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Jedo the Jedi
Paragon in Training
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Posted: Sun Jul 29, 2012 12:50 pm Post subject: 161 |
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I concur with DF's calculations, but I'm having trouble thinking about good moves. I will say my gut rejects lex's 133, but it's his move and there's my brain block. Will come back to this this afternoon. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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lexprod
NOT not a title
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Posted: Thu Aug 02, 2012 3:51 am Post subject: 162 |
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What if I back up to 102 and if he reveals himself near a river station I can pop back south, or if he's in the NE I can help close that area up _________________ I'll have a P please... |
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Dented Ford
Hoopy Frood
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Posted: Thu Aug 02, 2012 3:53 pm Post subject: 163 |
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| mm, 102 isn't ideally linked to protect the bridges though. I'm still not sure, but still tempted to go to 116 though - it puts a bit of pressure on if he's in the southeast, prevents him escaping up to 86 this round, and leaves you the option of heading up to 86 if he turns up in the northeast, plus you're still ready to head back to cover the river crossings if he turns up even further south. I'm not convinced, but it seems like the most "arguable" idea that I've thought of. |
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lexprod
NOT not a title
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Posted: Thu Aug 02, 2012 4:37 pm Post subject: 164 |
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If I go to 116 and he backs to the river station, I can't get to the next river station in time and then he's on our west side and making a breakaway. I'd really rather sit at 102 playing defense _________________ I'll have a P please... |
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Dented Ford
Hoopy Frood
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Posted: Thu Aug 02, 2012 5:13 pm Post subject: 165 |
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I said it was my most "arguable" idea, but I'm not going to!
You agree I should go to 128 though? |
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lexprod
NOT not a title
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Posted: Fri Aug 03, 2012 5:41 pm Post subject: 166 |
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Yeah, sit on that metro.
Bus to 102 _________________ I'll have a P please... |
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Dented Ford
Hoopy Frood
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Posted: Sat Aug 04, 2012 10:23 am Post subject: 167 |
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What do you mean this isn't a shuttle bus? Oh alright...
Cross road, wait at stop, wait some more, huff and grumble, wait some more, grumble more, wait even more, aha!...
Curse the bus that drives straight past, grumble more, wait some more, wait some more, aha!...
Now which of these three buses shall I get on to get to 128 the fastest?
This one! |
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3iff
very unbifflike
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Posted: Mon Aug 06, 2012 7:11 am Post subject: 168 |
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| Ok, that leaves TGC, Jedo and Courk to move. I realise people have been away...but by Wednesday if at all possible... |
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The Great Crep'er
2% Spambot
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Posted: Mon Aug 06, 2012 7:20 pm Post subject: 169 |
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| Thinking about going to 107 Green. Thoughts? |
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Dented Ford
Hoopy Frood
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Posted: Mon Aug 06, 2012 7:58 pm Post subject: 170 |
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| If Courk would go to 89, then I think 105 for you would be better, we want to stop him being in a position to break away when he has to reveal himself next turn. 107 isn't somewhere he can be right now, so covering 105 would hem him in more now, if you ask me. |
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The Great Crep'er
2% Spambot
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Posted: Mon Aug 06, 2012 9:14 pm Post subject: 171 |
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Fair enough, I just figured with Courk being at Red 89 and I being at the stop adjacent to it, that things were going to become a bit clustered.
To 105, 3iff |
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The Great Crep'er
2% Spambot
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Posted: Mon Aug 06, 2012 9:18 pm Post subject: 172 |
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| I'm not sure if this has been covered or not but what are the rules on posting once you've run out of moves? |
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3iff
very unbifflike
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Posted: Tue Aug 07, 2012 7:32 am Post subject: 173 |
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TGC...your move to 105 is by BUS...I take it.
If you run out of tickets...ie you're on position 2 and you have no taxi tickets left then you just sit there for the remainder of the game. You obviously guard that place but Mr X would obviously stay well away from you.
You can post as much as you like, offering advice and analysis even if you're trapped at a position. You might even be able to take over from an awol detective if needed. |
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Jedo the Jedi
Paragon in Training
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Posted: Tue Aug 07, 2012 12:56 pm Post subject: 174 |
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Will post tomorrow morning, hopefully by 11 EST if the cable guy is on time. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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3iff
very unbifflike
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Posted: Tue Aug 07, 2012 12:58 pm Post subject: 175 |
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I know you've been offline...
I'm happy to wait...there's no rush. You may have to move for Courk too...  |
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Jedo*
Guest
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Posted: Wed Aug 08, 2012 4:17 pm Post subject: 176 |
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I knew I shouldn't trust the cable company. They won't be here until Friday morning. You can wait, or I give df permission to proxy for me.
I hate this. I'm usually very consistent in checking the site, and I feel so disconnected and inconveniencing.  |
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3iff
very unbifflike
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Posted: Thu Aug 09, 2012 7:19 am Post subject: 177 |
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We can wait or DF,Lex,TGC can proxy move you and Courk. I'll leave it to the detectives to decide.
There's no rush though. |
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TGC*
Guest
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Posted: Thu Aug 09, 2012 8:53 am Post subject: 178 |
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Courk just posted today. (Sorry, not meaning to sound like a stalker. ) Are you prodding these AWOL detectives? |
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3iff
very unbifflike
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Posted: Thu Aug 09, 2012 9:52 am Post subject: 179 |
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| No...I'll give Courk a shove. Jedo I know about so there's no point prodding there... |
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Jedo the Jedi
Paragon in Training
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Posted: Tue Aug 14, 2012 7:38 pm Post subject: 180 |
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I will bus to 55, and I'm thinking Courk taxi to 87 unless somebody would really prefer her to be on the metro. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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3iff
very unbifflike
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Posted: Wed Aug 15, 2012 7:00 am Post subject: 181 |
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Courk has had to bow out...so the other detectives will be providing her moves.
