| View previous topic :: View next topic |
| Author |
Message |
Fezzik
Man Mountain
|
Posted: Thu May 16, 2002 8:18 pm Post subject: 1 |
|
|
Currently it is: The end of the game. Town wins.
The Rules:
- Day will last 96 hours(4 days). Night will last 48 hours(2 days) max.
- Once dead, no posts. No exceptions. If you have something to say, e-mail me.(burandrobt@webtv.net)
- A Phyrexian representative will send me the Phyrexian choice for the current evening. The representative is killed as well, if he chooses Tahngarth for his nightly hit. The representative is the highest ranked Phyrexian at the time.
- Angels have 100% chance that the person they choose each night will not be killed.
- Karn and Tahngarth may reveal any information they have collected(while still alive) at their own risk.
- If you have any questions, e-mail me.(burandrobt@webtv.net) Please no disscusion of the game, outside the game. Any confirmed case of this will result in removal from the game for those responsible.
The Characters:
LLanowar Elves(townies) are basic 1/1 creatures.
Phyrexians(mafia) are evil 3/3 creatures.
Tahngarth(cop) is a hot-headed 3/3 creature.
Karn(cop) is a passive 0/3 creature.
Serra Angel(doc) is a friendly 2/2 creature.
Radiant, Archangel(doc) is a humble 2/2 creature.
Players that survived:
- Corsato(U.V.G.F.)
- crackerjack(sweetwater)
- DPW
- ralphmerridew(jesternl)
- Tyenar
Dead Players:
Zealot-Tahngarth(killed by Phyrexian)
Diplomat-Phyrexian(killed by Tahngarth)
Corsato-Elf(killed by Phyrexian)
mole-Phyrexian(lynched by town)
mith-Elf(killed by Phyrexian)
sketchwick-Elf(killed by Phyrexian)
Ferris-Elf(killed by Phyrexian)
Antrax-Elf(killed by Phyrexian)
radwulf-Elf(killed by Phyrexian)
Soothsayer-Elf(killed by Phyrexian)
Magness-Phyrexian(lynched by town)
ralphmerridew-Elf(killed by Phyrexian)
Sparhawk-Phyrexian(lynched by town)
quercitron-Phyrexian(lynched by town)
jeep-Phyrexian(lynched by town)
*Thank you for playing, please join me when I mod the upcoming "X-Men" mafia.
[This message has been edited by Fezzik (edited 08-04-2002 01:53 PM).] |
|
| Back to top |
|
 |
Fezzik
Man Mountain
|
Posted: Thu May 16, 2002 8:32 pm Post subject: 2 |
|
|
Phyrexians, please send me your choice.
------------------
I am EEEM's loyal minstrel. :)
|
|
| Back to top |
|
 |
Antrax
ESL Student
|
Posted: Fri May 17, 2002 7:44 am Post subject: 3 |
|
|
~Goes to sleep inside his CoP: Black.~
Antrax
------------------
I'm cool, really
|
|
| Back to top |
|
 |
jesternl
Yankee Doodle Dutchie
|
Posted: Fri May 17, 2002 9:09 am Post subject: 4 |
|
|
~Wonders where he's gotten into...
