep'er, Ctuchik, KradDrol, LordKinbote} -- people I am not too familiar playing with. I would vote for any from this set today.
All sets brought to you by ElitisThinking. Have a nice day. |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Mon May 12, 2008 6:06 am Post subject: 61 |
|
|
| LordKinbote is very smart. I'd not include him myself. |
|
| Back to top |
|
 |
MatthewV
Daedalian Member :_
|
Posted: Mon May 12, 2008 6:48 am Post subject: 62 |
|
|
OK- that leaves three.
| Dice Roll: | Original Roll String: 1d3 1 3-Sided Dice Results: 1 br> | |
|
| Back to top |
|
 |
MatthewV
Daedalian Member :_
|
Posted: Mon May 12, 2008 6:48 am Post subject: 63 |
|
|
| So it appears my first choice would be TGC. |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Mon May 12, 2008 7:33 am Post subject: 65 |
|
|
| For reasons I dont understand the HTML has merged every blank cell that was next to another blank cell into one row. Dangit. The XLS file is in the same directory. |
|
| Back to top |
|
 |
Leonidas
Membre Daedalien
|
Posted: Mon May 12, 2008 8:59 am Post subject: 66 |
|
|
| MatthewV wrote: |
Unvote Neo
{Amb, Courk, Neo} -- people I know are smart, helpful, active
{Leonidas, MNOWAX} -- halfway house
(The Great Crep'er, Ctuchik, KradDrol, LordKinbote} -- people I am not too familiar playing with. I would vote for any from this set today.
All sets brought to you by ElitisThinking. Have a nice day. |
Basically, the older the GL member, the more right he has to survive a random lynch day 1. Nice post for the newbies. See, for me, it's okay to lynch anyone Day 1, even, say, an ex-Minotaur. Especially one who insults the intelligence of 6 players our of 10.
So let me recap: either we are voting based, as you said earlier, on popularity, and then based on your ignominous post, you are a perfect target.
Or we are voting based on IQ. Well, my dear MatthewV - last time we played mafia, I duped you hardcore to score a win for mafia:
http://www.greylabyrinth.com/discussion/viewtopic.php?t=12133&start=480
Since you put me in the middle category (and you may be right) allow me to put you in the last one. And, voting based on IQ, to vote for you.
Either way-
vote: MatthewV |
|
| Back to top |
|
 |
groza528
No Place Like Home
|
Posted: Mon May 12, 2008 4:15 pm Post subject: 67 |
|
|
Vote Count
3 Amb (KradDrol, MNOWAX, The Great Crep'er)
2 The Great Crep'er (Amb, Neo)
1 KradDrol (LordKinbote)
1 MatthewV (Leonidas)
3 No Vote (Courk, Ctuchik, MatthewV)
And just as a reminder, as Neo pointed out, "No Lynch" is not allowed.
Also, I have no problem with sharing math etc. |
|
| Back to top |
|
 |
groza528
No Place Like Home
|
Posted: Mon May 12, 2008 4:16 pm Post subject: 68 |
|
|
| Clarification: I have no problem with sharing math etc. as long as it's in this thread and available to everyone. |
|
| Back to top |
|
 |
Courk
Daedalian Member
|
Posted: Mon May 12, 2008 4:55 pm Post subject: 69 |
|
|
Unrelated to the game:
Amb: How'd you get row 1 to always stay visible as you scroll down? |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Mon May 12, 2008 7:36 pm Post subject: 70 |
|
|
| Its under the Window/Split menu in Excel. Im not sure where the option is the newer menuless rubbish version of Excel2008. |
|
| Back to top |
|
 |
Courk
Daedalian Member
|
Posted: Mon May 12, 2008 8:03 pm Post subject: 71 |
|
|
| It's cold and rainy here, so I've been playing with the spreadsheet. If someone found someone guilty, that eliminates 56 possibilities. Don't know if that's worth anything, but there ya go. |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Mon May 12, 2008 9:22 pm Post subject: 72 |
|
|
Thats possibly another reason to have everyone investigate the same person tonight - excluding that person, and anyone who has investigated said person previously.
