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Orbiting
very ign-o-rable
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Posted: Mon Aug 05, 2002 7:45 pm Post subject: 41 |
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| Werebear examines the statues further. He finds that the cleric statue is indeed touching the water. He also finds a piece of rope crystallized, touching the water, and a piece of drape, lying on top of Pika's ratty foot. Upon examining the bard statue, he finds that the lute is part of the crystalline structure and he will not be able to remove it without some sort of chiseling implement. |
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Werebear
Daedalian Member
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Posted: Mon Aug 05, 2002 7:59 pm Post subject: 42 |
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*goes after the people in the middle hallway, to join their group*
Werebear |
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Orbiting
very ign-o-rable
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Posted: Mon Aug 05, 2002 8:01 pm Post subject: 43 |
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Werebear joins Neo, Mudster, and Dethwing in the hallway. He sees what they saw way back in reply 37  |
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Werebear
Daedalian Member
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Posted: Mon Aug 05, 2002 8:11 pm Post subject: 44 |
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"What's this, guys?" (look at tapestries closer) "If we're going to have to fight animals, I have spells that will help..."
Werebear |
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Neo
Daedalian Member
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Posted: Mon Aug 05, 2002 8:13 pm Post subject: 45 |
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I examine the gate without getting too close.
Do we press on, or go explore the other halls and wait for the rest to wake up? |
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Orbiting
very ign-o-rable
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Posted: Mon Aug 05, 2002 8:16 pm Post subject: 46 |
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| The gate is made of the bones of some huge beast arranged in a crossed sort of pattern, allowing you to see through between the bones. It appears to be attached to a line on the other side which would allow it to be raised on pulleys. If two or three of you got together and tried to lift it you probably could. |
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Werebear
Daedalian Member
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Posted: Mon Aug 05, 2002 8:18 pm Post subject: 47 |
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Hey! it's a "Make your own trap" kit!
Werebear |
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Werebear
Daedalian Member
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Posted: Mon Aug 05, 2002 8:34 pm Post subject: 48 |
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| So do we try and jimmy the gate, or go back and see what joy the other tunnels bring? |
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Orbiting
very ign-o-rable
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Posted: Mon Aug 05, 2002 10:01 pm Post subject: 49 |
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<out of game>
Game chat is [url=aim:gochat?roomname=LabyrinthGameChat]here[/url], not in GLC. Lurkers and peanut gallerists welcome.
</oog> |
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Ghost Post
Icarian Member
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Posted: Tue Aug 06, 2002 2:07 am Post subject: 50 |
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We immediately back off and return back to the original room. The whole group thinks there are dragons are there because of the colors on the drape and the doors.
Chromatic colors = bad dragons
Metallic colors = good dragons
[This message has been edited by mudster2 (edited 08-05-2002 10:11 PM).] |
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Neo
Daedalian Member
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Posted: Tue Aug 06, 2002 2:11 am Post subject: 51 |
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I cover the parties rear as we fall back.
"I was being told about dragon colors, and how metallic colored dragons are good, and the others are bad. Well, we have a big gate made out of the bones of a large animal, and a big arena. Now look at the color of the drapes that cover the arches.
If you haven't seen it already, we may have a dragon problem." |
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Dread Pirate Westley
Daedalian Member
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Posted: Tue Aug 06, 2002 3:45 am Post subject: 52 |
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*Goes with SaberKitty down the formerly-green-drapery-adorned corridor*
If there is anything suspicious, dangerous-looking, or just plain out of the ordinary, we stop to investigate |
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Neo
Daedalian Member
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Posted: Tue Aug 06, 2002 3:49 am Post subject: 53 |
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| I cover mudster while he picks the lock on the Gold door. If anything smells like a trap, we check it out. |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 3:51 am Post subject: 54 |
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DPW and SaberKitty go through the left archway. The hall beyond goes about ten feet before turning to the left. They turn the corner to find a dead end. At the end of the left hall is a bizarre looking device. It appears to be... a vending machine?
The vending machine has two rows of buttons and a coin slot, as well as an opening on the bottom where a product would be dispensed. The first row of buttons is composed of four large buttons - one is marked with a red triangle, which is point up, the next is marked with a blue triangle,which is pointed down; the third is marked with a yellow, point-up triangle divided in half with a black line, and the fourth is marked with a green point-down triangle divided with a black line. The second row of buttons has a button marked with each number 1-9.
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 3:59 am Post subject: 55 |
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Mudster spends some time fiddling with the lock on the gold door. Eventually, he hears a *click* from within as the lock's mechanism tumbles. He sits back on his heels and exhales sharply.
The gold door is unlocked. |
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Ghost Post
Icarian Member
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Posted: Tue Aug 06, 2002 3:59 am Post subject: 56 |
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| Since the door is now unlocked with my die roll, I shall test the way the door opens. very slowly. and then do a listen check. |
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Neo
Daedalian Member
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Posted: Tue Aug 06, 2002 4:00 am Post subject: 57 |
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| I quietly draw my sword while mudster listens and wait. |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 4:02 am Post subject: 58 |
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| Mudster stands up and opens the gold door - it swings out into the hall without incident. Mudster peers intently into the space revealed - it is an unadorned hallway that goes a short way south before turning to the left. From down the hall, he hears an odd humming sound. |
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Dread Pirate Westley
Daedalian Member
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Posted: Tue Aug 06, 2002 4:02 am Post subject: 59 |
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| SaberKitty and I decide not to play with the vending machine right now, and head back to the fountain room to see mudster listening at the door. We wait until he's done, then join the others. |
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Neo
Daedalian Member
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Posted: Tue Aug 06, 2002 4:09 am Post subject: 60 |
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| I move carefully and advance slowly down the final hall. If anything odd or even slightly suspicious is there, I stop to investigate. |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 4:15 am Post subject: 61 |
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SaberKitty walks through the fountain room to the gold door. She sniffs the air delicately near the door. "Hmmm.. smells like electricity...how odd"
Neo moves through the arch covered by the blue drape. He sees a short hallway that turns almost immediately to the right. About ten feet from the turn, the hall dead-ends. Against the wall at the end of the hall are two longswords in reasonably good condition, a large metal shield, and a small wooden box. |
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Neo
Daedalian Member
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Posted: Tue Aug 06, 2002 4:16 am Post subject: 62 |
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| I make a closer examination of the objects in front of me |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 4:24 am Post subject: 63 |
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Neo looks first at the swords - they are well-made, but unornamented. They look as if they have been cleaned and oiled recently. The shield is a large round metal shield with a 2-headed lion device painted on it in gold and green. It looks slightly dented.