|
|
| Back to top |
|
 |
mith
Pitbull of Truth
|
Posted: Fri May 17, 2002 4:04 pm Post subject: 5 |
|
|
looks like fun
*~tries to remember some card so he can make geeky joke~*
*~fails in this task, falls asleep~* |
|
| Back to top |
|
 |
Dread Pirate Westley
Daedalian Member
|
Posted: Sat May 18, 2002 1:37 am Post subject: 6 |
|
|
You could try *Enchants self with Invunerability*
------------------
I do not have a crush on Elayne. I'm infatuated with her. |
|
| Back to top |
|
 |
quercitron
Don't trust Robinson
|
Posted: Sat May 18, 2002 2:03 am Post subject: 7 |
|
|
*would probably be an Ironroot Treefolk*
3/5. Try to attack me you scumbags. |
|
| Back to top |
|
 |
Zealot
Daedalian Member
|
Posted: Sat May 18, 2002 2:05 am Post subject: 8 |
|
|
| *Wants to be a Beast of Burden* |
|
| Back to top |
|
 |
Fezzik
Man Mountain
|
Posted: Sat May 18, 2002 7:18 pm Post subject: 9 |
|
|
| Night will end in one hour, if I've gotten all the night choices or not. |
|
| Back to top |
|
 |
Fezzik
Man Mountain
|
Posted: Sat May 18, 2002 8:27 pm Post subject: 10 |
|
|
| Day breaks and the town comes together and is shocked to see both Zealot and Diplomat missing. The town goes to Zealot's house to discover a gruesome scene. Tahngarth(Zealot) lay in the corner dead, with six black wounds on his chest, while all around his house is splattered bits of Phyrexian(Diplomat). 1 Phyrexian and Tahngarth dead,time to vote. 10 needed to lynch. |
|
| Back to top |
|
 |
Zealot
Daedalian Member
|
Posted: Sat May 18, 2002 10:25 pm Post subject: 11 |
|
|
| Go town! At least I took one with me! |
|
| Back to top |
|
 |
sketchwick
Daedalian Member
|
Posted: Sat May 18, 2002 10:48 pm Post subject: 12 |
|
|
Well, I thought this was gonna be an easy win for the town. Now it seems the phyrexians have a litle better chance. Seems to me Karn should come out and reveal who he investigated. If he found another phyrexian we lynch, otherwise we vote no lynch. We designate one of our doctors (say Radiant) to protect Karn. The other doctor gives us a random chance to protect against the phyrexians kill, and they can't kill Karn. By the time the phyrexians randomly find both of our doctors the town should have a long list of confirmed innocents and some more lynched evil folk.
If two "Karns" come out we lynch neither, they don't investigate each other, they just keep investigating all the unknowns. We don't lynch a "Karn" until they have us lynch an innocent.
Did I miss anything?
sketchwick
Fezzik: does the 0/3 and 2/2 mean ANYTHING that actually has a bearing on this game? |
|
| Back to top |
|
 |
quercitron
Don't trust Robinson
|
Posted: Sun May 19, 2002 12:00 am Post subject: 13 |
|
|
What a brilliant idea. One cop dies the first night, so let's have the other one reveal himself right away.
[/sarcasm]
Actually, this doesn't sound terrible, but there must be a reason it's never been used in previous Mafia games. So I vote: no to Karn coming out unless he's found a Phyrexian.
Random first day vote: Sparhawk |
|
| Back to top |
|
 |
Fezzik
Man Mountain
|
Posted: Sun May 19, 2002 12:37 am Post subject: 14 |
|
|
| sketchwick: not really. They're just there for the amusment of Magic players. |
|
| Back to top |
|
 |
Dread Pirate Westley
Daedalian Member
|
Posted: Sun May 19, 2002 1:31 am Post subject: 15 |
|
|
Vote: sketchwick for suggesting the only surviving cop come forward on day 1. It's better than a random vote at this point, and at least I'm fairly sure I'm not voting for Karn. If I am, we'll have to name this maneuver after sketch, I think.
------------------
I do not have a crush on Elayne. I'm infatuated with her. |
|
| Back to top |
|
 |
jeep
Daedalian Member
|
Posted: Sun May 19, 2002 6:06 am Post subject: 16 |
|
|
Hmm... so with 20 people, how many people does that put in the mafia? something like 4? Without cops or docs, 3 mafia means we only have 30% chance of winning. Add in two cops and two docs, does that mean 4 mafia?? I really need to add cops and docs to my probability program.
So Tahngarth killed a Phyrexian. Cool that he got last licks. Nice little touch for that cop. Hmm... so if the Angels had targetted him, would they have died? Or do they tap to protect and he only deals damage in combat? Just curious what 'hot-headed' really means (meant). Also, could you post the deadline in the initial post? I like the 48 hours idea, I think...
