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groza528
No Place Like Home
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Posted: Tue May 06, 2008 5:28 am Post subject: 1 |
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You race through the forest, the scent of blood filling your nostrils. The hunger is overwhelming. You bay at the moon, mysteriously full for the fourth night in a row. You claw past trees, shrubberies; vegetation will not satisfy your appetite; you need flesh. Pain. Anguish. Bloodlust.
You awake in a cold sweat. Just a dream. Shutters on the window beside your bed bang in the wind. Didn't you lock those shutters last night? You're sure you did. A cursory examination shows that the wood around the lock has been split by what may or may not be deep clawmarks.
The villagers are uneasy today, quiet. Even the local gossip seems unwilling to speak. You can see the mystery, the terror in their eyes. Finally, someone talks about the dream. Before long, everyone is comparing their lupine nightmares. Small details differ, but it's the same dream. You begin to doubt that it was a dream at all. You don't know what's true anymore.
You decide unanimously to call it an eerie coincidence for now, but are prepared to take further steps should future proof arise this next night. You go about your day, trying as hard as you can not to think about what's happened. Just before bed you barricade your doors and windows, though you're not sure whether you're more afraid of a beast getting in, or getting out.
You may reach me via PM, IM (groza528), or email (groza528ATgmailDOTcom)
Players:
Amb - Villager. Killed night 1, discovered day 3.
Courk - Villager. Killed night 4, discovered day 5.
Ctuchik - Seer. Burned day 2.
KradDrol - Villager. Burned day 5.
Leonidas - Villager. Killed night 2, discovered day 3.
LordKinbote - Alpha wolf. Burned day 3.
MatthewV - Beta wolf. Sole survivor.
MNOWAX - Villager. Burned day 1.
Neo - Villager. Killed night 3, discovered day 5.
The Great Crep'er isauteikisa - Villager. Burned day 4.
Last edited by groza528 on Mon Jun 16, 2008 10:32 pm; edited 14 times in total |
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groza528
No Place Like Home
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Posted: Tue May 06, 2008 5:41 am Post subject: 2 |
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Standard Mafia Rules apply, as stolen from Undercover Monk with minor game-relevant modifications in bold.
1. Have fun.
2. Game-specific mechanics are discussed in the sign-up thread and the game creator's original ruleset. Feel free to ask any questions.
3. If you're dead, you're dead. You are only allowed to make posts not based on the game, other than a go town or go mafia post, but that's it.
4. No PM communication. No role allows PM communication.
5. Voting must be in bold in the form of Vote: Talzor. Unvoting must also likewise be in bold: Unvote: Amb Unvoting is not mandatory unless you wish to completely remove your vote from anybody.
6. I hope day deadlines won't have to be established, but if they are, they will be one-week deadlines. Every night has a default three-day deadline. That assumes I make it here in that deadline, if it comes in after the deadline, and I'm not here, I'm counting it.
7. The day will end at a deadline or at the number required to lynch, which will be the first whole number higher than half the number of surviving players (4 for 6, 7 for 13, etc.) If the day ends with the number met, the player lynched will be lynched. If the day ends with a deadline, the player with the most votes will be lynched, no exceptions. In the event of a tie, the vote will go into "sudden death." The deadline will be extended until the tie is broken, and not longer.
8. "No lynch" is not permitted in this game due to the necessity that players die in order to stabilize the wavefunction (same reason for the sudden death rule above)
9. In any disputes not settled here, I have the final say.
10. No editing posts. obviously.
11. I didn't think that I had to put this in, Don't quote the Mod's PM!
12. Keep it clean! I know theres bound to be some agressiveness and arguing in the game but any excessive foul language or bad sportsmanship you WILL be modkilled |
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groza528
No Place Like Home
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Posted: Tue May 06, 2008 5:43 am Post subject: 3 |
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It is now night 0. Please send an investigation target only; the night is too cloudy for werewolf activity.
Everyone should have been assigned a number via PM. If you have not received a number, contact me asap. |
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groza528
No Place Like Home
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Posted: Thu May 08, 2008 12:28 am Post subject: 4 |
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Morning arrives, and you are happy to see that your barricades from the previous night are still in place. You step out of your home into the village square. The entire village is present, and safe.
Suddenly, somebody calls out "I've received a vision of profound evil!" You don't notice from which direction the proclamation came, but it causes a tremendous stir among the crowd. Fearful for the safety of your small village, you all agree that the best course of action is to build a pyre and purify your once peaceful hamlet.
