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The Cruciverbalist
Lucrative Britches
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Posted: Tue Sep 06, 2005 2:03 pm Post subject: 121 |
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Wouldn't wisdom teeth not show up until a third of the way into the game? _________________ "Who slipped th'surly bonds an' kinged you the linguary?" |
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Omega Centauri
Daedalian Member
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Posted: Tue Sep 06, 2005 3:09 pm Post subject: 122 |
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| Courk wrote: |
WWII Mafia
Mods: Courk and Omega Centauri.
Status: Brain storming |
Right now I'm debating whether to use personalities and weapons, or just personalities.
I have a list of 20 or so roles from the war. Now we just need to think of powers for everyone. |
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Courk
Daedalian Member
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Posted: Tue Sep 06, 2005 11:30 pm Post subject: 123 |
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| Shhh. They'll find out when the game starts. |
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DracoSuave
Icarian Member
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Posted: Wed Sep 07, 2005 5:26 am Post subject: 124 |
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Paranoia Mafia
The Computer has dictated the following parameters for this mission:
Clones: 20
Rules: The Computer is correct, and will dictate rules as they need dictation. All Hail the Computer.
Mods: Dracos-U-AVE has been giving Ultraviolet Clearance to run this mission.
Story: The Computer has assigned troubleshooters to shoot trouble. In this case, some secret society calling themselves the 'Mafia.'
Starting: The mission will start when the clones report for briefing and sign up. _________________ I bring nothing to the table. |
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Logain
Stretch Armstrong
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Posted: Fri Sep 09, 2005 1:45 pm Post subject: 125 |
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| Just curious, has anyone ever run a Super Heroes Mafia? Super heroes with mafia super villains? Or maybe even a Marvel versus DC comics type theme. I'm sure there's plenty of unique role ideas to come up with. |
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Dragon Phoenix
Judge Doom
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Posted: Fri Sep 09, 2005 1:47 pm Post subject: 126 |
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| Jedo (I tihnk) did here, and there was a mini at scum. Still a good theme. |
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Courk
Daedalian Member
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Posted: Fri Sep 09, 2005 1:55 pm Post subject: 127 |
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| I like themes with a lot of characters. You never know who made it in the game, and you never know how the mod interpreted the characters. |
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Ctorj
Did I spell that right?
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Posted: Fri Sep 09, 2005 2:54 pm Post subject: 128 |
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I never knew Peanuts Mafia would have this much participation! I'm real happy about that! As such, it would be a while until Teeth Mafia would come along, so I decided to start finishing it up now and begin sign-ups sooner than expected with Canine Capers ending.
*Prays he doesn't mess up dual modding games* _________________ "Love is the absolute expression of the human perfection" -Me!
Created by MyFitnessPal.com |
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Poker
Daedalian Member
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Posted: Fri Sep 09, 2005 10:19 pm Post subject: 129 |
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Currently a concept idea:
Name: Alphabet Mafia
Players: 26 (possibly less)
Story: The players are the twenty-six letters of the alphabet, but some of the letters have gone bad. They want to be the only letters remaining. As letters are killed one by one, they must deduce which of them should be kicked out of the alphabet.
A little corny, maybe, but I'm thinking about it...
Also a concept idea:
Name: The Princess Bride Mafia
Players: Unknown at this time
Story: Join the familiar characters Buttercup, Westley, and the others as they attempt to make this story have a happy ending by catching the evil characters, which will now be known as the Mafia. Be careful, though - otherwise, you may turn up "mostly dead" and may degenerate to "all dead." When that happens, there's only one thing the others can do - sift through your pockets to see if you've got any loose change.
Progress: Beginning stages of forming characters _________________ I'm with me. |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Sep 09, 2005 10:33 pm Post subject: 130 |
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I did a very small Comic Book mafia. Feel free to do a second, larger one. Maybe Aquaman will make it in.  |
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Russell T. Davies
Icarian Member
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Posted: Sat Sep 10, 2005 12:31 pm Post subject: 131 |
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Yeah, I remember that. And I very much appreciated DP's mistake, without it I couldn't have won the game.
About Princess Bride, I don't know if you know, but it has been done on mafiascum. It may be worth to take a look and make sure the games are not too much alike.
I hope Teeth is coming soon! |
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Mgm
Roar!
