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Antrax
ESL Student
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Posted: Sat Apr 17, 2004 1:54 pm Post subject: 41 |
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~blink~
Firstly, deck lists are better gotten from www.brainburst.com and not from www.google.com.
Secondly, why speculate if you don't know the answer?
Goblin Bidding decks are decks who indeed splash black for Patriarch's Bidding. The key card is Goblin Warchief, which enables them to both rush very fast on the early game, and attack immediately after the bidding in the late game. They also have ways of sacrificing the aforementioned goblins (Siege-Gang Commander, Goblin Sledder and Skirk Prospector are favourites). Other key cards are Goblin Sparksmith (a metagame answer to Ravager Affinity) and Goblin Sharpshooter (that works very well with the sacrificial goblins mentioned above). All in all, a very dumb but powerful deck. Just like Affinity
Antrax
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"Look, that's why there's rules, understand? So that you think before you break 'em" - Lu-Tze, Thief of Time |
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Legend of Tenshi
I am the_Power!
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Posted: Sat Apr 17, 2004 2:12 pm Post subject: 42 |
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My favourite standard deck back during Odessy (spelling)/ Onslaught was black/red ld/control with magnivore for the kill. At that stage there were really only two foils for goblin bidding, that and u/g madness. But I hand it to gobbo bidding for the biggest single attack I have ever seen in standard. Clickslither trampling for 77.
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Stupidity. Ignorance. n00bness. Hijacking. unfounded assumptions.
When you powers combine, I am captain clunker |
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Antrax
ESL Student
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Posted: Sat Apr 17, 2004 2:43 pm Post subject: 43 |
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But, but, Patriarch's Bidding is from Onslaught, and the good Goblins from Scourge. The deck didn't exist, so U/G Madness couldn't have foiled it.
Antrax
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"Look, that's why there's rules, understand? So that you think before you break 'em" - Lu-Tze, Thief of Time |
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i_h8_evil_stuff
Daedalian Member
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Posted: Sat Apr 17, 2004 8:54 pm Post subject: 44 |
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| Last I checked, Antrax, Scourge was the third set of the Onslaught Block, making both Goblin Bidding, Magnivore, and U/G Madness all legal in T2 for a short 4 months. |
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Antrax
ESL Student
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Posted: Sun Apr 18, 2004 12:09 am Post subject: 45 |
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But nobody played Goblin Bidding back then. Nobody
Antrax
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"Look, that's why there's rules, understand? So that you think before you break 'em" - Lu-Tze, Thief of Time |
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i_h8_evil_stuff
Daedalian Member
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Posted: Sun Apr 18, 2004 12:18 am Post subject: 46 |
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| I'm sure SOMEBODY did in casual. |
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pikachamp
swore in chat!
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Posted: Sun Apr 18, 2004 3:50 am Post subject: 47 |
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| What was the difference between instants and interrupts back then? |
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Legend of Tenshi
I am the_Power!
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Posted: Sun Apr 18, 2004 6:06 am Post subject: 48 |
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Antrax, I am talking about the Australian metagame. It might be different for you over there
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Stupidity. Ignorance. n00bness. Hijacking. unfounded assumptions.
When you powers combine, I am captain clunker |
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Antrax
ESL Student
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Posted: Sun Apr 18, 2004 7:39 am Post subject: 49 |
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Interrupts were "faster" than instants - hence the name. Basically you could only play an interrupt after one has been played, and since the stack was resolved all at once, counterspells and the such were more powerful.
Antrax
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"Look, that's why there's rules, understand? So that you think before you break 'em" - Lu-Tze, Thief of Time |
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DrJones
Daedalian Member
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Posted: Sun Apr 18, 2004 1:44 pm Post subject: 50 |
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Originally posted by Pikachamp: What was the difference between instants and interrupts back then?
Basically, instants affected players and permanents, and interrupts affected spells. Interrupts could change the text of a spell, its color, its target, copy it, or counter it. Additionally, effects that added mana to your mana pool were also interrupts, which doesn't make sense until you understand the way the stack worked back then.