I will take the Courk taxi to 87 move if there are no objections. I'll wait a few hours for people to get online. I'll go with this when a detective confirms it.
Jedo - I hope you're setting settled in ok... |
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Dented Ford
Hoopy Frood
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Posted: Wed Aug 15, 2012 5:26 pm Post subject: 182 |
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WB Jedo
I am prepared to be swayed, but at the moment I would really prefer Courk to cover the tube at 89. Mr X is pretty restricted in the general area with her covering there. He has to reveal next move I believe, so we'll be well placed to adjust things after that, but I would like to keep him from having a fast exit right now. |
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Jedo*
Guest
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Posted: Thu Aug 16, 2012 12:43 am Post subject: 183 |
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| If you feel strongly enough, I will gladly defer to you. |
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3iff
very unbifflike
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Posted: Thu Aug 16, 2012 2:09 pm Post subject: 184 |
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| Any decision on the Courk move? |
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Dented Ford
Hoopy Frood
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Posted: Thu Aug 16, 2012 2:22 pm Post subject: 185 |
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| I'll take it upon my head to radio Courk and despatch her by taxi to 89 |
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3iff
very unbifflike
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Posted: Thu Aug 16, 2012 2:33 pm Post subject: 186 |
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Mr. X moved casually to the taxi rank. Remaining discreetly in the shadows as taxis came and went. His 6th sense caused him to turn away and head for a nearby bus stop. It was empty and he realised he'd just missed a bus. There would be another in a minute or 10 but he couldn't wait.
The tube station was nearby and he reluctantly made his way there. Down the escalator and onto a platform filled with policemen...and Detective Inspector Courk arriving on the escalator he'd just used.
He raised his hands in defeat.
The team of detectives dined out for some weeks on their successful capture of the notorius criminal.
Mr X is captured on turn 7. Congratulations to the detectives.
==========
Details of game moves to follow soon. |
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3iff
very unbifflike
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Posted: Thu Aug 16, 2012 2:42 pm Post subject: 187 |
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| Code: |
Taxi Bus Tube Black 2X
===============================================
UM (Mr X) 99 99 99 4 1
TGC 7 6 3 - -
lexprod 5 7 4 - -
Dented Ford 8 4 4 - -
Jedo 7 5 4 - -
Courk 6 7 3 - -
Turn Mr X TGC lex DF Jedo Courk
start 91 103 141 198 53 50
1 Taxi-105 Taxi-102 Taxi-133 Taxi-186 Taxi- 40 Taxi- 37
2 Bus- 89 Bus- 67 Taxi-140 Taxi-185 Taxi- 41 Taxi- 23
3 < Taxi-105 Tube- 89 Taxi-126 Bus-187 Bus- 87 Bus- 67
4 Black-91 Taxi- 71 Taxi-115 Bus-128 Bus- 41 Tube- 89
5 Taxi-107 Taxi- 72 Taxi-127 Bus-135 Taxi- 29 Taxi- 88
6 ( Bus-105 (double move)
7 Taxi- 89 Bus-105 Bus-102 Bus-128 Bus- 55 Taxi- 89 |
UM was hopelessly trapped in the upper right quadrant of the map and never got an opportunity to break out. He took a brave decision to head to the tube station last turn at the risk of being caught...and so it turned out.
A good call from Dented Ford.
The game moved a bit slower than I'd wished but I hope you enjoyed playing. |
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lexprod
NOT not a title
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Posted: Thu Aug 16, 2012 2:59 pm Post subject: 188 |
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Wow! Great job detectives, especially DF for making the winning move as it were . Thanks 3iff for running the game and Undercover Monk for willing to play Mr x ^_^ _________________ I'll have a P please... |
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TGC*
Guest
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Posted: Thu Aug 16, 2012 4:07 pm Post subject: 189 |
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Apologies to 3iff for my recurring absences. This was a complex game. One that needed to be thought about to be really appreciated.
Kinda disappointed that it ended so quickly, seemed like we were in for a long haul. Guess UM was kinda right about Jedo reading his mind.
And thanks to Dented Ford! You can send Mr. X in now for questioning.  |
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Jedo the Jedi
Paragon in Training
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Posted: Thu Aug 16, 2012 6:45 pm Post subject: 190 |
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Good call on overruling me, DF.
This game bends my mind a bit much, yet it is also exciting. I think Scurra was right about four detectives being too much.
What if Mr. X got to choose his spot and the detective starting points couldn't be within a certain range? _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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DF*
Guest
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Posted: Thu Aug 16, 2012 7:36 pm Post subject: 191 |
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Yay we nabbed him! Thanks everyone.
As to the mechanic being geared in favour of the detectives - how about starting the game with Mr X at one of a selection of "heist" spots and the police all starting out at "New Scotland Yard" (which I think maybe nearest the location 154 ?Scurra?) and having to spread out from there? |
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Undercover Monk
Professor Chaos
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Posted: Thu Aug 16, 2012 8:34 pm Post subject: 192 |
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Curses foiled again
seriously there just wasnt much I could do if I had waited another turn you would have totally penned me in my only hope was moving to a tube and I would have gotten away with it too if it weren't for that meddeling Ford
good game all _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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3iff
very unbifflike
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Posted: Fri Aug 17, 2012 7:00 am Post subject: 193 |
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DF, I think all the detectives starting from the same spot would mean they waste many of their moves just getting somewhere 'good'.
If I do another of these, I think I'd run with 4 detectives and hopefully run the game quicker...or even 2 players with 2 detectives each + a Mr X. That might keep the game tighter.
Still, that will be a while as I've other things coming up soon. |
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