Is Sketchwick's idea really so bad? I know he's been hot to try it, but I'm not convinced yet.
-JEEP |
|
| Back to top |
|
 |
sketchwick
Daedalian Member
|
Posted: Sun May 19, 2002 9:58 am Post subject: 17 |
|
|
The way I see it, the reason this hasn't been tried before is because we are too busy playing amazing games by DP where no one knows what the roles are.
This town even gets the double bonus of no doc overlap because our docs are named! We have radiant protect the cop and the other doc can protect whoever they want AND stay hidden. It's beautiful, we would mop the floor with the phyrexians if the minotaur were still alive.
Only I thought of something, as Karn reveals innocents the mafia will have no choice but to kill THOSE innocents so we don't effectively build up an exposed mason group. Therefore Karn should keep all innocent results a secret until both docs die. If two "karns" come out then they both reveal, and the mafia will have to kill form one of those groups, plus our hidden doc will have fun with them!
It's a good plan, all we would normally lose is doc overlap and our cop dying once all the docs are dead. But we are only dealing with a pitiful group of phyrexians. They only get one measly kill a night. They are some screwed.
Vote no lynch
sketchwick |
|
| Back to top |
|
 |
U.V.G.F.
Daedalian Member
|
Posted: Sun May 19, 2002 12:16 pm Post subject: 18 |
|
|
| I haven't seen enough proof aganist anybody, so I'll sit tight wait a little before voting. |
|
| Back to top |
|
 |
jesternl
Yankee Doodle Dutchie
|
Posted: Sun May 19, 2002 3:12 pm Post subject: 19 |
|
|
Interesting theory...
But what if two people come out claiming to be the cop?
|
|
| Back to top |
|
 |
ralphmerridew
Daedalian Member
|
Posted: Sun May 19, 2002 5:56 pm Post subject: 20 |
|
|
| If we follow sketchwick's suggestions of having the cop come out, I think we should amend it to "Cop doesn't reveal innocents until both angels or dead or one of them is in danger of being lynched. |
|
| Back to top |
|
 |
radwulf
Daedalian Member
|
Posted: Sun May 19, 2002 9:52 pm Post subject: 21 |
|
|
Sketchwick's idea is not bad at all... but he should not reveal innocents unless we're about to lynch them. The crucial difference in this game is (as Sketchwick very astutely noticed) that we cand tell our doctors appart; that's an enormous advantage for the town, as we can instruct the doctors to pick different targets for healing, without having them reveal themselves.
Vote: DPW for voting and starting a bandwagon against a member of the Club IS (people who are very easy to lynch). And please note, I am not affiliated with Sketchwick in any way. He could very well be mafia for all I know, but his idea is not stupid at all, and voting for him for suggesting that idea is unwise, perhaps criminal behavior. |
|
| Back to top |
|
 |
radwulf
Daedalian Member
|
Posted: Sun May 19, 2002 9:52 pm Post subject: 22 |
|
|
| by "he" in the first sentence above, I mean the cop... |
|
| Back to top |
|
 |
Tyenar
Daedalian Member
|
Posted: Sun May 19, 2002 11:30 pm Post subject: 23 |
|
|
I think it is a good idea to try, but for it to work this has to go on for a few days without a hitch before we can win. I would guess that in 5 days without a verifiable innocent dieing then we have it. I would sugest not going with a no lynch philosophy because, one, we would have more fun, and two, we would have a greater percentange of known innocents over the days. Chances are anyways that we would get atleast one guilty durring the lynchings so I say lets go with Sketchwick's idea and lynch.
What do you think?
------------------
Died 3 times in 2 nights in 1 game - Pokemafia
|
|
| Back to top |
|
 |
Ferris
Daedalian Member
|
Posted: Mon May 20, 2002 12:05 am Post subject: 24 |
|
|
It would seem like a good idea for Karn to reveal him/herself, as reasoned above - having an assigned 'bodyguard' and another free doctor would work very well.