After a spell declaration, there were two steps. The first one let both players (starting by the active player) to play interrupts targeting that spell. The second one starts when both players pass, and let both players to play more instants. Once the first step ends, no more interrupts may be played aiming that spell.
So, as only interrupts could be played during the interrupt phase, effects that gave you mana to cast the interrupts had to be played as interrupts.
The stack back then was a mess, I'm happier with the new one.
[This message has been edited by DrJones (edited 04-18-2004 09:46 AM).] |
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Courk
Daedalian Member
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Posted: Sun Apr 18, 2004 4:17 pm Post subject: 51 |
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| Quote: |
| Interrupts were "faster" than instants - hence the name. |
To me it seems like it should have been the other way around. |
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Dread Pirate Westley
Daedalian Member
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Posted: Sun Apr 18, 2004 4:29 pm Post subject: 52 |
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Ah, but you could interrupt an instant.
And technically, there wasn't a stack, there was a batch. Somebody would play an instant, then either player could interrupt it (I think caster first), but you only got one crack, so if you wanted to purelace and Sleight of mind your black knight, you had to do it right away, before your opponent decided if he wanted to counter the spell, then either player could interrupt each interrupt the same way, then after all interrupts were played, either player could play another instant (and the same interrupt cycle would follow)and another and another, then all the instants would go off in a row (Last in, First out, just like now), without being able to play more spells between resolutions.
Actually, since interrupts targeted spells and instant targeted permanents, and both of those spells could target either, they had could be played as either interrupts or instants, so you oculd have waited until it came into play and then changed its protection, then made it white by playing those cards as instants. |
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Courk
Daedalian Member
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Posted: Mon Apr 19, 2004 3:05 am Post subject: 53 |
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| I was playing my brother today. He put something on taunting elf that allowed him to gain 1 life for every 1 damage dealt to the elf. I had to block it with 4 2/2 creatures. The elf was only at 0/1. Did he gain 1 life or 8 life? |
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Dread Pirate Westley
Daedalian Member
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Posted: Mon Apr 19, 2004 3:45 am Post subject: 54 |
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If it read like Soul Link (Whenever enchanted creature is dealt damage, you gain that much life.) he would gain 8 life, since all the damage happens at the same time. If one of your 2/2s first struck it to death, he'd only gain 2.
If it read like Drain Life (You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness, although I can't think of an enchantment that reads like this) he'd only gain the 1.
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Courk
Daedalian Member
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Posted: Tue Apr 20, 2004 12:42 am Post subject: 55 |
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| Gah! 3 of them had first strike. Must rematch. |
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Dread Pirate Westley
Daedalian Member
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Posted: Tue Apr 20, 2004 1:43 am Post subject: 56 |
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| Then he'd gain 6, since all 3 would first strike it to death together. |
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pikachamp
swore in chat!
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Posted: Tue Apr 20, 2004 2:22 am Post subject: 57 |
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| If March of the Machinea and Genesis Chamber are out, do you get a Myr for playing a noncreature artifact? |
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Courk
Daedalian Member
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Posted: Tue Apr 20, 2004 2:33 am Post subject: 58 |
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| What about affinities? If I have a creature that costs 4 mana, but affinity for artifacts, of which I have 6, do I gain 2 mana? |
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i_h8_evil_stuff
Daedalian Member
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Posted: Tue Apr 20, 2004 2:45 am Post subject: 59 |
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| If something would cost less than 0, it costs 0 instead. |
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pikachamp
swore in chat!
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Posted: Tue Apr 20, 2004 2:47 am Post subject: 60 |
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| I know that one. Affinity only lowers the cost, it doesn't give you mana to spend. It's sorta like those medallions. |
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mudbuck
Dirty Dollar
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Posted: Tue Apr 20, 2004 3:35 am Post subject: 61 |
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Originally posted by pikachamp: If March of the Machinea and Genesis Chamber are out, do you get a Myr for playing a noncreature artifact?
Yes, since March of the Machines is a static ability and Genesis Chamber is a triggered ability. The noncreature artifact came into play as a creature, Genesis Chamber, when triggered, reads it as a creature coming in to play, and if it is untapped, the player who controls the artifact gets to put a myr into play. It's like Hidden Spider to Wing Sliver.
