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Aarondalf
the original GL stud
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Posted: Wed Sep 08, 2004 9:55 am Post subject: 41 |
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Not as funky as yours, but... well, I had a spare 20 minutes.
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MatthewV
Daedalian Member :_
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Posted: Thu Sep 09, 2004 7:54 am Post subject: 42 |
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a page with all the "August" fractals. "August" has become a broad term. Means all the ones that are 08XX in my system. The first few are from this year, the last many are from last.
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One Skunk Todd
Smelly Member
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Posted: Thu Sep 09, 2004 3:06 pm Post subject: 43 |
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The one in post 32 looks disturbingly like an open wound.
Anyway, you did do the sparkle one before, or at least something similar. It's been my wallpaper for a long time.
http://www.glpics.com/oneskunktodd/sparkle.jpg |
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MatthewV
Daedalian Member :_
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Posted: Fri Sep 10, 2004 6:20 am Post subject: 44 |
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A Rational render method

Last edited by MatthewV on Mon Sep 13, 2004 6:01 am; edited 1 time in total |
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MatthewV
Daedalian Member :_
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Posted: Mon Sep 13, 2004 5:57 am Post subject: 45 |
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been busy. All the new pages are being updated.
sept, august, october
things might not be updated for a bit. try again in 1 hour if you have problems. |
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MatthewV
Daedalian Member :_
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Posted: Tue Sep 14, 2004 8:24 am Post subject: 46 |
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Mandelbrot with an orbit trap
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MatthewV
Daedalian Member :_
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Posted: Wed Sep 15, 2004 7:15 am Post subject: 47 |
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been playing with the color set more. It looks like a scan of my brain...misfiring.
Mandelbrot set.
I believe the number of my fractals online has now reached 86. |
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MatthewV
Daedalian Member :_
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Posted: Thu Sep 16, 2004 6:28 am Post subject: 48 |
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Mandelbrot with an orbit trab. Looks like a shell to me.
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MatthewV
Daedalian Member :_
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Posted: Sun Sep 19, 2004 6:43 am Post subject: 49 |
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Hmmm....a Rational fractal. mmmm |
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MatthewV
Daedalian Member :_
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Posted: Tue Sep 21, 2004 6:38 am Post subject: 50 |
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I will post another 277 fractals before this topic will die. I think.
From the Mandelbrot set.
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MatthewV
Daedalian Member :_
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Posted: Wed Sep 22, 2004 6:52 am Post subject: 51 |
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Found in the orbit trap of the M-set.
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MatthewV
Daedalian Member :_
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Posted: Thu Sep 23, 2004 7:59 am Post subject: 52 |
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Just like the last post...
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Dragon Phoenix
Judge Doom
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Posted: Thu Sep 23, 2004 8:16 am Post subject: 53 |
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| Don't let it die! I love them! |
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MatthewV
Daedalian Member :_
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Posted: Fri Sep 24, 2004 6:27 am Post subject: 54 |
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oh, I said after 277 more didn't I? Do you know just how many 277 is??
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Aarondalf
the original GL stud
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Posted: Fri Sep 24, 2004 8:56 am Post subject: 55 |
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Aarondalf
the original GL stud
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Posted: Fri Sep 24, 2004 8:59 am Post subject: 56 |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Sep 24, 2004 10:10 pm Post subject: 57 |
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Pardon my ignorance, but what exactly is a fractal, and how does it make those really, cool and mesmerising pictures?
*sits and stares at the things called fractals*
*sighs* |
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MatthewV
Daedalian Member :_
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Posted: Fri Sep 24, 2004 10:53 pm Post subject: 58 |
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From memory and in laymans terms as much as possible...
1) A fractal is a mapping of an equation on the complex plain (real axis and imaginary axis). For every little tiny grid point, the complex numbers are plugged into an equation thousands of times. And then the number is determined to be "trapped" or "escaped". Trapped points are bounded inside the figure. Escaped points have a limit of infinity.
Because there are only two ture categories of "trapped" or "escaped" a graph of the image would only need black and white. This is not very pleasing to the eye, so for the escaped points a color value is assigned to how fast they escape. This value is found by the number of iterations it takes before it reaches a certain number that is know to escape.