To get anywhere in this game, we need another night I suspect. |
|
| Back to top |
|
 |
Courk
Daedalian Member
|
Posted: Mon May 12, 2008 9:53 pm Post subject: 73 |
|
|
| Vote: KradDrol because I do not like the reasoning behind voting for Amb. Amb tends to draw scum, so we need to kill him now in a game that's completely random? |
|
| Back to top |
|
 |
KradDrol
Daedalian Member
|
Posted: Tue May 13, 2008 1:25 am Post subject: 74 |
|
|
| Quote: |
| Vote: KradDrol because I do not like the reasoning behind voting for Amb. Amb tends to draw scum, so we need to kill him now in a game that's completely random? |
Amb defies the laws of probability.
OK, OK, I don't actually think that, but the fact is, someone innocent has to burn today, since none of us are even over 50% evil. However, Amb has created a spreadsheet and TGC (next on the vote list) has not, so Unvote, Vote: The Great Cre'per. |
|
| Back to top |
|
 |
Ctuchik
Daedalian Member
|
Posted: Tue May 13, 2008 2:03 am Post subject: 75 |
|
|
| KradDrol wrote: |
| OK, OK, I don't actually think that, but the fact is, someone innocent has to burn today, since none of us are even over 50% evil. |
If we get lucky we might still lynch a wolf. In fact the chances are about 20%. At least that's how I understood the rules.
Anyway, there's not much difference in the percentages of evilness and we have to lynch somebody, so I'll just join the wagon: Vote: The Great Crep'er |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Tue May 13, 2008 2:52 am Post subject: 76 |
|
|
Thats 5. Its normal to give people chance to speak, but in this situation, it will only allow us time to think more deeply about the maths.
With MatthewV's indication of voting TGC, I suggest we do 2 things:
1. Unvote to stop a rush lynch (This isnt 1 of the 2 things 'we' should do)
2. Make an agreement about who to investigate en masse (if we agree to do that of course). I am happy to volunteer to be the mass target should we go that way, and I will direct my investigation at Kraddrol.
3. Make agreements about who to kill when we all submit kills. We maybe could get some agreement from people at a stage when we are all 'town'.
If we go to night without any form of agreement we will get random results, and allow people a better opportunity to lie as they start to figure out their odds of being scum is higher. Tonight is probably the best night to control everything just because everyone in the game thinks they are town.
For the record then:
I intend Investigating Kraddrol.
I will probably send my 'kill' at MatthewV for being the one of the only other non me persons on the current vote list. (Maybe Ctuchik instead)? This of course wont kill MatthewV, it will simply give him a partial "Death" |
|
| Back to top |
|
 |
The Great Crep'er
2% Spambot
|
Posted: Tue May 13, 2008 2:52 am Post subject: 77 |
|
|
I'm being lynched because I did not make a spreadheet? rofl
Definitely check KradDrol if he hasn't already. Very scummy post by him. _________________ Potato. Belgium. Eight. Random Lynch # Mafia awaits. |
|
| Back to top |
|
 |
The Great Crep'er
2% Spambot
|
Posted: Tue May 13, 2008 2:53 am Post subject: 78 |
|
|
Well then Amb can investigate KradDrol.
Bah @ town for speedlynching me if they do. Go scum.  _________________ Potato. Belgium. Eight. Random Lynch # Mafia awaits. |
|
| Back to top |
|
 |
Amb
Amb the Hitched.
|
Posted: Tue May 13, 2008 2:55 am Post subject: 79 |
|
|
TGC - it is now more blatantly clear that you havent read or understood the game. This is not mafia as any of us have ever seen before. To me, that post seals your fate, and just leaves us to decide what (if anything) to do with night actions.
I suggest, if you want to survive, that you reconsider the game very carefully and then post in a fashion that shows you understand exactly what is happening right now. Then and only then will I not replace my vote on you. |
|
| Back to top |
|
 |
The Great Crep'er
2% Spambot
|
Posted: Tue May 13, 2008 2:56 am Post subject: 80 |
|
|
Fine then, I can't be bothered to play, please replace me. _________________ Potato. Belgium. Eight. Random Lynch # Mafia awaits. |
|
| Back to top |
|
 |
|