The box is approximately 6 inches square, and made of a very dark wood, and has no visible hinges or opening mechanism. The top is inlaid with an odd design - a nine-square matrix. lines inlaid with a silvery metal. In each square there is a number, but the last square is blank. The numbers are:
7 13 10
29 24 5
26 21 |
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Neo
Daedalian Member
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Posted: Tue Aug 06, 2002 4:46 am Post subject: 64 |
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| I cautiously see if the numbered blocks slide around or move at all. |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 4:47 am Post subject: 65 |
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| They do not move. |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 4:56 am Post subject: 66 |
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DM Note: Our first "official" game chat will be tomorrow, Aug. 6 at 8:30 p.m. GL Time. Players who don't make it will be DM puppets for the duration of the chat
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dethwing
DeTheeThaw
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Posted: Tue Aug 06, 2002 3:30 pm Post subject: 67 |
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| I go to the open door and walk cautiously down the hallway, up to the turn. |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 3:33 pm Post subject: 68 |
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Dethwing creeps down the hallway through the gold door. He hears a humming sound, which gets louder as he approaches the turn. He notices that this hallway is decorated with paintings of people in odd costumes. He is wondering if there's any significance to that when he arrives at the corner. He peeks around and sees that 5 feet past the corner, the hallway is blocked by a shimmering golden field. He cannot see what is beyond the field.
[This message has been edited by Orbiting (edited 08-06-2002 11:36 AM).] |
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dethwing
DeTheeThaw
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Posted: Tue Aug 06, 2002 3:36 pm Post subject: 69 |
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| I take a good look at the field, and anything else i can see from where I am. Then i retreat back down the hallway, paying special attention to the odd costumes to see if i can figure them out. |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 3:43 pm Post subject: 70 |
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Dethwing examines the field and finds that it is the source of the humming sound. He can't determine what generates the field or how to turn it off. He turns to go back down the corridor, examining the paintings as he goes.
There are four paintings, all of which depict couples in strange costume standing in front of a sea of people, who are indistinct and in the background. One couple is dressed in brightly colored ponchos and large straw hats. Another wears togas and laurels on their heads. A third appears to be dressed as the front and back halves of a cow, and the fourth wear outfits constructed of what appears to be duct tape.
Dethwing shakes his head and returns to the fountain room. |
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dethwing
DeTheeThaw
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Posted: Tue Aug 06, 2002 3:46 pm Post subject: 71 |
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I attempt to move the paintings, and to see if there is anything behind them.
[This message has been edited by dethwing (edited 08-06-2002 11:47 AM).] |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 3:49 pm Post subject: 72 |
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| Dethwing steps back through the gold door and shifts the paintings in the hall - they all move easily, but he does not discover anything behind them. |
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dethwing
DeTheeThaw
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Posted: Tue Aug 06, 2002 3:51 pm Post subject: 73 |
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| just for the heck of it, i see if i can move pika at all. |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 3:53 pm Post subject: 74 |
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| Dethwing moves back into the fountain room, where he attempts to move the petrified Pika by force of arms. He pulls and tugs, but there is no movement. He is not able to move any of the statues by himself. |
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Werebear
Daedalian Member
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Posted: Tue Aug 06, 2002 6:38 pm Post subject: 75 |
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Can I play with the vending machine, guys?
Werebear |
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Neo
Daedalian Member
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Posted: Tue Aug 06, 2002 7:54 pm Post subject: 76 |
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| Go ahead. I've got some work to do on the numbers. If X happens to need a value assigned to it, it lies between 0 and 754. |
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Werebear
Daedalian Member
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Posted: Tue Aug 06, 2002 8:21 pm Post subject: 77 |
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I happily go to the vending machine and press the number 1, waiting to see if it asks me for money.
Werebear |
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Orbiting
very ign-o-rable
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Posted: Tue Aug 06, 2002 9:35 pm Post subject: 78 |
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| Werebear wanders down the hall to the vending machine. He presses the 1 button, and a small red light blinks angrily at him from beneath the coin slot. |
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referee
June 21st, 2004 Member
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Posted: Tue Aug 06, 2002 10:41 pm Post subject: 79 |
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**Transmission mode on**
Hey, Orbiting, I have a stick and a stone for you
Or you can find me in AIM if you want
**Transmission mode off** |
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Werebear
Daedalian Member
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Posted: Wed Aug 07, 2002 1:08 am Post subject: 80 |
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OOh, how much money do I have? I want something from this machine!
(OOC - I suppose abusing this maching all to hell wouldn't have any effect, would it. I could abuse it in SOOOO many fun ways...)
Werebear |
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