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Posted: Sat Sep 10, 2005 12:32 pm Post subject: 132 |
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Russell is obviously delirious. I won that game.
He's still right about the rest though. |
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Poker
Daedalian Member
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Posted: Sat Sep 10, 2005 2:58 pm Post subject: 133 |
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I didn't notice that. I don't usually go to mafiascum. I've checked it out, though, and I'll make sure that my version (if it fits together) is different. In fact, my version would have the possibility for players to be "mostly dead," and not "all dead." The "mostly dead" players could be revived, while the "all dead" players could not. _________________ I'm with me. |
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Antrax
ESL Student
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Posted: Sat Sep 10, 2005 3:23 pm Post subject: 134 |
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| Logain wrote: |
| Just curious, has anyone ever run a Super Heroes Mafia? Super heroes with mafia super villains? Or maybe even a Marvel versus DC comics type theme. I'm sure there's plenty of unique role ideas to come up with. |
Mixed Theme Mafia by yours truly, on scum. _________________ After years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick! |
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MatthewV
Daedalian Member :_
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Posted: Sat Sep 10, 2005 11:33 pm Post subject: 135 |
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| I have thought about doing a Russian mafia game but haven't really felt like modding a game in awhile. Maybe if someone bugs me to do it... |
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Amb
Amb the Hitched.
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Posted: Wed Sep 14, 2005 8:57 pm Post subject: 136 |
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I thought about Alphabet mafia, where the vowels AEIOU were mafia, and Y was the serial killer. Q was the town traitor, because he really needed to be with U.
Kitchen Applicance Mafia. The Cheese Grater GodFather. |
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Poker
Daedalian Member
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Posted: Wed Sep 14, 2005 9:12 pm Post subject: 137 |
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I'm getting so many ideas that I'm not sure what I'll do and what I won't!
Name: Mafia on the Orient Express
Players: Probably about 16
Story: On the famous Orient Express train, a murder is committed. Based on the Agatha Christie novel Murder on the Orient Express. (The characters, not necessarily which character has which abilities.)
I will probably try that one soon. At least once Clue Mafia 2 is down to 10 or fewer players.
Name: Multi-Lynch Mafia
Players: N/A
Story: This is an interesting game concept, and not an actual game. Instead of the typical day-night system, the game starts at day, and the players perform lynches, one at a time, until they feel they have lynched enough. Once the players vote no-lynch, the game progresses to a typical night. Then, day comes and the process repeats until someone wins. This idea can be used in a Vanilla or Themed game with or without roles revealed upon death. In other words, it's very flexible.
I have an interesting idea for a game with that one, but I'm not sure if or when I'll try it. _________________ I'm with me. |
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Russell T. Davies
Icarian Member
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Posted: Wed Sep 21, 2005 10:14 am Post subject: 138 |
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---------------------------------------------------------------------------------------------------
Game: Odd Mafia
Players: minimum of 12
Moderators: Mgm
Status: concept
Starting: To Be Announced (TBA)
Summary: The game combines odd role names and possibly even stranger roles.
--------------------------------------------------------------------------------------------------- |
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Ctorj
Did I spell that right?
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Posted: Fri Sep 23, 2005 1:37 pm Post subject: 139 |
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Game: Vanilla Mafia
Status: Starting right now
Mod: Ctorj
# of players: 12 (or more...depends on participation.)
Starting: As soon as sign ups are filled
What it's about: It's a straight up game of townies vs mafia. No docs, no cop, vig, SK, or other stuff. Straight up. I see some chat of people discussing about the challenges this type of game poses versus themed games. Are you brave enough to play? _________________ "Love is the absolute expression of the human perfection" -Me!
Created by MyFitnessPal.com |
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Jabroni2000
Daedalian Member
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Posted: Mon Sep 26, 2005 10:29 pm Post subject: 140 |
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POSSIBLE IDEA
Game: X-Men Mafia
# of Players: 12 or more
Mod: Me
Starting: Possibly soon...
What it's about: Possibly Brotherhood vs. X-Men, might throw in some other Villains to keep things fresh. |
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Jabroni2000
Daedalian Member
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Posted: Mon Sep 26, 2005 10:42 pm Post subject: 141 |
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POSSIBLE IDEA
Game: X-Men Mafia
# of Players: 12 or more
Mod: Me
Starting: Possibly soon...