I agree with the idea of then Karn keeping the results of those investigations which reveal innocents quiet.
I'm not too keen on the 'no lynch' idea - don't really know why, but it strikes me as a bit too passive. It might make perfect sense, or it might not. Either way, I'm going to toss in a RVFNP ®* and Vote: Sweetwater, subject to the usual caveat that if he posts, I'll unvote him.
* - Random Vote For a Non-Poster. |
|
| Back to top |
|
 |
Dread Pirate Westley
Daedalian Member
|
Posted: Mon May 20, 2002 1:14 am Post subject: 25 |
|
|
And now he wants a no lynch? That's never a good idea.
Club IS? I've played in exactly one other game with sketchwick, and that one is also in Day 1. Anything that has happened on mith's site is totally and completely out of bounds for this discussion, since I have and will never read anything that goes on there. Same for other games we're not in together. I'm still not convinced about the merit of the idea, but I'll think on it tomorrow at work.
I suggest that the 48 hour time limit not include weekends. Its a slow time 'round here.
------------------
I do not have a crush on Elayne. I'm infatuated with her. |
|
| Back to top |
|
 |
quercitron
Don't trust Robinson
|
Posted: Mon May 20, 2002 1:48 am Post subject: 26 |
|
|
Ah. I completely forgot the fact that our doctors have names. Perhaps it is a good idea to have Karn-man come out then. unFOS: sketchwick .
Sparhawk? Helllloooo? You here? |
|
| Back to top |
|
 |
Sparhawk
Daedalian Member
|
Posted: Mon May 20, 2002 2:25 am Post subject: 27 |
|
|
I'm here now. [I was gone for the weekend.] The idea about Karn seems to make sense. I must admit it goes against all of my mafia instincts, but it seems sound. However, I don't like the 'no lynch' idea. That would basically mean that we skip the days and run several nights in a row. I don't know if that is even going to be allowed, but it definitely goes against the entire spirit of a mafia game. If we did that, we might as well stop having first day lynches in every game. So I at least will be casting a vote once I have a litle more time to think about this game.
|
|
| Back to top |
|
 |
sketchwick
Daedalian Member
|
Posted: Mon May 20, 2002 3:26 am Post subject: 28 |
|
|
It is up to the mod whether or not to force the town to lynch or not, but if we can I say no lynch. We MAY randomly lynch a mafia member, but odds are about half as good that we attempt to lynch one of our doctors. The plan could fall apart at that point. Plus for every elf we lynch it's one less target for the mafia, less targets mean a higher chance to hit a doc.
Let the mafia do all the killing, when karn nails one of them then we can lynch. Quaker Oats, it's the right thing to do.
BTW: DPW, why don't you play on mith's site?
sketchwick |
|
| Back to top |
|
 |
Soothsayer
*Sets Up Hotdog Stand*
|
Posted: Mon May 20, 2002 8:06 am Post subject: 29 |
|
|
vote: U.V.G.F.
Looking for proofd on day 1 - no chance. The first day is all about accidentally lynching the cop |
|
| Back to top |
|
 |
Tahngarth
Daedalian Member
|
Posted: Mon May 20, 2002 9:33 am Post subject: 30 |
|
|
| Yarr! |
|
| Back to top |
|
 |
Antrax
ESL Student
|
Posted: Mon May 20, 2002 9:37 am Post subject: 31 |
|
|
The plan is sound. Voting No Lynch IS a good idea, as demonstrated in Bladerunner mafia. vote: No Kill
Karn, please come out. Docs, each of you flip a coin to see if you protect Karn tonight, every night. No need for docs to come out.
BTW, can we triple-block phyrexians?
Antrax
------------------
I'm cool, really
|
|
| Back to top |
|
 |
jesternl
Yankee Doodle Dutchie
|
Posted: Mon May 20, 2002 12:15 pm Post subject: 32 |
|
|
It sounds so good there must be a flaw in it... is there for instance a chance that there are more baddies? Who both target the cop?