2) It's a bunch of calculus that the computer does for your and makes pretty images. |
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MatthewV
Daedalian Member :_
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Posted: Sat Sep 25, 2004 1:48 pm Post subject: 59 |
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Still dwelling in the orbit traps.
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Jedo the Jedi
Paragon in Training
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Posted: Sat Sep 25, 2004 3:15 pm Post subject: 60 |
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| Thanks, MattV, that's rather interesting. Now, I think I'll go back to staring at these beautiful fractals. *sighs again* |
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Bicho the Inhaler
Daedalian Member
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Posted: Sun Sep 26, 2004 4:55 am Post subject: 61 |
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The term "fractal" was coined by Benoit Mandelbrot. He used the term more generally to refer to figures whose Hausdorff dimension is not equal to their topological dimension. "Huh?" you say? That more or less means shapes that are unusually "rough" and whose roughness does not disappear no matter how closely you look at them. The fractals MatthewV refers to are one particular kind.
One rule of thumb to tell if you're looking at a fractal is if it looks like it is made of smaller copies (or approximate copies) of itself.
These are really pretty, by the way  |
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MatthewV
Daedalian Member :_
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Posted: Sun Sep 26, 2004 6:50 am Post subject: 62 |
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I should have done a tradition Mandelbrot set one here to show his point, but didn'.
From some complex rational equation...
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MatthewV
Daedalian Member :_
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Posted: Mon Sep 27, 2004 5:06 am Post subject: 63 |
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Still in the Mandelbrot set.
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extropalopakettle
No offense, but....
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Posted: Mon Sep 27, 2004 12:23 pm Post subject: 64 |
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| Bicho the Inhaler wrote: |
| One rule of thumb to tell if you're looking at a fractal is if it looks like it is made of smaller copies (or approximate copies) of itself. |
Cauliflower is a great example: http://www.inference.phy.cam.ac.uk/mackay/cauliflower.html |
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MatthewV
Daedalian Member :_
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Posted: Tue Sep 28, 2004 6:05 am Post subject: 65 |
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The square version of the orbit trap, in the Mset
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One Skunk Todd
Smelly Member
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Posted: Tue Sep 28, 2004 2:50 pm Post subject: 66 |
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Matthew and Aaron,
Do you have links to large versions of 812, 801, 704, 705, 709, and Quick2? |
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groza528
No Place Like Home
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MatthewV
Daedalian Member :_
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Posted: Wed Sep 29, 2004 5:29 am Post subject: 68 |
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yup, nearly every fractal is there. all but the one you see below I believe.
0709
using the "real" stalks in the orbit trab of the mset.
The problem with low quality appears to be coming from the jpeg method of compression. Fixed (I think), but grrrr.
Last edited by MatthewV on Wed Sep 29, 2004 7:57 am; edited 2 times in total |
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Aarondalf
the original GL stud
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Posted: Wed Sep 29, 2004 5:55 am Post subject: 69 |
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OST, actually no I dont have a large version of that. But I can try to make one similar to it. Shouldn't be that hard.
Mathew, was that last one rendered using anti aliasing? It looks like it could use it. Its all, edgy. |
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MatthewV
Daedalian Member :_
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Posted: Wed Sep 29, 2004 8:06 am Post subject: 70 |
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I fixed the problem that Arondalf sorry, I am proud of both of my t's :P posted. If you have a slow modem connection such as myself, you will notice that the picture loads in a slightly different fashion. Different types of jpg files. Strange.
you know, the difference between "mat" and "matt" is huge!
(most of the fractals should load top to bottom, this one does it "coarse to fine"). |
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Aarondalf
the original GL stud
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extro...
Guest
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Posted: Wed Sep 29, 2004 12:13 pm Post subject: 72 |
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| MatthewV wrote: |
| using the "real" stalks in the orbit trab of the mset. |
Can you explain what that means?
What program are you guys using? Does it provide an explanation of what it is doing? I'm familiar with the basics (have written programs to plot mandelbrot and julia sets, newton's method, etc),k but there's other stuff going on in some of those.
