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Game Tag Bugs
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jeep
Daedalian Member



PostPosted: Sun Feb 06, 2005 1:47 am    Post subject: 121 Reply with quote

That last was interesting because it was handled correctly on mafiascum (with the exact same code.) It's because that server has PEAR. But good coding style would have avoided that. I believe all invalid moves are now caught EXCEPT it might let you move while in check. Without PEAR, I need to rewrite that code.

-JEEP
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CrystyB
Misunderstood Guy



PostPosted: Sun Feb 06, 2005 9:15 am    Post subject: 122 Reply with quote

Testing...

Hmm, yes it still lets illegal moves through... (chess]g4 g6 e3 f5 g5 Bg7 a4 Bf6 gxf6 b5 b3 b4 d4 d6 f7 Kd7 f8=N Kc6 Ne6 g4 Nc5 dxc5[/chess]

Note: 10 ... g4==trouble!!!

Even (chess]e5 e4[/chess] would be posted as is...

[update]So basically just because the GL lacks that PEAR the chess players will have to watch their moves. They'll have to look at the board to catch illegal moves. (i'm okay with it, it's just that i want to have this mentioned somewhere. Now it is Felicitous )
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CrystyB
Misunderstood Guy



PostPosted: Mon Feb 07, 2005 8:44 pm    Post subject: 123 Reply with quote

Not really a bug (since i think i remember you mentioning about it), but why aren't we allowed to use CRs inside the aliases? See reply 86: "-1: In move number: 1, c3=b1{c3 [lower <CR>left]...} is not valid and has been skipped".
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jeep
Daedalian Member



PostPosted: Tue Feb 08, 2005 7:05 am    Post subject: 124 Reply with quote

Carriage returned has to be handled specially. I don't. I suppose I could look into it.

-JEEP
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CrystyB
Misunderstood Guy



PostPosted: Fri Feb 17, 2006 10:20 am    Post subject: 125 Reply with quote

I don't know if this is just a glitch or a full bug, but the "chessboard" tags handle white spaces a little inconsistently: spaces break the whole thing, tabs insert a blank square (and change the starting colour of the next line - WTH Confused ), and carriage returns insert two blank squares (i chance on guessing that this is equivalent to two tabs! Laughing )...
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Antrax
ESL Student



PostPosted: Fri Feb 17, 2006 1:49 pm    Post subject: 126 Reply with quote

This is not a bug. Erroneous input causes an ill-defined behaviour, this is how things work. You might as well complain that it doesn't parse illegal moves.
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groza528
No Place Like Home



PostPosted: Fri Feb 17, 2006 3:13 pm    Post subject: 127 Reply with quote

CrystyB wrote:
(and change the starting colour of the next line - WTH Confused )

That one's pretty easy to explain. The chess tags are set up so that every row begins with the same colour the last row ended with. MAking an odd number of squares in a row would mean the next row would match the one above it.
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