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Lucky Wizard
Daedalian Member
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Posted: Thu Dec 09, 2004 2:33 am Post subject: 41 |
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test
| Dice Roll: | Original Roll String: 2d6 Fixed 2 6-Sided Dice Results: 4, 4 (Total = 8) br> |
Perhaps you could make it impossible to delete posts containing dice rolls, to further guard against the type of cheating mentioned in the original first post? And put "Fixed" in all edited posts containing dice rolls? (Currently it only puts "fixed" in if the "= blah" part is kept.) |
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jeep
Daedalian Member
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jadesmar
Bad Puppy
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Posted: Thu Dec 09, 2004 5:11 am Post subject: 43 |
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| How do you play chess with wildebeest and/or camels? |
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jeep
Daedalian Member
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jadesmar
Bad Puppy
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Posted: Thu Dec 09, 2004 5:25 am Post subject: 45 |
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| It's possible that the link you have provided rebuilds pages dynamically and we are probably not looking at the same info. |
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jeep
Daedalian Member
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CrystyB
Misunderstood Guy
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Posted: Tue Jan 04, 2005 12:48 pm Post subject: 47 |
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i hope you can still edit that page, Jeep. It has two small typos:
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| the enemy pawn may captured as if the pawn had moved to that square, provided it does so immediately. |
may be captured and the capture is made immediately. |
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jeep
Daedalian Member
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Posted: Tue Jan 04, 2005 11:21 pm Post subject: 48 |
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Thanks, I editted it.
-JEEP |
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Coyote

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Posted: Sat Jan 22, 2005 9:46 am Post subject: 49 |
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I seem to be having a problem setting up a position using FEN. When I tried posting this:
<chess>1B6/8/8/8/8/5K2/7P/7k</chess>
I ended up with this:
        
        
        
        
        
        
        
        
        
| 1B6/8/8/8/8/5K2/7P/7k is not a valid move. Any moves after that are ignored.
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jeep
Daedalian Member
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Posted: Sat Jan 22, 2005 10:56 pm Post subject: 50 |
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You probably want chessboard:
<chessboard]1B6/8/8/8/8/5K2/7P/7k[/chessboard>
I will be putting a new version of the game tags in place with more games and features.
-JEEP |
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Jedo the Jedi
Paragon in Training
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Posted: Sat Jan 22, 2005 11:18 pm Post subject: 51 |
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| That's the saddest stalemate I've ever seen. |
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jeep
Daedalian Member
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Posted: Sun Jan 23, 2005 12:57 am Post subject: 52 |
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If you wanted to use <chess> you can use it like so:
<chess][FEN "1B6/8/8/8/8/5K2/7P/7k"][/chess>
to get
black
        
        
        
        
        
        
        
        
        White
| White: White Black: black Starting Position: 1B6/8/8/8/8/5K2/7P/7k
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-JEEP
Last edited by jeep on Sun Jan 23, 2005 4:07 am; edited 1 time in total |
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Samadhi
+1
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Posted: Sun Jan 23, 2005 2:21 am Post subject: 53 |
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| Jedo the Jedi wrote: |
| That's the saddest stalemate I've ever seen. |
Probably because it's *not* a stalemate. _________________ And he lived happily ever after. Except for the dieing at the end and the heartbreak in between. |
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jeep
Daedalian Member
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Posted: Sun Jan 23, 2005 2:37 am Post subject: 54 |
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It's white to move?
HAHA, I'm dumb, nevermind. If it's white to move, win in 7? Black to move he only has one choice... and then win in 7 for white?
-JEEP
Last edited by jeep on Sun Jan 23, 2005 2:44 am; edited 1 time in total |
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CrystyB
Misunderstood Guy
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Posted: Sun Jan 23, 2005 2:42 am Post subject: 55 |
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Well, otherewise there's not much of a puzzle!  |
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wordcross

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Posted: Sun Jan 23, 2005 3:21 am Post subject: 56 |
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... i can see that white to move would make it non-stalemate. but if it were black to move... where could he go? _________________ Has anyone really been far even as decided to use even go want to do look more like? |
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jeep
Daedalian Member
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Posted: Sun Jan 23, 2005 4:08 am Post subject: 57 |
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Maybe it helps if I put the player names in...
-JEEP |
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jeep
Daedalian Member
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Posted: Sun Jan 23, 2005 9:26 am Post subject: 58 |
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MARKER
-----------------
NEW GAME TAGS RELEASED
Dice
Chess / ChessBoard
Go / GoBoard
ChessVariant / ChessVarBoard
ShogiVariant / ShogiVarBoard
Hex / HexBoard
-JEEP |
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Samadhi
+1
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Posted: Sun Jan 23, 2005 9:36 am Post subject: 59 |
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| wordcross wrote: |
| ... i can see that white to move would make it non-stalemate. but if it were black to move... where could he go? |
G1? _________________ And he lived happily ever after. Except for the dieing at the end and the heartbreak in between. |
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wordcross