What it's about: Possibly Brotherhood vs. X-Men, might throw in some other Villains to keep things fresh. |
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inHimshallibe
Daedalian Member
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Posted: Tue Sep 27, 2005 1:15 am Post subject: 142 |
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Curious, would you all mind me just jumping in and modding? I've run games at scum, obviously, or I wouldn't ask this.
Anyway, currently wanting to run
Game: Astronomafia
Status: Development
No. of Players: Minimum 12 players
What it's about: The theme would draw from astronomical objects/concepts. _________________ V-A-N-D-Y! Vandy, oh heck yeah! Go Commodores!
I bring you good tidings from the land of MS. |
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UnheardVoice
Daedalian Member
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Posted: Wed Sep 28, 2005 5:21 am Post subject: 143 |
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This has been an idea I've been toying with for some time now.
Game: Batman Mafia
# of Players: around 14/15
Mod: Myself
Starting: I don't know
What it's about: The Riddler has sealed off a bunch of deadly Criminals ("townies") and well as some of Gotham's Justice ("mafia") in Arkham Asylum, and erased their memories. Will this be the end for the Dark Knight?
The problem is, I've never modded before... so... yeah. I don't even know if I have the time to do this anytime soon.
Once I've finalized the characters, I'd like it if somebody check over the roles and see if the game's in balance. |
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Ctorj
Did I spell that right?
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Posted: Tue Oct 04, 2005 3:27 pm Post subject: 144 |
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Well, seeing as Peanuts Mafia is coming along nicely, it may please a lot of people to find out that I am beginning to finalize roles in Teeth Mafia. What I will do is ask if anyone wants a reserved spot that they pm me. I approximate that the game will begin sometime in the next 2 weeks though it could very well be shorter than that. I know that Courk and Mgm already have a reserved spot. Anyone else interested, please pm me in the next 2 weeks before I make the sign-ups public. I have a feeling that this game may fill up quick. _________________ "Love is the absolute expression of the human perfection" -Me!
Created by MyFitnessPal.com |
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The Cruciverbalist
Lucrative Britches
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Posted: Thu Oct 06, 2005 3:37 am Post subject: 145 |
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inHim, that actually sounds like a pretty cool concept. /in, if I'm not already in too many games when it starts.
One of my own:
Game: Movie Mafia Two: Genrezvous Point
# of Players: Hovering around 16
Mod: Yours truly
Starting: Sometime after the end of H*R Maf.
What it's about: A magical place where all of the various genres of film live together... is in trouble. Can Horror, Noir, Comedy, and all the rest fend off attacks from the Seven Plagues of Cinema? (Based on this chapter of the webcomic Instant Classic.) _________________ "Who slipped th'surly bonds an' kinged you the linguary?" |
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!Chucklez!
Daedalian Member
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Posted: Wed Oct 12, 2005 6:57 am Post subject: 146 |
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Game: Adult Swim Mafia
Mod: !Chucklez!
Players: 12
Premise: Ratings on AS were going well, until some bad apples snuck in. Who's behind the drop in precious advertising dollars?
Starting: Probably going to put the signup thread up on Saturday.
Basicly I just wanted to try my hand at modding, because I have a lot of great ideas for games. |
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Omega Centauri
Daedalian Member
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Posted: Wed Oct 12, 2005 4:52 pm Post subject: 147 |
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| Courk wrote: |
WWII Mafia
Mods: Courk and Omega Centauri.
Status: Brain storming |
50% complete
We have now gotten many of the roles down. We just need to finish up the last few roles and make sure they are balanced.
I would say that with some luck, we could be nearly done by the end of the week. |
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Courk
Daedalian Member
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Posted: Thu Oct 13, 2005 11:14 pm Post subject: 148 |
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Manatee Mafia
Mods: Courk and Ctorj
Reservations: alphatango, amb, fritzler
Why not?
