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Heroes Mafia:Game Over
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Lucresia
Sheds Titles



PostPosted: Sun May 22, 2011 4:15 am    Post subject: 681 Reply with quote

That's where it came from except that she used a "c" not an "s" I wanted it to be a bit more unique. I've used it as a name for characters on video games and screen names for quite some time now, since early high school at least.

And I think I could have spun it to not be as obvious of a cult. I had a whole plan ready for using Ando as a claim and stating that I needed to find Hiro and then we could recruit other's as masons. Since they are always together I thought it would make sense and with LIML as Hiro and it also makes more sense why I was able to keep recruiting had I swung it that way. I don't know if they would have went for it, but I think I may have been able to spin it.
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RubberDuck
You're the one



PostPosted: Sun May 22, 2011 4:17 am    Post subject: 682 Reply with quote

CloudRunner had the ability to become a juggernaut full of abilities, I would have loved to have seen what would happen had he maximised his kill to ability stealing ratio.
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RubberDuck
You're the one



PostPosted: Sun May 22, 2011 4:24 am    Post subject: 683 Reply with quote

Interesting, you don't find many women who are familiar with FFVII games, at least not in Nz.
Yeah I think you would have pulled off the cult win regardless of Zag joining today or not. I even stated in the thread that I thought you had won it.

I had a similar idea with role claims, early on when everyone was saying the vote switcher was obviously evil. I thought the best way to claim was to say:
I am Eden Mccain, roleblocker, each night my job was to tell a player "Go to sleep" or "Go eat some donuts" which will cause them to miss their choice/action.
My job was to find the Haitian, and team up with him against Sylar to remove him from the game as it will take both role blockers to stop him.

Lucky It never came to that.
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Sentran
Ray of Sucking Funshine



PostPosted: Sun May 22, 2011 5:03 pm    Post subject: 684 Reply with quote

I applaud Lucresia for the win. I also feel that had I known about mason cults prior to being invited to join the Masons, I would not have joined and the outcome of the game would have been far different.
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Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland
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Amb
Amb the Hitched.



PostPosted: Sun May 22, 2011 8:08 pm    Post subject: 685 Reply with quote

And now you know. Cults are not common though, so usually its worth joining, but keeping an eye on the leader. Asking for her rolename might have been a good idea, though I went out of my way to make it hard for role searchers Wink
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Jedo the Jedi
Paragon in Training



PostPosted: Sun May 22, 2011 8:35 pm    Post subject: 686 Reply with quote

Both Sentran and Zag both joined the cult?! I guess I didn't quite understand that from the end scene.

Sell-outs.
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Paragon Tally: 19 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting.
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Amb
Amb the Hitched.



PostPosted: Sun May 22, 2011 8:43 pm    Post subject: 687 Reply with quote

Yes, Lucresia won because Sentran joined the cult in the early days. UM turned it down, and then Zag accepted. Interestingly Zag even said in his acceptance PM "Its probably a cult"...
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Ctorj
Did I spell that right?



PostPosted: Mon May 23, 2011 4:50 pm    Post subject: 688 Reply with quote

RubberDuck wrote:
Ctorj - haha, you used the 2nd peter petrelli claim from my post, hahaha, too bad, If you had been told by the mafia GF that Claire Bennet was a safe claim things may have been different.

i actually knew about the safe claim, but when I researched Claire, I could not find a way to explain my abilities through her. Not one people would buy anyways.

Great game everyone! I wish the SK could have lasted longer to help kill more people, but oh well. I had fun being scum. It's been so long since I'm usually a good guy. I'm finally a bad guy and last pretty long in a game. Go figure.

Jedo: I was the one that killed you. you seemed cop-ish to me and I was right. No hard feeling, it's business not personal. Enthusiastic Grin

I do wish the mafia had 3 instead of 2. It was rough with my GF not getting back to me and no choice for Night 1. Looking back, I should have killed more often and tracked less.
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Amb
Amb the Hitched.



PostPosted: Tue May 24, 2011 4:24 am    Post subject: 689 Reply with quote

The mafia having 2 really was a mistake on my part. The original design was 3, but when it looked like not getting enough players, I redid it with a 2 strong mafia with a cult. But then when I got more than I bargained on, I added Chaz's role and rebalanced a couple of others. In hindsight I should have put 3 scum back.

This game was so successful however that I am very very tempted to run a sequel.
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Ctorj
Did I spell that right?



PostPosted: Tue May 24, 2011 3:04 pm    Post subject: 690 Reply with quote

Amb wrote:
The mafia having 2 really was a mistake on my part. The original design was 3, but when it looked like not getting enough players, I redid it with a 2 strong mafia with a cult. But then when I got more than I bargained on, I added Chaz's role and rebalanced a couple of others. In hindsight I should have put 3 scum back.

This game was so successful however that I am very very tempted to run a sequel.

Despite having only 2 scum though, we did make a decent run of it.
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