You help to gather stones and dry wood, and when the pyre is complete you being to ponder the dreams you've been having, and try to decide who is to be burned.
| Code: |
Player|% Dead|% Evil
------+------+------
01 | 00 | 21
02 | 00 | 18
03 | 00 | 21
04 | 00 | 18
05 | 00 | 18
06 | 00 | 21
07 | 00 | 24
08 | 00 | 24
09 | 00 | 18
10 | 00 | 15
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Note: all percentages are rounded to the nearest whole number.
It is now Day 1. 6 votes are required to burn. |
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Courk
Daedalian Member
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Posted: Thu May 08, 2008 12:42 am Post subject: 5 |
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| I'm quite unsure how to proceed with this game. |
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Neo
Daedalian Member
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Posted: Thu May 08, 2008 1:57 am Post subject: 6 |
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Normally I'd normalize the wave function but...Um...That's rather difficult to do when I don't get to know the wave function.
I have some ideas, but I want to tinker with some numbers first. Maybe sometime this weekend if I can.
There's really not a whole lot we can do at this point I don't think. Not enough information. _________________
Ad Astra
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Amb
Amb the Hitched.
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Posted: Thu May 08, 2008 2:38 am Post subject: 7 |
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I know what to do.
Vote The Great Crep'er
Also, I presume everyone got an innocent result last night? The flavour text makes me think otherwise. SHould we all reveal what we know and see if it leads anywhere. |
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MatthewV
Daedalian Member :_
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Posted: Thu May 08, 2008 2:40 am Post subject: 8 |
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I say we lynch Neo. I think he is plotting to normalize.
vote Neo. (random) |
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Neo
Daedalian Member
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Posted: Thu May 08, 2008 3:03 am Post subject: 9 |
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| Amb wrote: |
I know what to do.
Vote The Great Crep'er
Also, I presume everyone got an innocent result last night? The flavour text makes me think otherwise. SHould we all reveal what we know and see if it leads anywhere. |
I wouldn't think so.
As I understand it, investigations are handled thusly:
Player A investigates Player B. If Player A is NOT the Seer, they receive a random result based on the probability that Player B is evil. This result could be correct or incorrect.
If Player A is the Seer, then they automatically get the correct result, but they don't know this (unless they've logic'ed their way there correctly). Meanwhile, any possible wavefunction where Player A would receive the incorrect result collapses to 0, thus reducing the possible permutations.
I THINK this would make Player B's probability of being evil 100%, but I'm not sure about that. It's one of those things I have to think about some more. This is the part where I'm really confused.
Anyway, I don't think mass revelation of results will get us anywhere at this point. Not enough information, and it would just cheapen the game in a way analogous to knowing there's one cop and one doc, having the cop claim day one, and the doctor protecting the cop until the mafia find him. _________________
Ad Astra
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groza528
No Place Like Home
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Posted: Thu May 08, 2008 3:09 am Post subject: 10 |
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In response to ralphmerridew's questions regarding paradoxes in the signup thread, I am making the following rule addendum:
If a situation arises where the alpha wolf's target MUST logically be the beta wolf: both wolves will be told of this development, there will be no kill, and the wolves will be permitted to speak on subsequent nights. If there are several possible outcomes but all involve the alpha wolf attacking the beta wolf, one will be chosen at random. |
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MatthewV
Daedalian Member :_
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Posted: Thu May 08, 2008 3:14 am Post subject: 11 |
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| We are basically stuck on this day. Talking really won't help us much because players themselves don't even know if they are evil. |
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Amb
Amb the Hitched.
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Posted: Thu May 08, 2008 4:02 am Post subject: 12 |
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| Thats why its a good idea to lynch TGC. |
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Neo
Daedalian Member
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Posted: Thu May 08, 2008 4:45 am Post subject: 13 |
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Crikey, I'm torn.
I'm leery of MatthewV, because normalization of wave functions can only be beneficial, and it would be awfully evil-like to advocate against beneficial behavior.
On the other hand, Amb seems awfully intent on TGC despite the overall lack of knowledge.
More thinking to be done between the homework.
Raised Eyebrow of Suspicion: MatthewV and Amb _________________
Ad Astra
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Courk
Daedalian Member
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Posted: Thu May 08, 2008 5:01 am Post subject: 14 |
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| Neo wrote: |
| Anyway, I don't think mass revelation of results will get us anywhere at this point. Not enough information, and it would just cheapen the game in a way analogous to knowing there's one cop and one doc, having the cop claim day one, and the doctor protecting the cop until the mafia find him. |
I don't think so -- even if we all stated our results, we wouldn't know which was which. I mean, A found B to be scum, that could be a 1 in 100 chance. Or A could be the Seer. And we wouldn't know unless we lynched B, but how do you decide that when C says D is scum and E says C is and X says D is innocent. |
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Neo
Daedalian Member
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Posted: Thu May 08, 2008 5:06 am Post subject: 15 |
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| Courk wrote: |
| Neo wrote: |
| Anyway, I don't think mass revelation of results will get us anywhere at this point. Not enough information, and it would just cheapen the game in a way analogous to knowing there's one cop and one doc, having the cop claim day one, and the doctor protecting the cop until the mafia find him. |
I don't think so -- even if we all stated our results, we wouldn't know which was which. I mean, A found B to be scum, that could be a 1 in 100 chance. Or A could be the Seer. And we wouldn't know unless we lynched B, but how do you decide that when C says D is scum and E says C is and X says D is innocent. |
Right, there's not enough information.