The real reason this happens is because mana and static abilities do not use the stack. So by the time the triggered ability of Genesis Chamber is put onto the stack, the artifact is counted as a creature. |
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Antrax
ESL Student
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Posted: Tue Apr 20, 2004 5:40 am Post subject: 62 |
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mudbuck, you had it right until this:
| Quote: |
| The real reason this happens is because mana and static abilities do not use the stack. So by the time the triggered ability of Genesis Chamber is put onto the stack, the artifact is counted as a creature. |
The Genesis chamber wouldn't have triggered had it not come to play as a creature, and if for whatever reason it had stopped being a creature before the triggered effect went on the stack, it woulndn't have mattered.
| Quote: |
| If something would cost less than 0, it costs 0 instead. |
This is a private case of a general rule - if any number in Magic, other than life total, goes below zero, it is considered zero for all purposes other than changing it (so if I give my morphling -1/+1 7 times, its power will be considered 0 when attacking or blocking, but -4 if I attempt to pump it later on).
Antrax
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"Look, that's why there's rules, understand? So that you think before you break 'em" - Lu-Tze, Thief of Time |
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Dread Pirate Westley
Daedalian Member
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Posted: Tue Apr 20, 2004 9:19 pm Post subject: 63 |
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Doesn't that really apply to life total, too? Hypothetical situation time! (Starting from an empty stack)
I Naturalize your Platinum Angel.
In response, I Lightning Bolt you, sending you to -2 life.
Assuming the bolt goes through, you'll have -2 life, which is no different from 0 life in that you're going to be dead once that Naturalize hits. If you want to Healing Salve yourself before it does (Using the life gain, not the damage prevention because, um, somebody played Flaring Pain), that's fine, but you'll end up back at 1 life (and alive) because you have to gain back the -2 first. |
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Antrax
ESL Student
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Posted: Tue Apr 20, 2004 9:58 pm Post subject: 64 |
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Well, the life total is never considered zero - the state-based effect says "zero or less life"
Antrax
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"Look, that's why there's rules, understand? So that you think before you break 'em" - Lu-Tze, Thief of Time |
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Zealot
Daedalian Member
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Posted: Tue Apr 20, 2004 11:32 pm Post subject: 65 |
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| I have two cards in hand, neither of which is land, with two forests and a Bazaar of Baghdad in play. I tap Bazaar of Baghdad to draw two cards, which are Arrogant Wurm and a forest. I discard, keeping only the forest. May I now play the forest and tap it along with my other two to pay the madness cost for Arrogant Wurm? |
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i_h8_evil_stuff
Daedalian Member
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Posted: Wed Apr 21, 2004 2:22 am Post subject: 66 |
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Know why it's called Madness?
Because anyone who tries to figure out exactly what happens goes insane! |
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Zealot
Daedalian Member
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Posted: Wed Apr 21, 2004 2:56 am Post subject: 67 |
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| As I understand it, when discarding the Arrogant Wurm you can choose to place a triggered ability on the stack (or it goes on regardless, I'm not sure). When this resolves, it states that until you next pass priority you may pay the madness cost for the Wurm rather than paying its normal cost. Now, since the stack is empty and you have priority, you may play a land, which does not require you to pass priority, and use that land to pay the madness cost. I'm a bit shaky on the details, though. |
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Dread Pirate Westley
Daedalian Member
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Posted: Wed Apr 21, 2004 3:07 am Post subject: 68 |
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Exactly right.
quote: From Saturday School #38 by Rune Horvik, Saturday, August 9, 2003:
Q: If I have a Merfolk Looter and two forests in play, can I tap the Looter, draw a 3rd land, discard an Arrogant Wurm and then play the third land and madness the Arrogant Wurm if I don't pass priority? It has been an argument at my local card shop for a long time now and I'd really like to know.
--Chris Johnson
A: Interestingly enough - yes, you can do this. Here's the sequence of events:
1. The Looter's ability resolves. You draw a land, then discard the Wurm, removing it from the game. The Madness triggered ability goes onto the stack.