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Posted: Sun Jan 23, 2005 2:50 pm Post subject: 60 |
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doesn't that put it in check by the white pawn? _________________ Has anyone really been far even as decided to use even go want to do look more like? |
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Samadhi
+1
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Posted: Sun Jan 23, 2005 3:37 pm Post subject: 61 |
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Do you really think I would have missed that?  _________________ And he lived happily ever after. Except for the dieing at the end and the heartbreak in between. |
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i_h8_evil_stuff
Daedalian Member
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Posted: Sun Jan 23, 2005 9:32 pm Post subject: 62 |
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[pops in]
Is there any reason why we started the question game?
[pops out] _________________ Space for sale. PM i_h8_evil_stuff for details. |
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Jedo the Jedi
Paragon in Training
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Posted: Sun Jan 23, 2005 9:34 pm Post subject: 63 |
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| What are you talking about? |
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mathgrant
A very tilted cell member
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Posted: Sun Jan 23, 2005 10:55 pm Post subject: 64 |
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Why am I here? What the crap is the "question game"? _________________ My logic puzzle blog |
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Jedo the Jedi
Paragon in Training
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Posted: Mon Jan 24, 2005 1:24 am Post subject: 65 |
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| Who's mathgrant? |
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referee
June 21st, 2004 Member
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Posted: Tue Jan 25, 2005 9:27 am Post subject: 66 |
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where are the new tags explained? _________________ Jan 21st, 2008: The pillaging continues.
Mar 4th, 2008: Rest in Peace, Gary Gygax. May your dice always roll a natural 20 wherever you are.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
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Lucky Wizard
Daedalian Member
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CrystyB
Misunderstood Guy
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Posted: Thu Jan 27, 2005 11:09 am Post subject: 68 |
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Hex?!? Where can i play?!?
PS Why do the column headings for ChessVar appear to the right instead of below?  - you never mentioned on mafiascum that those were obsolete... (speaking of mafiascum, does mith have an archive of old pruned games? - i mean those AFTER the freezing of the old board. The archived Little Italy has: 1 2 3 4 - 6 7 8 9 10 11 12 13 14 14.5(inv1) 15 16 - 17.5(inv2) 18 19 19.5(inv3) 20 21 22 23 24 25 26 27 28. The current Little Itlay starts at 44... Besides all those that are missing, i'd really like to know if #37 is still around somewhere.)
Also, why isn't any shogiboard displayed in GLN?  |
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CrystyB
Misunderstood Guy
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Posted: Thu Jan 27, 2005 3:56 pm Post subject: 69 |
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(hexboard][boardsize 6][red starts]
e e e e e e
e e e e e e
e e e r e e
g e e e e e
e e e e e e
e e e e e e[/hexboard)
[edit] found the correct set-up...[/edit]
| a | | b | | c | | d | | e | | f | | | |  |  |  |  |  |  |  |  |  |  |  |  | | 1 |  |  |  |  |  |  |  |  |  |  |  |  | 1 | |  |  |  |  |  |  |  |  |  |  |  |  |  | | 2 |  |  |  |  |  |  |  |  |  |  |  |  | 2 | | |  |  |  |  |  |  |  |  |  |  |  |  |  | | | 3 |  |  |  |  |  |  |  |  |  |  |  |  | 3 | | | |  |  |  |  |  |  |  |  |  |  |  |  |  | | | | 4 |  |  |  |  |  |  |  |  |  |  |  |  | 4 | | | | |  |  |  |  |  |  |  |  |  |  |  |  |  | | | | | 5 |  |  |  |  |  |  |  |  |  |  |  |  | 5 | | | | | |  |  |  |  |  |  |  |  |  |  |  |  |  | | | | | | 6 |  |  |  |  |  |  |  |  |  |  |  |  | 6 | | | | | | |  |  |  |  |  |  |  |  |  |  |  |  | | | | | | | | | a | | b | | c | | d | | e | | f | |
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jeep
Daedalian Member
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Posted: Fri Jan 28, 2005 3:22 am Post subject: 70 |
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| CrystyB wrote: |
PS Why do the column headings for ChessVar appear to the right instead of below?  - you never mentioned on mafiascum that those were obsolete... |
What is obsolete?
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| (speaking of mafiascum, does mith have an archive of old pruned games? |
No. We have a few tidbits of some of the games, but none are complete. The games weren't pruned, they were lost in The Crash.
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Also, why isn't any shogiboard displayed in GLN?  |
Fine, I put one there.
-JEEP |
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wordcross