And if there was, it would cheapen the game. _________________
Ad Astra
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KradDrol
Daedalian Member
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Posted: Thu May 08, 2008 9:08 am Post subject: 16 |
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| Amb, do you have any reason for wanting to burn TGC? |
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bbbbbbbbba
Daedalian Member
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Posted: Thu May 08, 2008 12:20 pm Post subject: 17 |
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I hope it is not against the rule of the forum to post in this game. But seems you have misunderstood the rule.
No one is definitely the Seer now. The Seer is just not fixed as well as the wolves. But as one receives his report, it will be impossible for he to be the Seer while his report is wrong. This will cause some probability to disappear and that does make the target's evil probility change.
| Code: |
Player|% Dead|% Evil
------+------+------
01 | 00 | 21
02 | 00 | 18
03 | 00 | 21
04 | 00 | 18
05 | 00 | 18
06 | 00 | 21
07 | 00 | 24
08 | 00 | 24
09 | 00 | 18
10 | 00 | 15 |
So p7&p8, You may have been reported as evil to someone, and you can consider doing evil things as you might be evil - at least, more likely to be evil. And you know your Player Number... |
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The Great Crep'er
2% Spambot
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Posted: Thu May 08, 2008 1:49 pm Post subject: 18 |
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| Amb wrote: |
| Thats why its a good idea to lynch TGC. |
He is just spiteful for some reason, I can feel it.
FOS Amb
Why are you so willing to have me go? Was it something I said? *smells breath and armpits to screen for foulness* _________________ Potato. Belgium. Eight. Random Lynch # Mafia awaits. |
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Ctuchik
Daedalian Member
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Posted: Thu May 08, 2008 6:46 pm Post subject: 19 |
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We have two options:
1) Vote someone at random, e.g. Vote: LordKinbote
2) Everyone reveals his/her investigation result and we lynch the one who's most likely a wolf. |
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Amb
Amb the Hitched.
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Posted: Thu May 08, 2008 7:28 pm Post subject: 20 |
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Spiteful? Naaaah.... just evil.... No wait...
I got innocent on Lord Kinbote.
Who is b^infinity+a talking to anyway? |
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MatthewV
Daedalian Member :_
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Posted: Fri May 09, 2008 1:55 am Post subject: 21 |
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| bbbbbbbbba-- please don't post in mafia game threads which you are not a participant. Thanks. |
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KradDrol
Daedalian Member
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Posted: Fri May 09, 2008 2:02 am Post subject: 22 |
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| If the investigation results are random, I'm not sure what revealing them will do. |
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MatthewV
Daedalian Member :_
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Posted: Fri May 09, 2008 2:05 am Post subject: 23 |
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Revealing stuff today probably won't help us in the long run.
I think we are forced to lynch almost completely randomly. A popularity contest of sorts. |
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The Great Crep'er
2% Spambot
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Posted: Fri May 09, 2008 2:16 am Post subject: 24 |
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Awww, hell! I just cannot ignore that Amb's fire to lynch me goes out like that, he seemed to want to escape from that exposure, time to turn up the heat.
Vote Amb _________________ Potato. Belgium. Eight. Random Lynch # Mafia awaits. |
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KradDrol
Daedalian Member
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Posted: Fri May 09, 2008 2:17 am Post subject: 25 |
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| I'm going to Vote: Amb because I believe that both his uncanny knack for drawing scum, and his ability to escape lynches negate the Heisenberg theory, which means that he is scum whether he is observed to be or not. |
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groza528
No Place Like Home
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Posted: Fri May 09, 2008 3:21 am Post subject: 26 |
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| MatthewV wrote: |
| bbbbbbbbba-- please don't post in mafia game threads which you are not a participant. Thanks. |
I'll admit to being guilty of that one myself... I actually got a vote or two for my silence afterward
Vote Count:
2 Amb (KradDrol, The Great Crep'er)
1 LordKinbote (Ctuchik)
1 Neo (MatthewV)
1 The Great Crep'er (Amb) |
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MNOWAX
0.999... of a Troll
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Posted: Fri May 09, 2008 3:47 am Post subject: 27 |
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i have actually voted in a game that i wasnt apart of!