Last edited by Courk on Mon Oct 17, 2005 3:46 am; edited 3 times in total |
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Dragon Phoenix
Judge Doom
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Posted: Fri Oct 14, 2005 6:35 am Post subject: 149 |
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| When Cheers is done, I plan a mini Fawlty Towers mafia (12 players). |
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Poker
Daedalian Member
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Posted: Thu Oct 27, 2005 9:28 pm Post subject: 150 |
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Re: Mafia on the Orient Express
I have just finished laying out the roles. I will have the sign-up thread posted soon. At the latest, by the time of the end of the current day in Clue Mafia 2. If there is anyone who wants to check the layout and doesn't mind skipping out, could you let me know? I would appreciate it. _________________ I'm with me. |
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Dan
Daedalian Member
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Posted: Thu Oct 27, 2005 9:52 pm Post subject: 151 |
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I plan on starting Inheritance Mafia. The game would revolve around the dying wishes of the mafia godfather.
Starting: After a few games end. There are too many going on now. Shouldn't be more than a month or two.
Players: Smallish. 16-18
Has this sort of idea been done before? _________________ Rokk. uuddlrlrbastart |
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Iammars
Daedalian Member
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Posted: Thu Oct 27, 2005 11:52 pm Post subject: 152 |
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I'd like to run a Depressed Mafia
Players: 12
Theme: The more poeple die, the more depressed the town gets. Better lynch scum, and fast!
Status: Roles and mechanic made, need a reviewer. PM me if you are intrested.
Starting: After the reviewer finishes, _________________ Iammars' first law of sanity:
If you believe you are perfectly sane, you are not perfectly sane. If you believe you are perfectly crazy, you are not perfectly crazy. |
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Mgm
Roar!
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Posted: Fri Oct 28, 2005 4:42 am Post subject: 153 |
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| Dan wrote: |
I plan on starting Inheritance Mafia. The game would revolve around the dying wishes of the mafia godfather.
Starting: After a few games end. There are too many going on now. Shouldn't be more than a month or two.
Players: Smallish. 16-18
Has this sort of idea been done before? |
That's what you call smallish? |
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Ctorj
Did I spell that right?
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Posted: Fri Nov 04, 2005 9:05 pm Post subject: 154 |
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Game: Zombie Mafia
Status: Writing down ideas
Mod: Ctorj
# of players: 20-22 players
Starting: Would really like to get through Teeth Mafia, but ideas are coming for other games instead. Perhaps Teeth Mafia is not yet ready to show its teeth just yet? I don't know. I was really looking forward to it, but other ideas are just more appealing at this time. Anywho...
What it's about: The game where being killed is only the beginning!  _________________ "Love is the absolute expression of the human perfection" -Me!
Created by MyFitnessPal.com |
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Peregrin
Daedalian Member
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Posted: Sat Nov 05, 2005 6:39 am Post subject: 155 |
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| Would there be interest enough for a 12 player Desperate Housewives Mafia? |
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mudbuck
Dirty Dollar
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Posted: Wed Nov 16, 2005 1:29 am Post subject: 156 |
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Bazaar Mafia - We need more players!
Mafiacon - This has just started as of now. |
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Courk
Daedalian Member
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Posted: Wed Nov 23, 2005 7:22 pm Post subject: 157 |
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WWII Mafia - Status update
Mods: Courk and Omega Centauri.
Status: Tweaking and balancing. Sign ups could be sometime this week. |
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Dragon Phoenix
Judge Doom
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Posted: Fri Nov 25, 2005 8:39 pm Post subject: 158 |
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Theme: James Bond Mafia
Players: upto 20
When: as soon as feline follies reaches an endgame.
Soothsayer ran a James Bond theme on scum. This will be different.
Last edited by Dragon Phoenix on Fri Nov 25, 2005 10:40 pm; edited 1 time in total |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Nov 25, 2005 10:29 pm Post subject: 159 |
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| DP always picks such good themes. |
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Iammars
Daedalian Member
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Posted: Fri Nov 25, 2005 11:10 pm Post subject: 160 |
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Since Depressed got shot down due to complexity, how about this:
Name: Weasel Mafia (Based off the Dilbert Comic Strip)
Theme: You are all weasels in a Fortune 500 company, and there have been people who recently have been trying to put a stop to the weaselness in the company. Your job is to stop them and let the weaselness flow.
Players: 20
Starts: As soon as I get a reviewer and the reviewer replies to me. _________________ Iammars' first law of sanity:
If you believe you are perfectly sane, you are not perfectly sane. If you believe you are perfectly crazy, you are not perfectly crazy. |
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