2. You get priority. (You could play spells and abilities now, but you can't play the land, because the stack isn't empty). Let's assume you pass, and your opponent passes.
3. The Madness triggered ability resolves. It says "Until you pass next, you may play the Wurm any time you could play an Instant".
4. You get priority. Since the stack is now empty, you can play the land. And because it's a land, it simply comes into play; you don't have to pass.
5. You get priority again. You haven't passed yet, so you're still able to play the Wurm, and use your new land to pay for it.
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i_h8_evil_stuff
Daedalian Member
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LunarsRevenge
Daedalian Member
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Posted: Tue May 04, 2004 12:43 pm Post subject: 70 |
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| Sorry to say guys but Magic is a horrible card game in my opinion but Im selling all my magic cards for 200$ (paypal only), so if any of you want to buy let me know. I play Yu-Gi-Oh so Im getting rid of all my magic cards. Anyone want to buy? |
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i_h8_evil_stuff
Daedalian Member
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Posted: Tue May 04, 2004 6:51 pm Post subject: 71 |
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| Depends on what cards you have. Start naming rares. |
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mudbuck
Dirty Dollar
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Posted: Wed May 05, 2004 12:37 am Post subject: 72 |
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In my opinion, almost all other cardgames of the genre are watered-down versions of Magic. I can give you proof if you want some.
[Edit: fixed grammar (inserted "other")]
[Edit: inserted "of the genre"]
[This message has been edited by mudbuck (edited 05-04-2004 08:40 PM).] |
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mikegoo
Daedalian Member
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Posted: Wed May 05, 2004 2:41 am Post subject: 73 |
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Glad you said almost mudbuck...didn't want to have to beat you over the head with Net Runner.
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Legend of Tenshi
I am the_Power!
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Posted: Wed May 05, 2004 7:09 am Post subject: 74 |
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Bah, regionals gets screwed by Raffinity.
Would you say clamp is broken?
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I'm looking for a good sig, wanna help? |
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Antrax
ESL Student
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Posted: Wed May 05, 2004 9:56 am Post subject: 75 |
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Very close to it. It definitely dominates standard - very few of the leading decks don't have it, and those who don't, maindeck answers to it.
Antrax
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"Look, that's why there's rules, understand? So that you think before you break 'em" - Lu-Tze, Thief of Time |
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i_h8_evil_stuff
Daedalian Member
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Posted: Wed May 05, 2004 10:55 am Post subject: 76 |
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| I heard from my friend who went that 3/4 of all decks were Ravager Affinity (as was his). and the other 1/4 were decks built to destroy Ravager Affinity. |
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Antrax
ESL Student
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Posted: Wed May 05, 2004 10:58 am Post subject: 77 |
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I piss on Ravager Affinity. Only 50% of the decks in the T8 of the Israeli finals were copies of it, so HA!
(other 4 were Death Cloud, Mono White Control, and 2 Astral Slides)
Antrax
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"Look, that's why there's rules, understand? So that you think before you break 'em" - Lu-Tze, Thief of Time |
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Legend of Tenshi
I am the_Power!
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Posted: Wed May 05, 2004 11:44 pm Post subject: 78 |
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Slides made top 8. Wasn't anyone running Gobbo Bidding?
To the point of B/G Death cloud, I am not all that suprised. My group are playtesting it leading up to oru regionals and it looks like it could be a good deck to tackle affinity.
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I'm looking for a good sig, wanna help? |
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Antrax
ESL Student
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Posted: Thu May 06, 2004 8:50 pm Post subject: 79 |
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People played Goblin Bidding. They lost. That was the direct result of the deck being bad. It loses, painfully, to white control and slide.
Antrax
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"Look, that's why there's rules, understand? So that you think before you break 'em" - Lu-Tze, Thief of Time |
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LunarsRevenge
Daedalian Member
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Posted: Mon May 10, 2004 5:00 pm Post subject: 80 |
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| Like I said before, Yu-Gi-Oh! is such a more better game than Magic: The Gathering, is anyone wanting to buy magic cards through paypal? |
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