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Posted: Fri Jan 28, 2005 3:55 am Post subject: 71 |
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| Samadhi wrote: |
| wordcross wrote: |
| ... i can see that white to move would make it non-stalemate. but if it were black to move... where could he go? |
G1? |
alright, i'll bite, why isn't that check? _________________ Has anyone really been far even as decided to use even go want to do look more like? |
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mathgrant
A very tilted cell member
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Posted: Fri Jan 28, 2005 4:49 am Post subject: 72 |
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| wordcross wrote: |
| Samadhi wrote: |
| wordcross wrote: |
| ... i can see that white to move would make it non-stalemate. but if it were black to move... where could he go? |
G1? |
alright, i'll bite, why isn't that check? |
Maybe because you're a poopy head!
Edit: Had to correct, Sam _________________ My logic puzzle blog |
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CrystyB
Misunderstood Guy
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Posted: Fri Jan 28, 2005 10:52 am Post subject: 73 |
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I think i'll have to add an anti-sig disclaimer to all my posts. Beware of misunderstandings.
| jeep wrote: |
| CrystyB wrote: |
PS Why do the column headings for ChessVar appear to the right instead of below?  - you never mentioned on mafiascum that those were obsolete... |
What is obsolete? |
The two boards. They are generated by old code. The new code (the one currently implemented) does nothing of the sort.
| jeep wrote: |
| Quote: |
| (speaking of mafiascum, does mith have an archive of old pruned games? |
No. We have a few tidbits of some of the games, but none are complete. The games weren't pruned, they were lost in The Crash. |
I mean mafiascum games. From what i've seen, there are lots of games still around. Just not the one i was looking for.  |
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jeep
Daedalian Member
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Posted: Fri Jan 28, 2005 1:39 pm Post subject: 74 |
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| CrystyB wrote: |
| The two boards. They are generated by old code. The new code (the one currently implemented) does nothing of the sort. |
I still don't understand. What boards are generated by what old code? What code is currently implemented? Are you referring to code from the UBB code? I beefed up the chess tag, but I think that the code should be backward compatable.
| Quote: |
| jeep wrote: |
| Quote: |
| (speaking of mafiascum, does mith have an archive of old pruned games? |
No. We have a few tidbits of some of the games, but none are complete. The games weren't pruned, they were lost in The Crash. |
I mean mafiascum games. From what i've seen, there are lots of games still around. Just not the one i was looking for.  |
?? I think I just answered that. We have the games on mafiascum.net/archive and the ones on mafiascum.net/forum (the active board). All the games that aren't on those were lost in The Crash (http://www.mafiascum.net/cgi-bin/wiki.pl?TheCrash). Of the "lost" games, I have a few pages of random games from people's saved caches, but not enough to recreate a full game.
-JEEP |
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CrystyB
Misunderstood Guy
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Posted: Fri Jan 28, 2005 2:33 pm Post subject: 75 |
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| jeep wrote: |
| I still don't understand. What boards are generated by what old code? What code is currently implemented? Are you referring to code from the UBB code? I beefed up the chess tag, but I think that the code should be backward compatable. |
These boards - they are linked to from reply #41. I think the code is in Perl, but it sure isn't UBB (those are tags), unless you're refering to the Implementation of UBB. No compatibility issue, it's just a misunderstanding.
By the way, i've just went to the official page of the Tags, and the link to reporting bugs is wrong: it goes to /discussiondev/ instead of /discussion/.
| jeep wrote: |
| ?? I think I just answered that. |
OK, sorry. It's just that you said "No. We have a few tidbits of some of the games, but none are complete. The games weren't pruned, they were lost in The Crash." quoting me refering to all of the old pruned games... I assumed you must be talking about the GL games, since many of the mafiascum ones seemed to be complete. |
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jeep
Daedalian Member
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Posted: Fri Jan 28, 2005 6:24 pm Post subject: 76 |
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AHA. I had forgotten I hooked those into the development forums. Those two come and go as I need. Since I deployed, I no longer needed them. I didn't realize I left those around. I shouldn't have hooked into pre-release stuff. I've fixed those two cases. There are too many meanings for the word "boards" when talking about game boards on discussion boards.
-JEEP |
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CrystyB
Misunderstood Guy
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Posted: Fri Jan 28, 2005 7:58 pm Post subject: 77 |
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Umm... no it's not. Isn't that "real board" in the Tags topic in GLN forum? ( http://www.greylabyrinth.com/discussion/viewtopic.php?p=273339#273339 )
[edit]Hm? Was i looking at a cached page? Because when i posted this, the gameboards were still wrong, and the only reason why i posted was to link to a page where the gameboard would look alright. 
Last edited by CrystyB on Sat Jan 29, 2005 8:30 am; edited 1 time in total |
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jeep
Daedalian Member
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Posted: Sat Jan 29, 2005 1:12 am Post subject: 78 |
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True, it's probably better to reference it locally, since I have them implemented here. I did fix the "no trailing /" problem for FFEN and will get that deployed to the GL when I get home.
-JEEP |
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Vinny
Promiscuous enough
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Posted: Tue Feb 01, 2005 3:13 am Post subject: 79 |
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Good god jeep, you been busy. These boards look good!
(itching to play a go game)
I am glad you decided to not program the actual rules for the Go tags. It's fine the way it is. Players honor (this is how we play in RL too )
wordcross figure his problem yet? |
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jeep
Daedalian Member
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Posted: Tue Feb 01, 2005 11:20 am Post subject: 80 |
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It does mean a little typing when you need to capture a group though.
Just remember you can rename a move with braces, so if you place a stone on J8, capturing two stones you won't have to see:
in the move list, it can be aliased like so:
-JEEP |
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