see gossip mafia. _________________ The Man The Myth The Legend
MNOWAX |
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LordKinbote
Daedalian Member
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Posted: Fri May 09, 2008 3:53 am Post subject: 28 |
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Vote KradDrol
Knowing myself to be pure at heart, I can only assume that KradDrol is my doppelganger. |
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KradDrol
Daedalian Member
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Posted: Fri May 09, 2008 3:56 am Post subject: 29 |
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| I can't be your evil twin, LordKinbote, I have no goatee! |
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MatthewV
Daedalian Member :_
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Posted: Fri May 09, 2008 4:17 am Post subject: 30 |
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I started the campaign against groza529 that he speak of!
I still think that besides discussing possible game mechanics, we really have nothing to do today. Nothing at all. |
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LordKinbote
Daedalian Member
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Posted: Fri May 09, 2008 11:53 am Post subject: 31 |
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| KradDrol wrote: |
| I can't be your evil twin, LordKinbote, I have no goatee! |
Would it be giving away too much information for other players' benefits if I revealed that I DO have a goatee? |
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Amb
Amb the Hitched.
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Posted: Fri May 09, 2008 10:16 pm Post subject: 32 |
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Unvote; Vote Kraddrol
My 'Uncanny' knack of drawing scum is merely perceived. I only have it because I keep replacing in (and dying) until I draw either Cop or Scum.
Also this puts someone equal with me ripe for the bandwaggoning. |
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The Great Crep'er
2% Spambot
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Posted: Fri May 09, 2008 10:37 pm Post subject: 33 |
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| Amb wrote: |
Also this puts someone equal with me ripe for the bandwaggoning. |
Wow, this seems completely innocent.  _________________ Potato. Belgium. Eight. Random Lynch # Mafia awaits. |
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Amb
Amb the Hitched.
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Posted: Fri May 09, 2008 11:18 pm Post subject: 34 |
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This is the reason I wanted to lynch you in the first place. That statement completely ignores the basis of the game in which currently no-one is scum.
I am only bandwaggoning someone else so that they die rather than me.
You dont have to look back many of my mafia games to see this is consistent behaviour for me. |
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MNOWAX
0.999... of a Troll
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Posted: Sat May 10, 2008 2:00 am Post subject: 35 |
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i can concour on this. as i will unvote, vote Amb just for that reason. _________________ The Man The Myth The Legend
MNOWAX |
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The Great Crep'er
2% Spambot
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Posted: Sat May 10, 2008 3:43 am Post subject: 36 |
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| Amb wrote: |
I am only bandwaggoning someone else so that they die rather than me.
You dont have to look back many of my mafia games to see this is consistent behaviour for me. |
The reason you look scummy is that you bring it up as a point in the first place, which makes it look more that you want to bring it up as a recognizable point in hopes that people follow suit. Which seems more suspicious to bring it up up front like that, another reason you might want to bring up a second bandwagon is if you were the Seer, which I think would be a bit more subtle as to not get yourself killed. _________________ Potato. Belgium. Eight. Random Lynch # Mafia awaits. |
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Neo
Daedalian Member
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Posted: Sat May 10, 2008 3:57 am Post subject: 37 |
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| The Great Crep'er wrote: |
| Amb wrote: |
I am only bandwaggoning someone else so that they die rather than me.
You dont have to look back many of my mafia games to see this is consistent behaviour for me. |
The reason you look scummy is that you bring it up as a point in the first place, which makes it look more that you want to bring it up as a recognizable point in hopes that people follow suit. Which seems more suspicious to bring it up up front like that, another reason you might want to bring up a second bandwagon is if you were the Seer, which I think would be a bit more subtle as to not get yourself killed. |
Are you dense? Nobody, not even Groza, knows what the roles are yet. _________________
Ad Astra
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MatthewV
Daedalian Member :_
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Posted: Sat May 10, 2008 5:29 am Post subject: 38 |
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The density of a player might be a good way to determine who we should lynch.
I'm still waiting to prey on one of the inactive people. |
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Courk
Daedalian Member
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Posted: Sat May 10, 2008 5:35 am Post subject: 39 |
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| Groza doesn't even know the roles? I thought he would have had to, since he has to be able to tell the seer the truth, which he couldn't do if he didn't know. |
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Courk
Daedalian Member
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Posted: Sat May 10, 2008 5:41 am Post subject: 40 |
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| Oh oh oh! I see now. We are randomly given results, and any possibilities where we don't have those results are, well, not possible. |
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