I don't knw, i think there's something wrong here, and I know I'm playing devil's advocate here.
------------------
Homo Sapiens non urinat in ventum.
|
|
| Back to top |
|
 |
mole
Subterranean Member
|
Posted: Mon May 20, 2002 12:26 pm Post subject: 33 |
|
|
Vote: No kill
With two doctors available to protect our cop, this looks like an easy win. We can afford to stall until we get more information.
Does anyone know how many Phyrexians are left? There are usually 4 in a 20 player game, but one could have been added to counteract Tahngarth? (unlikely IMO, since there are only four special characters on the towns's side...) |
|
| Back to top |
|
 |
ralphmerridew
Daedalian Member
|
Posted: Mon May 20, 2002 12:41 pm Post subject: 34 |
|
|
Antrax, instead of having the docs flip to see who protects Karn, note that the angels have names (Serra Angel and Radiant).
Karn picks one, say, Radiant, and the person who is Radiant protects Karn. |
|
| Back to top |
|
 |
radwulf
Daedalian Member
|
Posted: Mon May 20, 2002 12:47 pm Post subject: 35 |
|
|
Sorry DPW, I didn't realize you weren't one of the mafiascum.net regulars. Unvote: DPWYes, Antrax pay attention!
And no, no, no, I don't buy the no lynch theory. This is mafia people, let's vote for the most suspicious, and make them claim roles and stuff. If anybody claims to be one of the doctor or cop roles while on the verge of death, we spare them... unless and until the claimed role dies.
The people that are going to vote for me based on what I've said above,are mafia, and I will unleash my full, rabid, IS-ean vengeance upon them.
|
|
| Back to top |
|
 |
mole
Subterranean Member
|
Posted: Mon May 20, 2002 12:49 pm Post subject: 36 |
|
|
You have a point - I don't think this is really what one is meant to do in mafia. But it will work.  |
|
| Back to top |
|
 |
Fezzik
Man Mountain
|
Posted: Mon May 20, 2002 12:59 pm Post subject: 37 |
|
|
Vote update:
- sketchwick-1 (DPW)
- sweetwater-1 (Ferris)
- U.V.G.F.-1 (Soothsayer)
10 needed to lynch or no lynch will occur. If 10 people vote:"no lynch" then I will end the day with no lynch. |
|
| Back to top |
|
 |
Antrax
ESL Student
|
Posted: Mon May 20, 2002 1:07 pm Post subject: 38 |
|
|
Sorry. Didn't occur to me how useful names are
Uhh, wtf is this shit about "this isn't how mafia is played"? Personally, this is how I play: I do whatever it takes, within the limits of the rules, to get my team to win. As simple as that. If voting no lynch and having our investigative machine root out mafias one by one is what it takes, then by God, it's what I'll do. Okay, that came out a little dramatic =P
Antrax
------------------
I'm cool, really
|
|
| Back to top |
|
 |
radwulf
Daedalian Member
|
Posted: Mon May 20, 2002 6:13 pm Post subject: 39 |
|
|
| I think I didn't explain myself clearly enough... what I mean to say is this: having the cop come out now (or as soon as he finds out a guilty person) is a good idea because the docs have names. Abstaining from voting is not! Discussion, voting, and lynching are crucial to making the mafia feel threatened, give them opportunities to err, and make the cop's job easier (and you all know this, right? no need for me to preach mafia theory to you). My opposition to the no-lynch idea is not based on principle! It is based simply on what works. We should discuss, vote, and lynch... our chances are better that way, I think. |
|
| Back to top |
|
 |
quercitron
Don't trust Robinson
|
Posted: Mon May 20, 2002 7:10 pm Post subject: 40 |
|
|
Okay. Vote: radwulf
Damn that feels good... |
|
| Back to top |
|
 |
|