For instance, in this one:
http://www.glpics.com/matthewv/fractals/0802.jpg
What do the purple lines represent? What is the algorithm?
Similarly, what is behind this one: http://www.glpics.com/aaron/quick.jpg ? |
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Aarondalf
the original GL stud
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Posted: Wed Sep 29, 2004 2:27 pm Post subject: 73 |
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Orbit traps is a colouring algorithm.....
As for my one. If i recal correctly, it is a julia with a non zero seed value. The colouring algorithm is 'Triangle inequality average'
init:
float sum = 0.0
float sum2 = 0.0
float ac = cabs(#pixel)
float il = 1/log(@power)
float lp = log(log(@bailout)/2.0)
float az2 = 0.0
float lowbound = 0.0
float f = 0.0
BOOL first = true
loop:
sum2 = sum
IF (!first)
az2 = cabs(#z - #pixel)
lowbound = abs(az2 - ac)
sum = sum + ((cabs(#z) - lowbound) / (az2+ac - lowbound))
ELSE
first = false
ENDIF
final:
sum = sum / (#numiter)
sum2 = sum2 / (#numiter-1)
f = il*lp - il*log(log(cabs(#z)))
#index = sum2 + (sum-sum2) * (f+1)
default:
title = "Triangle Inequality Average"
helpfile = "Uf3.chm"
helptopic = "Html/coloring/standard/triangleinequalityaverage.html"
param power
caption = "Exponent"
default = 2.0
hint = "This should be set to match the exponent of the \
formula you are using. For Mandelbrot, this is 2."
endparam
param bailout
caption = "Bailout"
default = 1e20
min = 1
hint = "This should be set to match the bail-out value in \
the Formula tab. Use a very high value for good results."
endparam
} |
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Aarondalf
the original GL stud
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Posted: Wed Sep 29, 2004 2:43 pm Post subject: 74 |
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Oh yeah, and I zoomed in like a mother fucker  |
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Jedo the Jedi
Paragon in Training
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Posted: Wed Sep 29, 2004 10:10 pm Post subject: 75 |
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| Wow! Post 67 and 70 are two of my favorites. Those are just gorgeous! |
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MatthewV
Daedalian Member :_
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Posted: Thu Sep 30, 2004 12:13 am Post subject: 76 |
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I unfortunately have no good explaination for what an orbit trap is. The purple lines in the fractal you mentioned are coming from this orbit trap. The method in this trap is "stalks" (real, imaginary or both.)
I am still using Fractal Domains (doing a google will work)
The Fractal Domains tell nothing about what an orbit trap really is or how they are generated. All it mentions is how to make them look nice and add flavor to a fractal image |
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MatthewV
Daedalian Member :_
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Posted: Thu Sep 30, 2004 7:59 am Post subject: 77 |
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Another Mandelbrot with an orbit trap.
A Julia based on the above image
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Aarondalf
the original GL stud
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Posted: Thu Sep 30, 2004 9:12 am Post subject: 78 |
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If you want i can show you the equation for orbit traps too.
Its really hard to know what an equation will "do", even if you have experience with the program or fractals in general. |
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Aarondalf
the original GL stud
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Guest
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Posted: Thu Sep 30, 2004 12:03 pm Post subject: 80 |
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Aarondalf - are you using the same program? Windows or Mac?
I like the ones in post 54 and 55, and also that last one. Very "organic" looking, and different than what I've come to expect from years of poking around in mandelbrot and julia sets. I'd love to try doing animations based on those.
I posted this julia set animation some time back:
http://www.glpics.com/extropalopakettle/circ.mpg (1.7 meg)
http://www.glpics.com/extropalopakettle/circ.avi (.99 meg)
These were done with a trial version of some program (I can't recall), but the program only did stills. I wrote a java program to write input equation files for it, and had it produce a sequence of julia sets, each for a different point in the mandelbrot set. The sequence of points forms a circle near the mandelbrot set, so the animation loops - looks best if played continuously in a loop. Anyway, it would be neat to see those tree-like structures in posts 54 and 55, and that thing in the last post, animated. |
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